mirror of
https://github.com/dolphin-emu/dolphin
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95cba6be2b
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/TAS/TASCheckBox.h"
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#include <QMouseEvent>
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#include "Core/Movie.h"
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#include "Core/System.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include "DolphinQt/TAS/TASInputWindow.h"
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TASCheckBox::TASCheckBox(const QString& text, TASInputWindow* parent)
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: QCheckBox(text, parent), m_parent(parent)
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{
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setTristate(true);
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connect(this, &TASCheckBox::stateChanged, this, &TASCheckBox::OnUIValueChanged);
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}
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bool TASCheckBox::GetValue() const
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{
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Qt::CheckState check_state = static_cast<Qt::CheckState>(m_state.GetValue());
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if (check_state == Qt::PartiallyChecked)
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{
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const u64 frames_elapsed =
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Core::System::GetInstance().GetMovie().GetCurrentFrame() - m_frame_turbo_started;
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return static_cast<int>(frames_elapsed % m_turbo_total_frames) < m_turbo_press_frames;
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}
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return check_state != Qt::Unchecked;
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}
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void TASCheckBox::OnControllerValueChanged(bool new_value)
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{
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if (m_state.OnControllerValueChanged(new_value ? Qt::Checked : Qt::Unchecked))
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QueueOnObject(this, &TASCheckBox::ApplyControllerValueChange);
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}
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void TASCheckBox::mousePressEvent(QMouseEvent* event)
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{
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if (event->button() != Qt::RightButton)
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{
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setChecked(!isChecked());
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return;
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}
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if (checkState() == Qt::PartiallyChecked)
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{
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setCheckState(Qt::Unchecked);
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return;
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}
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m_frame_turbo_started = Core::System::GetInstance().GetMovie().GetCurrentFrame();
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m_turbo_press_frames = m_parent->GetTurboPressFrames();
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m_turbo_total_frames = m_turbo_press_frames + m_parent->GetTurboReleaseFrames();
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setCheckState(Qt::PartiallyChecked);
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}
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void TASCheckBox::OnUIValueChanged(int new_value)
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{
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m_state.OnUIValueChanged(new_value);
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}
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void TASCheckBox::ApplyControllerValueChange()
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{
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const QSignalBlocker blocker(this);
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setCheckState(static_cast<Qt::CheckState>(m_state.ApplyControllerValueChange()));
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}
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