dolphin/Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp
Pokechu22 7abee1a97b DolphinQt: Fix typo in GBA TAS input window
This generated a warning on GCC about the operation being potentially undefined (-Wsequence-point). I'm not sure if that was actually the case, but either way it is a mistake.
2023-01-12 14:33:58 -08:00

88 lines
3 KiB
C++

// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/TAS/GBATASInputWindow.h"
#include <QCheckBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QSpacerItem>
#include <QSpinBox>
#include <QVBoxLayout>
#include "Common/CommonTypes.h"
#include "Core/HW/GBAPad.h"
#include "Core/HW/GBAPadEmu.h"
#include "DolphinQt/TAS/TASCheckBox.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/InputConfig.h"
GBATASInputWindow::GBATASInputWindow(QWidget* parent, int controller_id)
: TASInputWindow(parent), m_controller_id(controller_id)
{
setWindowTitle(tr("GBA TAS Input %1").arg(controller_id + 1));
m_b_button =
CreateButton(QStringLiteral("&B"), GBAPad::BUTTONS_GROUP, GBAPad::B_BUTTON, &m_overrider);
m_a_button =
CreateButton(QStringLiteral("&A"), GBAPad::BUTTONS_GROUP, GBAPad::A_BUTTON, &m_overrider);
m_l_button =
CreateButton(QStringLiteral("&L"), GBAPad::BUTTONS_GROUP, GBAPad::L_BUTTON, &m_overrider);
m_r_button =
CreateButton(QStringLiteral("&R"), GBAPad::BUTTONS_GROUP, GBAPad::R_BUTTON, &m_overrider);
m_select_button = CreateButton(QStringLiteral("SELE&CT"), GBAPad::BUTTONS_GROUP,
GBAPad::SELECT_BUTTON, &m_overrider);
m_start_button = CreateButton(QStringLiteral("&START"), GBAPad::BUTTONS_GROUP,
GBAPad::START_BUTTON, &m_overrider);
m_left_button =
CreateButton(QStringLiteral("L&eft"), GBAPad::DPAD_GROUP, DIRECTION_LEFT, &m_overrider);
m_up_button = CreateButton(QStringLiteral("&Up"), GBAPad::DPAD_GROUP, DIRECTION_UP, &m_overrider);
m_down_button =
CreateButton(QStringLiteral("&Down"), GBAPad::DPAD_GROUP, DIRECTION_DOWN, &m_overrider);
m_right_button =
CreateButton(QStringLiteral("R&ight"), GBAPad::DPAD_GROUP, DIRECTION_RIGHT, &m_overrider);
auto* buttons_layout = new QGridLayout;
buttons_layout->addWidget(m_left_button, 0, 0);
buttons_layout->addWidget(m_up_button, 0, 1);
buttons_layout->addWidget(m_down_button, 0, 2);
buttons_layout->addWidget(m_right_button, 0, 3);
buttons_layout->addWidget(m_l_button, 1, 0);
buttons_layout->addWidget(m_r_button, 1, 1);
buttons_layout->addWidget(m_b_button, 1, 2);
buttons_layout->addWidget(m_a_button, 1, 3);
buttons_layout->addWidget(m_select_button, 2, 0, 1, 2);
buttons_layout->addWidget(m_start_button, 2, 2, 1, 2);
buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 4);
QGroupBox* buttons_box = new QGroupBox(tr("Buttons"));
buttons_box->setLayout(buttons_layout);
auto* layout = new QVBoxLayout;
layout->addWidget(buttons_box);
layout->addWidget(m_settings_box);
setLayout(layout);
}
void GBATASInputWindow::hideEvent(QHideEvent* event)
{
Pad::GetGBAConfig()->GetController(m_controller_id)->ClearInputOverrideFunction();
}
void GBATASInputWindow::showEvent(QShowEvent* event)
{
Pad::GetGBAConfig()
->GetController(m_controller_id)
->SetInputOverrideFunction(m_overrider.GetInputOverrideFunction());
}