mirror of
https://github.com/dolphin-emu/dolphin
synced 2024-11-21 21:04:05 -05:00
72436a0d1f
In StringUtil.h, the lambdas wrapping `Common::ToLower(char)` and `Common::ToUpper(char)` were only necessary due to the function names being overloaded.
418 lines
20 KiB
C++
418 lines
20 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Settings/InterfacePane.h"
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#include <QCheckBox>
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#include <QComboBox>
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#include <QFileInfo>
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#include <QFormLayout>
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#include <QGroupBox>
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#include <QLabel>
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#include <QRadioButton>
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#include <QVBoxLayout>
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#include <QWidget>
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/AchievementManager.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/UISettings.h"
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#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
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#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
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#include "DolphinQt/Config/ConfigControls/ConfigRadio.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipComboBox.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/SignalBlocking.h"
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#include "DolphinQt/Settings.h"
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#include "UICommon/GameFile.h"
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static ConfigStringChoice* MakeLanguageComboBox()
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{
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using QPair = std::pair<QString, QString>;
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std::vector<QPair> languages = {
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QPair{QObject::tr("<System Language>"), QString{}},
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QPair{QStringLiteral(u"Bahasa Melayu"), QStringLiteral("ms")}, // Malay
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QPair{QStringLiteral(u"Catal\u00E0"), QStringLiteral("ca")}, // Catalan
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QPair{QStringLiteral(u"\u010Ce\u0161tina"), QStringLiteral("cs")}, // Czech
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QPair{QStringLiteral(u"Dansk"), QStringLiteral("da")}, // Danish
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QPair{QStringLiteral(u"Deutsch"), QStringLiteral("de")}, // German
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QPair{QStringLiteral(u"English"), QStringLiteral("en")}, // English
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QPair{QStringLiteral(u"Espa\u00F1ol"), QStringLiteral("es")}, // Spanish
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QPair{QStringLiteral(u"Fran\u00E7ais"), QStringLiteral("fr")}, // French
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QPair{QStringLiteral(u"Hrvatski"), QStringLiteral("hr")}, // Croatian
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QPair{QStringLiteral(u"Italiano"), QStringLiteral("it")}, // Italian
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QPair{QStringLiteral(u"Magyar"), QStringLiteral("hu")}, // Hungarian
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QPair{QStringLiteral(u"Nederlands"), QStringLiteral("nl")}, // Dutch
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QPair{QStringLiteral(u"Norsk bokm\u00E5l"), QStringLiteral("nb")}, // Norwegian
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QPair{QStringLiteral(u"Polski"), QStringLiteral("pl")}, // Polish
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QPair{QStringLiteral(u"Portugu\u00EAs"), QStringLiteral("pt")}, // Portuguese
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QPair{QStringLiteral(u"Portugu\u00EAs (Brasil)"),
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QStringLiteral("pt_BR")}, // Portuguese (Brazil)
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QPair{QStringLiteral(u"Rom\u00E2n\u0103"), QStringLiteral("ro")}, // Romanian
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QPair{QStringLiteral(u"Srpski"), QStringLiteral("sr")}, // Serbian
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QPair{QStringLiteral(u"Suomi"), QStringLiteral("fi")}, // Finnish
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QPair{QStringLiteral(u"Svenska"), QStringLiteral("sv")}, // Swedish
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QPair{QStringLiteral(u"T\u00FCrk\u00E7e"), QStringLiteral("tr")}, // Turkish
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QPair{QStringLiteral(u"\u0395\u03BB\u03BB\u03B7\u03BD\u03B9\u03BA\u03AC"),
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QStringLiteral("el")}, // Greek
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QPair{QStringLiteral(u"\u0420\u0443\u0441\u0441\u043A\u0438\u0439"),
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QStringLiteral("ru")}, // Russian
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QPair{QStringLiteral(u"\u0627\u0644\u0639\u0631\u0628\u064A\u0629"),
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QStringLiteral("ar")}, // Arabic
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QPair{QStringLiteral(u"\u0641\u0627\u0631\u0633\u06CC"), QStringLiteral("fa")}, // Farsi
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QPair{QStringLiteral(u"\uD55C\uAD6D\uC5B4"), QStringLiteral("ko")}, // Korean
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QPair{QStringLiteral(u"\u65E5\u672C\u8A9E"), QStringLiteral("ja")}, // Japanese
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QPair{QStringLiteral(u"\u7B80\u4F53\u4E2D\u6587"),
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QStringLiteral("zh_CN")}, // Simplified Chinese
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QPair{QStringLiteral(u"\u7E41\u9AD4\u4E2D\u6587"),
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QStringLiteral("zh_TW")}, // Traditional Chinese
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};
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auto* const combobox = new ConfigStringChoice(languages, Config::MAIN_INTERFACE_LANGUAGE);
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// The default, QComboBox::AdjustToContentsOnFirstShow, causes a noticeable pause when opening the
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// SettingWindow for the first time. The culprit seems to be non-Latin graphemes in the above
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// list. QComboBox::AdjustToContents still has some lag but it's much less noticeable.
