dolphin/Source/Core/DolphinQt/Config/ARCodeWidget.h
Dentomologist f4db168a8e CheatsManager: Create ARCodeWidget and GeckoCodeWidget only once.
Create ARCodeWidget and GeckoCodeWidget once on startup rather than
every time a game is launched or shutdown.

In addition to losing focus on the tab (since the previous widget and
tab no longer existed), the behavior prior to this commit could cause a
crash if the user initiated a game shutdown and then opened a code edit
window since the AR/GeckoCodeWidget would get deleted in the meantime.
2024-08-25 23:44:17 -07:00

81 lines
1.7 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QWidget>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace ActionReplay
{
struct ARCode;
}
class CheatCodeEditor;
class CheatWarningWidget;
#ifdef USE_RETRO_ACHIEVEMENTS
class HardcoreWarningWidget;
#endif // USE_RETRO_ACHIEVEMENTS
class QLabel;
class QListWidget;
class QListWidgetItem;
class QPushButton;
class ARCodeWidget : public QWidget
{
Q_OBJECT
public:
explicit ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required = true);
~ARCodeWidget() override;
void ChangeGame(std::string game_id, u16 game_revision);
void AddCode(ActionReplay::ARCode code);
signals:
void OpenGeneralSettings();
#ifdef USE_RETRO_ACHIEVEMENTS
void OpenAchievementSettings();
#endif // USE_RETRO_ACHIEVEMENTS
private:
void OnSelectionChanged();
void OnItemChanged(QListWidgetItem* item);
void OnContextMenuRequested();
void CreateWidgets();
void ConnectWidgets();
void UpdateList();
void LoadCodes();
void SaveCodes();
void SortAlphabetically();
void SortEnabledCodesFirst();
void SortDisabledCodesFirst();
void OnCodeAddClicked();
void OnCodeEditClicked();
void OnCodeRemoveClicked();
void OnListReordered();
std::string m_game_id;
u16 m_game_revision;
CheatWarningWidget* m_warning;
#ifdef USE_RETRO_ACHIEVEMENTS
HardcoreWarningWidget* m_hc_warning;
#endif // USE_RETRO_ACHIEVEMENTS
QListWidget* m_code_list;
QPushButton* m_code_add;
QPushButton* m_code_edit;
QPushButton* m_code_remove;
CheatCodeEditor* m_cheat_code_editor;
std::vector<ActionReplay::ARCode> m_ar_codes;
bool m_restart_required;
};