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https://github.com/dolphin-emu/dolphin
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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QMap>
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#include <QString>
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#include <QStringList>
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#include <QWidget>
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class QCompleter;
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class QMenu;
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class QTextEdit;
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class GameConfigEdit : public QWidget
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{
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public:
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explicit GameConfigEdit(QWidget* parent, QString path, bool read_only);
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protected:
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void keyPressEvent(QKeyEvent* e) override;
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void focusInEvent(QFocusEvent* e) override;
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private:
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void CreateWidgets();
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void ConnectWidgets();
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void AddMenubarOptions();
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void LoadFile();
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void SaveFile();
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void OnSelectionChanged();
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void OnAutoComplete(const QString& completion);
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void OpenExternalEditor();
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QString GetTextUnderCursor();
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void AddBoolOption(QMenu* menu, const QString& name, const QString& section, const QString& key);
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void SetOption(const QString& section, const QString& key, const QString& value);
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void AddDescription(const QString& keyword, const QString& description);
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QCompleter* m_completer;
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QStringList m_completions;
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QMenu* m_menu;
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QTextEdit* m_edit;
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const QString m_path;
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bool m_read_only;
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QMap<QString, QString> m_keyword_map;
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};
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