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combobox->setSizeAdjustPolicy(QComboBox::AdjustToContents);
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return combobox;
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}
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InterfacePane::InterfacePane(QWidget* parent) : QWidget(parent)
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{
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CreateLayout();
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UpdateShowDebuggingCheckbox();
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LoadUserStyle();
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ConnectLayout();
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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&InterfacePane::UpdateShowDebuggingCheckbox);
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}
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void InterfacePane::CreateLayout()
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{
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m_main_layout = new QVBoxLayout;
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// Create layout here
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CreateUI();
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CreateInGame();
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AddDescriptions();
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m_main_layout->addStretch(1);
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setLayout(m_main_layout);
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}
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void InterfacePane::CreateUI()
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{
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auto* groupbox = new QGroupBox(tr("User Interface"));
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auto* groupbox_layout = new QVBoxLayout;
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groupbox->setLayout(groupbox_layout);
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m_main_layout->addWidget(groupbox);
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auto* combobox_layout = new QFormLayout;
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combobox_layout->setFormAlignment(Qt::AlignLeft | Qt::AlignTop);
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combobox_layout->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
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groupbox_layout->addLayout(combobox_layout);
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m_combobox_language = MakeLanguageComboBox();
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combobox_layout->addRow(tr("&Language:"), m_combobox_language);
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// List avalable themes
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auto theme_paths =
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Common::DoFileSearch({File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR});
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std::vector<std::string> theme_names;
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theme_names.reserve(theme_paths.size());
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std::ranges::transform(theme_paths, std::back_inserter(theme_names), PathToFileName);
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// Theme Combobox
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m_combobox_theme = new ConfigStringChoice(theme_names, Config::MAIN_THEME_NAME);
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combobox_layout->addRow(tr("&Theme:"), m_combobox_theme);
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// User Style Combobox
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m_combobox_userstyle = new ToolTipComboBox;
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m_label_userstyle = new QLabel(tr("Style:"));
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combobox_layout->addRow(m_label_userstyle, m_combobox_userstyle);
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auto userstyle_search_results = Common::DoFileSearch({File::GetUserPath(D_STYLES_IDX)});
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m_combobox_userstyle->addItem(tr("(System)"), static_cast<int>(Settings::StyleType::System));
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// TODO: Support forcing light/dark on other OSes too.
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#ifdef _WIN32
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m_combobox_userstyle->addItem(tr("(Light)"), static_cast<int>(Settings::StyleType::Light));
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m_combobox_userstyle->addItem(tr("(Dark)"), static_cast<int>(Settings::StyleType::Dark));
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#endif
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for (const std::string& path : userstyle_search_results)
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{
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const QFileInfo file_info(QString::fromStdString(path));
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m_combobox_userstyle->addItem(file_info.completeBaseName(), file_info.fileName());
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}
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// Checkboxes
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m_checkbox_use_builtin_title_database = new ConfigBool(tr("Use Built-In Database of Game Names"),
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Config::MAIN_USE_BUILT_IN_TITLE_DATABASE);
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m_checkbox_use_covers =
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new ConfigBool(tr("Download Game Covers from GameTDB.com for Use in Grid Mode"),
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Config::MAIN_USE_GAME_COVERS);
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m_checkbox_show_debugging_ui = new ToolTipCheckBox(tr("Enable Debugging UI"));
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m_checkbox_focused_hotkeys =
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new ConfigBool(tr("Hotkeys Require Window Focus"), Config::MAIN_FOCUSED_HOTKEYS);
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m_checkbox_disable_screensaver =
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new ConfigBool(tr("Inhibit Screensaver During Emulation"), Config::MAIN_DISABLE_SCREENSAVER);
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groupbox_layout->addWidget(m_checkbox_use_builtin_title_database);
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groupbox_layout->addWidget(m_checkbox_use_covers);
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groupbox_layout->addWidget(m_checkbox_show_debugging_ui);
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groupbox_layout->addWidget(m_checkbox_focused_hotkeys);
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groupbox_layout->addWidget(m_checkbox_disable_screensaver);
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}
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void InterfacePane::CreateInGame()
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{
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auto* groupbox = new QGroupBox(tr("Render Window"));
