mirror of
https://github.com/dolphin-emu/dolphin
synced 2024-11-04 20:43:44 -05:00
f4db168a8e
Create ARCodeWidget and GeckoCodeWidget once on startup rather than every time a game is launched or shutdown. In addition to losing focus on the tab (since the previous widget and tab no longer existed), the behavior prior to this commit could cause a crash if the user initiated a game shutdown and then opened a code edit window since the AR/GeckoCodeWidget would get deleted in the meantime.
81 lines
1.7 KiB
C++
81 lines
1.7 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QWidget>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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namespace ActionReplay
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{
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struct ARCode;
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}
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class CheatCodeEditor;
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class CheatWarningWidget;
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#ifdef USE_RETRO_ACHIEVEMENTS
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class HardcoreWarningWidget;
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#endif // USE_RETRO_ACHIEVEMENTS
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class QLabel;
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class QListWidget;
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class QListWidgetItem;
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class QPushButton;
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class ARCodeWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required = true);
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~ARCodeWidget() override;
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void ChangeGame(std::string game_id, u16 game_revision);
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void AddCode(ActionReplay::ARCode code);
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signals:
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void OpenGeneralSettings();
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#ifdef USE_RETRO_ACHIEVEMENTS
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void OpenAchievementSettings();
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#endif // USE_RETRO_ACHIEVEMENTS
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private:
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void OnSelectionChanged();
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void OnItemChanged(QListWidgetItem* item);
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void OnContextMenuRequested();
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void CreateWidgets();
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void ConnectWidgets();
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void UpdateList();
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void LoadCodes();
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void SaveCodes();
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void SortAlphabetically();
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void SortEnabledCodesFirst();
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void SortDisabledCodesFirst();
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void OnCodeAddClicked();
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void OnCodeEditClicked();
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void OnCodeRemoveClicked();
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void OnListReordered();
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std::string m_game_id;
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u16 m_game_revision;
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CheatWarningWidget* m_warning;
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#ifdef USE_RETRO_ACHIEVEMENTS
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HardcoreWarningWidget* m_hc_warning;
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#endif // USE_RETRO_ACHIEVEMENTS
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QListWidget* m_code_list;
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QPushButton* m_code_add;
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QPushButton* m_code_edit;
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QPushButton* m_code_remove;
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CheatCodeEditor* m_cheat_code_editor;
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std::vector<ActionReplay::ARCode> m_ar_codes;
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bool m_restart_required;
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};
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