dolphin/Source/Core/DolphinQt/Config/PatchesWidget.h
LillyJadeKatrin 1a19a92943 Disable memory patches in hardcore mode
Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
2023-12-02 16:41:16 -05:00

61 lines
1.1 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <vector>
#include <QWidget>
#include "Common/CommonTypes.h"
#include "Core/PatchEngine.h"
#ifdef USE_RETRO_ACHIEVEMENTS
class HardcoreWarningWidget;
#endif // USE_RETRO_ACHIEVEMENTS
class QListWidget;
class QListWidgetItem;
class QPushButton;
namespace UICommon
{
class GameFile;
}
class PatchesWidget : public QWidget
{
Q_OBJECT
public:
explicit PatchesWidget(const UICommon::GameFile& game);
#ifdef USE_RETRO_ACHIEVEMENTS
signals:
void OpenAchievementSettings();
#endif // USE_RETRO_ACHIEVEMENTS
private:
void CreateWidgets();
void ConnectWidgets();
void SavePatches();
void Update();
void UpdateActions();
void OnItemChanged(QListWidgetItem*);
void OnAdd();
void OnRemove();
void OnEdit();
#ifdef USE_RETRO_ACHIEVEMENTS
HardcoreWarningWidget* m_hc_warning;
#endif // USE_RETRO_ACHIEVEMENTS
QListWidget* m_list;
QPushButton* m_add_button;
QPushButton* m_edit_button;
QPushButton* m_remove_button;
std::vector<PatchEngine::Patch> m_patches;
std::string m_game_id;
u16 m_game_revision;
};