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auto* groupbox_layout = new QVBoxLayout;
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groupbox->setLayout(groupbox_layout);
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m_main_layout->addWidget(groupbox);
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m_checkbox_top_window = new ConfigBool(tr("Keep Window on Top"), Config::MAIN_KEEP_WINDOW_ON_TOP);
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m_checkbox_confirm_on_stop = new ConfigBool(tr("Confirm on Stop"), Config::MAIN_CONFIRM_ON_STOP);
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m_checkbox_use_panic_handlers =
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new ConfigBool(tr("Use Panic Handlers"), Config::MAIN_USE_PANIC_HANDLERS);
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m_checkbox_enable_osd =
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new ConfigBool(tr("Show On-Screen Display Messages"), Config::MAIN_OSD_MESSAGES);
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m_checkbox_show_active_title =
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new ConfigBool(tr("Show Active Title in Window Title"), Config::MAIN_SHOW_ACTIVE_TITLE);
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m_checkbox_pause_on_focus_lost =
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new ConfigBool(tr("Pause on Focus Loss"), Config::MAIN_PAUSE_ON_FOCUS_LOST);
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auto* mouse_groupbox = new QGroupBox(tr("Mouse Cursor Visibility"));
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auto* m_vboxlayout_hide_mouse = new QVBoxLayout;
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mouse_groupbox->setLayout(m_vboxlayout_hide_mouse);
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m_radio_cursor_visible_movement =
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new ConfigRadioInt(tr("On Movement"), Config::MAIN_SHOW_CURSOR,
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static_cast<int>(Config::ShowCursor::OnMovement));
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m_radio_cursor_visible_never = new ConfigRadioInt(tr("Never"), Config::MAIN_SHOW_CURSOR,
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static_cast<int>(Config::ShowCursor::Never));
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m_radio_cursor_visible_always = new ConfigRadioInt(
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tr("Always"), Config::MAIN_SHOW_CURSOR, static_cast<int>(Config::ShowCursor::Constantly));
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m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_movement);
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m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_never);
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m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_always);
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m_checkbox_lock_mouse = new ConfigBool(tr("Lock Mouse Cursor"), Config::MAIN_LOCK_CURSOR);
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// this ends up not being managed unless _WIN32, so lets not leak
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m_checkbox_lock_mouse->setParent(this);
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mouse_groupbox->setLayout(m_vboxlayout_hide_mouse);
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groupbox_layout->addWidget(m_checkbox_top_window);
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groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
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groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
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groupbox_layout->addWidget(m_checkbox_enable_osd);
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groupbox_layout->addWidget(m_checkbox_show_active_title);
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groupbox_layout->addWidget(m_checkbox_pause_on_focus_lost);
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groupbox_layout->addWidget(mouse_groupbox);
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#ifdef _WIN32
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groupbox_layout->addWidget(m_checkbox_lock_mouse);
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#else
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m_checkbox_lock_mouse->hide();
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#endif
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}
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void InterfacePane::ConnectLayout()
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{
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connect(m_checkbox_use_builtin_title_database, &QCheckBox::toggled, &Settings::Instance(),
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&Settings::GameListRefreshRequested);
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connect(m_checkbox_use_covers, &QCheckBox::toggled, &Settings::Instance(),
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&Settings::MetadataRefreshRequested);
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connect(m_checkbox_show_debugging_ui, &QCheckBox::toggled, &Settings::Instance(),
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&Settings::SetDebugModeEnabled);
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connect(m_combobox_theme, &QComboBox::currentIndexChanged, &Settings::Instance(),
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&Settings::ThemeChanged);
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connect(m_combobox_userstyle, &QComboBox::currentIndexChanged, this,
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&InterfacePane::OnUserStyleChanged);
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connect(m_combobox_language, &QComboBox::currentIndexChanged, this,
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&InterfacePane::OnLanguageChanged);
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connect(m_checkbox_top_window, &QCheckBox::toggled, &Settings::Instance(),
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&Settings::KeepWindowOnTopChanged);
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connect(m_radio_cursor_visible_movement, &ConfigRadioInt::OnSelected, &Settings::Instance(),
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&Settings::CursorVisibilityChanged);
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connect(m_radio_cursor_visible_never, &ConfigRadioInt::OnSelected, &Settings::Instance(),
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&Settings::CursorVisibilityChanged);
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connect(m_radio_cursor_visible_always, &ConfigRadioInt::OnSelected, &Settings::Instance(),
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&Settings::CursorVisibilityChanged);
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connect(m_checkbox_lock_mouse, &QCheckBox::toggled, &Settings::Instance(),
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&Settings::LockCursorChanged);
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}
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void InterfacePane::UpdateShowDebuggingCheckbox()
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{
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SignalBlocking(m_checkbox_show_debugging_ui)
