mirror of
https://github.com/dolphin-emu/dolphin
synced 2024-11-14 09:20:28 -05:00
b8a6fcb1a7
These files cannot compile correctly as C, so there's no reason to have ifdefs for C compatibility. We switched to not checking the __cplusplus macro in our JNI code some time ago, but it seems like I forgot to remove it from these two files.
203 lines
7.5 KiB
C++
203 lines
7.5 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "jni/GameList/GameFile.h"
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#include <memory>
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#include <utility>
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#include <vector>
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#include <jni.h>
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "UICommon/GameFile.h"
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#include "jni/AndroidCommon/AndroidCommon.h"
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#include "jni/AndroidCommon/IDCache.h"
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static std::shared_ptr<const UICommon::GameFile>* GetPointer(JNIEnv* env, jobject obj)
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{
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return reinterpret_cast<std::shared_ptr<const UICommon::GameFile>*>(
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env->GetLongField(obj, IDCache::GetGameFilePointer()));
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}
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static std::shared_ptr<const UICommon::GameFile>& GetRef(JNIEnv* env, jobject obj)
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{
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return *GetPointer(env, obj);
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}
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jobject GameFileToJava(JNIEnv* env, std::shared_ptr<const UICommon::GameFile> game_file)
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{
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if (!game_file)
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return nullptr;
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return env->NewObject(
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IDCache::GetGameFileClass(), IDCache::GetGameFileConstructor(),
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reinterpret_cast<jlong>(new std::shared_ptr<const UICommon::GameFile>(std::move(game_file))));
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}
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extern "C" {
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_finalize(JNIEnv* env,
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jobject obj)
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{
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delete GetPointer(env, obj);
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}
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JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getPlatform(JNIEnv* env,
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jobject obj)
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{
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return static_cast<jint>(GetRef(env, obj)->GetPlatform());
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}
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getTitle(JNIEnv* env,
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jobject obj)
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{
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return ToJString(env,
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GetRef(env, obj)->GetName(UICommon::GameFile::Variant::LongAndPossiblyCustom));
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}
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getDescription(JNIEnv* env,
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jobject obj)
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{
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return ToJString(
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env, GetRef(env, obj)->GetDescription(UICommon::GameFile::Variant::LongAndPossiblyCustom));
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}
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getCompany(JNIEnv* env,
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jobject obj)
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{
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return ToJString(env, DiscIO::GetCompanyFromID(GetRef(env, obj)->GetMakerID()));
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}
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JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getCountry(JNIEnv* env,
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jobject obj)
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{
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return static_cast<jint>(GetRef(env, obj)->GetCountry());
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}
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JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getRegion(JNIEnv* env,
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jobject obj)
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{
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return static_cast<jint>(GetRef(env, obj)->GetRegion());
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}
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getPath(JNIEnv* env,
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jobject obj)
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{
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return ToJString(env, GetRef(env, obj)->GetFilePath());
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}
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getGameId(JNIEnv* env,
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jobject obj)
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{
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return ToJString(env, GetRef(env, obj)->GetGameID());
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}
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getGameTdbId(JNIEnv* env,
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jobject obj)
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{
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return ToJString(env, GetRef(env, obj)->GetGameTDBID());
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}
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JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getDiscNumber(JNIEnv* env,
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jobject obj)
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{
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return GetRef(env, obj)->GetDiscNumber();
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}
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JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getRevision(JNIEnv* env,
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jobject obj)
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{
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return GetRef(env, obj)->GetRevision();
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}
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JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBlobType(JNIEnv* env,
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jobject obj)
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{
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return static_cast<jint>(GetRef(env, obj)->GetBlobType());
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}
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JNIEXPORT jstring JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFile_getFileFormatName(JNIEnv* env, jobject obj)
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{
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return ToJString(env, GetRef(env, obj)->GetFileFormatName());
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}
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JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBlockSize(JNIEnv* env,
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jobject obj)
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{
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return GetRef(env, obj)->GetBlockSize();
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}
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JNIEXPORT jstring JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFile_getCompressionMethod(JNIEnv* env, jobject obj)
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{
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return ToJString(env, GetRef(env, obj)->GetCompressionMethod());
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}
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JNIEXPORT jboolean JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFile_shouldShowFileFormatDetails(JNIEnv* env, jobject obj)
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{
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return static_cast<jboolean>(GetRef(env, obj)->ShouldShowFileFormatDetails());
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}
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JNIEXPORT jboolean JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFile_shouldAllowConversion(JNIEnv* env, jobject obj)
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{
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return static_cast<jboolean>(GetRef(env, obj)->ShouldAllowConversion());
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}
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JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getFileSize(JNIEnv* env,
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jobject obj)
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{
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return GetRef(env, obj)->GetFileSize();
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_isDatelDisc(JNIEnv* env,
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jobject obj)
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{
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return static_cast<jboolean>(GetRef(env, obj)->IsDatelDisc());
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_isNKit(JNIEnv* env,
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jobject obj)
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{
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return static_cast<jboolean>(GetRef(env, obj)->IsNKit());
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}
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JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBanner(JNIEnv* env,
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jobject obj)
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{
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const std::vector<u32>& buffer = GetRef(env, obj)->GetBannerImage().buffer;
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const auto size = static_cast<jsize>(buffer.size());
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const jintArray out_array = env->NewIntArray(size);
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if (!out_array)
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return nullptr;
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env->SetIntArrayRegion(out_array, 0, size, reinterpret_cast<const jint*>(buffer.data()));
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return out_array;
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}
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JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBannerWidth(JNIEnv* env,
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jobject obj)
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{
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return static_cast<jint>(GetRef(env, obj)->GetBannerImage().width);
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}
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JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBannerHeight(JNIEnv* env,
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jobject obj)
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{
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return static_cast<jint>(GetRef(env, obj)->GetBannerImage().height);
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}
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JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_parse(JNIEnv* env, jclass,
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jstring path)
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{
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auto game_file = std::make_shared<UICommon::GameFile>(GetJString(env, path));
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if (!game_file->IsValid())
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game_file.reset();
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return GameFileToJava(env, game_file);
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}
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}
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