mirror of
https://github.com/dolphin-emu/dolphin
synced 2024-11-24 14:24:11 -05:00
9d2f5245f4
Most of these changes are to improve consistency in capitalization.
143 lines
4.8 KiB
C++
143 lines
4.8 KiB
C++
// Copyright 2024 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include "DolphinQt/Achievements/AchievementBox.h"
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#include <QByteArray>
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#include <QDateTime>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QProgressBar>
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#include <QSizePolicy>
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#include <QVBoxLayout>
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#include <QWidget>
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#include <rcheevos/include/rc_api_runtime.h>
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#include "Core/AchievementManager.h"
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#include "Core/Config/AchievementSettings.h"
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#include "DolphinQt/QtUtils/FromStdString.h"
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static constexpr size_t PROGRESS_LENGTH = 24;
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AchievementBox::AchievementBox(QWidget* parent, rc_client_achievement_t* achievement)
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: QGroupBox(parent), m_achievement(achievement)
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{
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const auto& instance = AchievementManager::GetInstance();
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if (!instance.IsGameLoaded())
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return;
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m_badge = new QLabel();
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QLabel* title = new QLabel(QString::fromUtf8(achievement->title, strlen(achievement->title)));
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title->setWordWrap(true);
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title->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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QLabel* description =
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new QLabel(QString::fromUtf8(achievement->description, strlen(achievement->description)));
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description->setWordWrap(true);
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description->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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QLabel* points = new QLabel(tr("%1 points").arg(achievement->points));
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m_status = new QLabel();
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m_progress_bar = new QProgressBar();
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QSizePolicy sp_retain = m_progress_bar->sizePolicy();
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sp_retain.setRetainSizeWhenHidden(true);
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m_progress_bar->setSizePolicy(sp_retain);
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m_progress_label = new QLabel();
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m_progress_label->setStyleSheet(QStringLiteral("background-color:transparent;"));
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m_progress_label->setAlignment(Qt::AlignCenter);
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QVBoxLayout* a_col_left = new QVBoxLayout();
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a_col_left->addSpacerItem(new QSpacerItem(0, 0));
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a_col_left->addWidget(m_badge);
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a_col_left->addSpacerItem(new QSpacerItem(0, 0));
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a_col_left->setSizeConstraint(QLayout::SetFixedSize);
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a_col_left->setAlignment(Qt::AlignCenter);
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QVBoxLayout* a_col_right = new QVBoxLayout();
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a_col_right->addWidget(title);
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a_col_right->addWidget(description);
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a_col_right->addWidget(points);
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a_col_right->addWidget(m_status);
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a_col_right->addWidget(m_progress_bar);
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QVBoxLayout* a_prog_layout = new QVBoxLayout(m_progress_bar);
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a_prog_layout->setContentsMargins(0, 0, 0, 0);
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a_prog_layout->addWidget(m_progress_label);
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QHBoxLayout* a_total = new QHBoxLayout();
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a_total->addLayout(a_col_left);
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a_total->addLayout(a_col_right);
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setLayout(a_total);
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UpdateData();
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}
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void AchievementBox::UpdateData()
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{
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{
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std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
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// rc_client guarantees m_achievement will be valid as long as the game is loaded
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if (!AchievementManager::GetInstance().IsGameLoaded())
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return;
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const auto& badge = AchievementManager::GetInstance().GetAchievementBadge(
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m_achievement->id, !m_achievement->unlocked);
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std::string_view color = AchievementManager::GRAY;
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if (m_achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_HARDCORE)
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color = AchievementManager::GOLD;
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else if (m_achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_SOFTCORE)
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color = AchievementManager::BLUE;
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QImage i_badge(&badge.data.front(), badge.width, badge.height, QImage::Format_RGBA8888);
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m_badge->setPixmap(
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QPixmap::fromImage(i_badge).scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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m_badge->adjustSize();
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m_badge->setStyleSheet(
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QStringLiteral("border: 4px solid %1").arg(QtUtils::FromStdString(color)));
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if (m_achievement->unlocked)
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{
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if (m_achievement->unlock_time != 0)
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{
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m_status->setText(
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// i18n: %1 is a date/time.
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tr("Unlocked at %1")
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.arg(QDateTime::fromSecsSinceEpoch(m_achievement->unlock_time).toString()));
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}
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else
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{
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m_status->setText(tr("Unlocked"));
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}
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}
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else
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{
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m_status->setText(tr("Locked"));
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}
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}
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UpdateProgress();
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}
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void AchievementBox::UpdateProgress()
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{
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std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
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// rc_client guarantees m_achievement will be valid as long as the game is loaded
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if (!AchievementManager::GetInstance().IsGameLoaded())
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return;
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if (m_achievement->measured_percent > 0.000)
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{
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m_progress_bar->setRange(0, 100);
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m_progress_bar->setValue(m_achievement->unlocked ? 100 : m_achievement->measured_percent);
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m_progress_bar->setTextVisible(false);
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m_progress_label->setText(
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QString::fromUtf8(m_achievement->measured_progress,
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qstrnlen(m_achievement->measured_progress, PROGRESS_LENGTH)));
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m_progress_label->setVisible(!m_achievement->unlocked);
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m_progress_bar->setVisible(true);
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}
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else
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{
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m_progress_bar->setVisible(false);
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}
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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