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->setChecked(Settings::Instance().IsDebugModeEnabled());
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static constexpr char TR_SHOW_DEBUGGING_UI_DESCRIPTION[] = QT_TR_NOOP(
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"Shows Dolphin's debugging user interface. This lets you view and modify a game's code and "
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"memory contents, set debugging breakpoints, examine network requests, and more."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static constexpr char TR_DISABLED_IN_HARDCORE_DESCRIPTION[] =
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QT_TR_NOOP("<dolphin_emphasis>Disabled in Hardcore Mode.</dolphin_emphasis>");
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bool hardcore = AchievementManager::GetInstance().IsHardcoreModeActive();
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SignalBlocking(m_checkbox_show_debugging_ui)->setEnabled(!hardcore);
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if (hardcore)
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{
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m_checkbox_show_debugging_ui->SetDescription(tr("%1<br><br>%2")
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.arg(tr(TR_SHOW_DEBUGGING_UI_DESCRIPTION))
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.arg(tr(TR_DISABLED_IN_HARDCORE_DESCRIPTION)));
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}
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else
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{
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m_checkbox_show_debugging_ui->SetDescription(tr(TR_SHOW_DEBUGGING_UI_DESCRIPTION));
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}
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}
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void InterfacePane::LoadUserStyle()
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{
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const Settings::StyleType style_type = Settings::Instance().GetStyleType();
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const QString userstyle = Settings::Instance().GetUserStyleName();
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const int index = style_type == Settings::StyleType::User ?
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m_combobox_userstyle->findData(userstyle) :
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m_combobox_userstyle->findData(static_cast<int>(style_type));
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if (index > 0)
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SignalBlocking(m_combobox_userstyle)->setCurrentIndex(index);
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}
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void InterfacePane::OnUserStyleChanged()
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{
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const auto selected_style = m_combobox_userstyle->currentData();
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bool is_builtin_type = false;
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const int style_type_int = selected_style.toInt(&is_builtin_type);
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Settings::Instance().SetStyleType(is_builtin_type ?
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static_cast<Settings::StyleType>(style_type_int) :
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Settings::StyleType::User);
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if (!is_builtin_type)
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Settings::Instance().SetUserStyleName(selected_style.toString());
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Settings::Instance().ApplyStyle();
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}
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void InterfacePane::OnLanguageChanged()
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{
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ModalMessageBox::information(
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this, tr("Restart Required"),
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tr("You must restart Dolphin in order for the change to take effect."));
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}
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void InterfacePane::AddDescriptions()
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{
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static constexpr char TR_TITLE_DATABASE_DESCRIPTION[] = QT_TR_NOOP(
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"Uses Dolphin's database of properly formatted names in the game list's Title column."
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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static constexpr char TR_THEME_DESCRIPTION[] =
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QT_TR_NOOP("Changes the appearance and color of Dolphin's buttons."
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"<br><br><dolphin_emphasis>If unsure, select Clean.</dolphin_emphasis>");
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static constexpr char TR_TOP_WINDOW_DESCRIPTION[] =
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QT_TR_NOOP("Forces the render window to stay on top of other windows and applications."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static constexpr char TR_LANGUAGE_DESCRIPTION[] = QT_TR_NOOP(
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"Sets the language displayed by Dolphin's user interface."
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"<br><br>Changes to this setting only take effect once Dolphin is restarted."
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"<br><br><dolphin_emphasis>If unsure, select <System Language>.</dolphin_emphasis>");
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static constexpr char TR_FOCUSED_HOTKEYS_DESCRIPTION[] =
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QT_TR_NOOP("Requires the render window to be focused for hotkeys to take effect."
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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static constexpr char TR_USE_COVERS_DESCRIPTION[] =
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QT_TR_NOOP("Downloads full game covers from GameTDB.com to display in the game list's Grid "
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"View. If this setting is unchecked, the game list displays a banner from the "
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"game's save data, and if the game has no save file, displays a generic "
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"banner instead."
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"<br><br>List View will always use the save file banners."
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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static constexpr char TR_DISABLE_SCREENSAVER_DESCRIPTION[] =
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QT_TR_NOOP("Disables your screensaver while running a game."
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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static constexpr char TR_CONFIRM_ON_STOP_DESCRIPTION[] =
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QT_TR_NOOP("Prompts you to confirm that you want to end emulation when you press Stop."
