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e149ad4f0a
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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <utility>
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#include "Common/CommonTypes.h"
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#include "Common/WindowSystemInfo.h"
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class GLContext
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{
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public:
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enum class Mode
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{
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Detect,
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OpenGL,
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OpenGLES
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};
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virtual ~GLContext();
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Mode GetMode() const { return m_opengl_mode; }
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bool IsGLES() const { return m_opengl_mode == Mode::OpenGLES; }
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u32 GetBackBufferWidth() const { return m_backbuffer_width; }
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u32 GetBackBufferHeight() const { return m_backbuffer_height; }
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virtual bool IsHeadless() const;
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virtual std::unique_ptr<GLContext> CreateSharedContext();
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virtual bool MakeCurrent();
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virtual bool ClearCurrent();
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virtual void Update();
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virtual void UpdateSurface(void* window_handle);
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virtual void Swap();
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virtual void SwapInterval(int interval);
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virtual void* GetFuncAddress(const std::string& name);
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// Creates an instance of GLContext specific to the platform we are running on.
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// If successful, the context is made current on the calling thread.
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static std::unique_ptr<GLContext> Create(const WindowSystemInfo& wsi, bool stereo = false,
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bool core = true, bool prefer_egl = false,
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bool prefer_gles = false);
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protected:
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virtual bool Initialize(const WindowSystemInfo& wsi, bool stereo, bool core);
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Mode m_opengl_mode = Mode::Detect;
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// Window dimensions.
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u32 m_backbuffer_width = 0;
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u32 m_backbuffer_height = 0;
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bool m_is_shared = false;
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// A list of desktop OpenGL versions to attempt to create a context for.
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// (4.6-3.2, geometry shaders is a minimum requirement since we're using core profile).
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static const std::array<std::pair<int, int>, 9> s_desktop_opengl_versions;
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};
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