dolphin/Source/Core/DolphinQt/Config/PropertiesDialog.cpp
LillyJadeKatrin 3aebbbb3e7 Disable cheats in hardcore mode
RetroAchievements does not allow cheats such as Action Replay or Gecko in hardcore mode, for fairness.
2023-12-02 16:41:17 -05:00

108 lines
4.2 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/PropertiesDialog.h"
#include <memory>
#include <QDialogButtonBox>
#include <QPushButton>
#include <QTabWidget>
#include <QVBoxLayout>
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DolphinQt/Config/ARCodeWidget.h"
#include "DolphinQt/Config/FilesystemWidget.h"
#include "DolphinQt/Config/GameConfigWidget.h"
#include "DolphinQt/Config/GeckoCodeWidget.h"
#include "DolphinQt/Config/GraphicsModListWidget.h"
#include "DolphinQt/Config/InfoWidget.h"
#include "DolphinQt/Config/PatchesWidget.h"
#include "DolphinQt/Config/VerifyWidget.h"
#include "DolphinQt/QtUtils/WrapInScrollArea.h"
#include "UICommon/GameFile.h"
#include "VideoCommon/VideoConfig.h"
PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& game)
: QDialog(parent)
{
setWindowTitle(QStringLiteral("%1: %2 - %3")
.arg(QString::fromStdString(game.GetFileName()),
QString::fromStdString(game.GetGameID()),
QString::fromStdString(game.GetLongName())));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
QVBoxLayout* layout = new QVBoxLayout();
QTabWidget* tab_widget = new QTabWidget(this);
InfoWidget* info = new InfoWidget(game);
ARCodeWidget* ar = new ARCodeWidget(game.GetGameID(), game.GetRevision());
GeckoCodeWidget* gecko =
new GeckoCodeWidget(game.GetGameID(), game.GetGameTDBID(), game.GetRevision());
PatchesWidget* patches = new PatchesWidget(game);
GameConfigWidget* game_config = new GameConfigWidget(game);
GraphicsModListWidget* graphics_mod_list = new GraphicsModListWidget(game);
connect(gecko, &GeckoCodeWidget::OpenGeneralSettings, this,
&PropertiesDialog::OpenGeneralSettings);
connect(ar, &ARCodeWidget::OpenGeneralSettings, this, &PropertiesDialog::OpenGeneralSettings);
#ifdef USE_RETRO_ACHIEVEMENTS
connect(ar, &ARCodeWidget::OpenAchievementSettings, this,
&PropertiesDialog::OpenAchievementSettings);
connect(gecko, &GeckoCodeWidget::OpenAchievementSettings, this,
&PropertiesDialog::OpenAchievementSettings);
connect(patches, &PatchesWidget::OpenAchievementSettings, this,
&PropertiesDialog::OpenAchievementSettings);
#endif // USE_RETRO_ACHIEVEMENTS
connect(graphics_mod_list, &GraphicsModListWidget::OpenGraphicsSettings, this,
&PropertiesDialog::OpenGraphicsSettings);
const int padding_width = 120;
const int padding_height = 100;
tab_widget->addTab(GetWrappedWidget(game_config, this, padding_width, padding_height),
tr("Game Config"));
tab_widget->addTab(GetWrappedWidget(patches, this, padding_width, padding_height), tr("Patches"));
tab_widget->addTab(GetWrappedWidget(ar, this, padding_width, padding_height), tr("AR Codes"));
tab_widget->addTab(GetWrappedWidget(gecko, this, padding_width, padding_height),
tr("Gecko Codes"));
tab_widget->addTab(GetWrappedWidget(graphics_mod_list, this, padding_width, padding_height),
tr("Graphics Mods"));
tab_widget->addTab(GetWrappedWidget(info, this, padding_width, padding_height), tr("Info"));
if (game.GetPlatform() != DiscIO::Platform::ELFOrDOL)
{
std::shared_ptr<DiscIO::Volume> volume = DiscIO::CreateVolume(game.GetFilePath());
if (volume)
{
VerifyWidget* verify = new VerifyWidget(volume);
tab_widget->addTab(GetWrappedWidget(verify, this, padding_width, padding_height),
tr("Verify"));
if (DiscIO::IsDisc(game.GetPlatform()))
{
FilesystemWidget* filesystem = new FilesystemWidget(volume);
tab_widget->addTab(GetWrappedWidget(filesystem, this, padding_width, padding_height),
tr("Filesystem"));
}
}
}
layout->addWidget(tab_widget);
QDialogButtonBox* close_box = new QDialogButtonBox(QDialogButtonBox::Close);
connect(close_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
connect(close_box, &QDialogButtonBox::rejected, graphics_mod_list,
&GraphicsModListWidget::SaveToDisk);
layout->addWidget(close_box);
setLayout(layout);
}