dolphin/Source/Core/DolphinQt/Config/GameConfigEdit.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

55 lines
1.1 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QMap>
#include <QString>
#include <QStringList>
#include <QWidget>
class QCompleter;
class QMenu;
class QTextEdit;
class GameConfigEdit : public QWidget
{
public:
explicit GameConfigEdit(QWidget* parent, QString path, bool read_only);
protected:
void keyPressEvent(QKeyEvent* e) override;
void focusInEvent(QFocusEvent* e) override;
private:
void CreateWidgets();
void ConnectWidgets();
void AddMenubarOptions();
void LoadFile();
void SaveFile();
void OnSelectionChanged();
void OnAutoComplete(const QString& completion);
void OpenExternalEditor();
QString GetTextUnderCursor();
void AddBoolOption(QMenu* menu, const QString& name, const QString& section, const QString& key);
void SetOption(const QString& section, const QString& key, const QString& value);
void AddDescription(const QString& keyword, const QString& description);
QCompleter* m_completer;
QStringList m_completions;
QMenu* m_menu;
QTextEdit* m_edit;
const QString m_path;
bool m_read_only;
QMap<QString, QString> m_keyword_map;
};