dolphin/Source/Core/DolphinLib.ARM64.props
Shawn Hoffman 64cd4cc86f msbuild: use default Project attrs
maybe it makes the xml less scary :D
2022-04-27 15:26:43 -07:00

35 lines
1.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project>
<ItemGroup>
<ClInclude Include="Common\Arm64Emitter.h" />
<ClInclude Include="Common\ArmCommon.h" />
<ClInclude Include="Core\PowerPC\JitArm64\Jit_Util.h" />
<ClInclude Include="Core\PowerPC\JitArm64\Jit.h" />
<ClInclude Include="Core\PowerPC\JitArm64\JitArm64_RegCache.h" />
<ClInclude Include="Core\PowerPC\JitArm64\JitArm64Cache.h" />
<ClInclude Include="Core\PowerPC\JitArmCommon\BackPatch.h" />
<ClInclude Include="VideoCommon\VertexLoaderARM64.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Common\Arm64Emitter.cpp" />
<ClCompile Include="Common\ArmCPUDetect.cpp" />
<ClCompile Include="Common\ArmFPURoundMode.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\Jit_Util.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\Jit.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_BackPatch.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Branch.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_FloatingPoint.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Integer.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_LoadStore.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_LoadStoreFloating.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_LoadStorePaired.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Paired.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_RegCache.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_SystemRegisters.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Tables.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64Cache.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitAsm.cpp" />
<ClCompile Include="VideoCommon\TextureDecoder_Generic.cpp" />
<ClCompile Include="VideoCommon\VertexLoaderARM64.cpp" />
</ItemGroup>
</Project>