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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static constexpr char TR_USE_PANIC_HANDLERS_DESCRIPTION[] =
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QT_TR_NOOP("In the event of an error, Dolphin will halt to inform you of the error and "
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"present choices on how to proceed. With this option disabled, Dolphin will "
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"\"ignore\" all errors. Emulation will not be halted and you will not be notified."
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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static constexpr char TR_ENABLE_OSD_DESCRIPTION[] =
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QT_TR_NOOP("Shows on-screen display messages over the render window. These messages "
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"disappear after several seconds."
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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static constexpr char TR_SHOW_ACTIVE_TITLE_DESCRIPTION[] =
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QT_TR_NOOP("Shows the active game title in the render window's title bar."
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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static constexpr char TR_PAUSE_ON_FOCUS_LOST_DESCRIPTION[] =
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QT_TR_NOOP("Pauses the game whenever the render window isn't focused."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static constexpr char TR_LOCK_MOUSE_DESCRIPTION[] =
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QT_TR_NOOP("Locks the mouse cursor to the Render Widget as long as it has focus. You can "
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"set a hotkey to unlock it."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static constexpr char TR_CURSOR_VISIBLE_MOVEMENT_DESCRIPTION[] =
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QT_TR_NOOP("Shows the mouse cursor briefly whenever it has recently moved, then hides it."
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"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>");
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static constexpr char TR_CURSOR_VISIBLE_NEVER_DESCRIPTION[] = QT_TR_NOOP(
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"Hides the mouse cursor whenever it is inside the render window and the render window is "
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"focused."
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"<br><br><dolphin_emphasis>If unsure, select "On Movement".</dolphin_emphasis>");
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static constexpr char TR_CURSOR_VISIBLE_ALWAYS_DESCRIPTION[] = QT_TR_NOOP(
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"Shows the mouse cursor at all times."
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"<br><br><dolphin_emphasis>If unsure, select "On Movement".</dolphin_emphasis>");
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static constexpr char TR_USER_STYLE_DESCRIPTION[] =
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QT_TR_NOOP("Sets the style of Dolphin's user interface. Any custom styles that you have "
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"added will be presented here, allowing you to switch to them."
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"<br><br><dolphin_emphasis>If unsure, select (System).</dolphin_emphasis>");
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m_checkbox_use_builtin_title_database->SetDescription(tr(TR_TITLE_DATABASE_DESCRIPTION));
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m_combobox_theme->SetTitle(tr("Theme"));
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m_combobox_theme->SetDescription(tr(TR_THEME_DESCRIPTION));
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m_checkbox_top_window->SetDescription(tr(TR_TOP_WINDOW_DESCRIPTION));
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m_combobox_language->SetTitle(tr("Language"));
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m_combobox_language->SetDescription(tr(TR_LANGUAGE_DESCRIPTION));
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m_checkbox_focused_hotkeys->SetDescription(tr(TR_FOCUSED_HOTKEYS_DESCRIPTION));
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m_checkbox_use_covers->SetDescription(tr(TR_USE_COVERS_DESCRIPTION));
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m_checkbox_disable_screensaver->SetDescription(tr(TR_DISABLE_SCREENSAVER_DESCRIPTION));
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m_checkbox_confirm_on_stop->SetDescription(tr(TR_CONFIRM_ON_STOP_DESCRIPTION));
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m_checkbox_use_panic_handlers->SetDescription(tr(TR_USE_PANIC_HANDLERS_DESCRIPTION));
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m_checkbox_enable_osd->SetDescription(tr(TR_ENABLE_OSD_DESCRIPTION));
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m_checkbox_show_active_title->SetDescription(tr(TR_SHOW_ACTIVE_TITLE_DESCRIPTION));
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m_checkbox_pause_on_focus_lost->SetDescription(tr(TR_PAUSE_ON_FOCUS_LOST_DESCRIPTION));
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m_checkbox_lock_mouse->SetDescription(tr(TR_LOCK_MOUSE_DESCRIPTION));
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m_radio_cursor_visible_movement->SetDescription(tr(TR_CURSOR_VISIBLE_MOVEMENT_DESCRIPTION));
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m_radio_cursor_visible_never->SetDescription(tr(TR_CURSOR_VISIBLE_NEVER_DESCRIPTION));
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m_radio_cursor_visible_always->SetDescription(tr(TR_CURSOR_VISIBLE_ALWAYS_DESCRIPTION));
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m_combobox_userstyle->SetTitle(tr("Style"));
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m_combobox_userstyle->SetDescription(tr(TR_USER_STYLE_DESCRIPTION));
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}
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