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https://github.com/dolphin-emu/dolphin
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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
50 lines
1,018 B
C++
50 lines
1,018 B
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <string>
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#include <QWidget>
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#include "UICommon/GameFile.h"
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namespace DiscIO
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{
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class Volume;
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}
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class QComboBox;
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class QGroupBox;
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class QLineEdit;
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class QPixmap;
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class QTextEdit;
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class InfoWidget final : public QWidget
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{
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Q_OBJECT
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public:
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explicit InfoWidget(const UICommon::GameFile& game);
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~InfoWidget() override;
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private:
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void ChangeLanguage();
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void SaveBanner();
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QGroupBox* CreateFileDetails();
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QGroupBox* CreateGameDetails();
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QGroupBox* CreateBannerDetails();
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QLineEdit* CreateValueDisplay(const QString& value);
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QLineEdit* CreateValueDisplay(const std::string& value = "");
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void CreateLanguageSelector();
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QWidget* CreateBannerGraphic(const QPixmap& image);
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std::unique_ptr<DiscIO::Volume> m_volume;
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UICommon::GameFile m_game;
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QComboBox* m_language_selector;
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QLineEdit* m_name = {};
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QLineEdit* m_maker = {};
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QTextEdit* m_description = {};
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};
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