mirror of
https://github.com/dolphin-emu/dolphin
synced 2024-11-13 17:03:54 -05:00
e4caace6bb
Gets this out of the global namespace and into the Common namespace
176 lines
5.5 KiB
C++
176 lines
5.5 KiB
C++
// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <string>
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#include <vector>
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#include <jni.h>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ARDecrypt.h"
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#include "Core/ActionReplay.h"
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#include "Core/ConfigManager.h"
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#include "jni/AndroidCommon/AndroidCommon.h"
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#include "jni/AndroidCommon/IDCache.h"
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#include "jni/Cheats/Cheats.h"
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static ActionReplay::ARCode* GetPointer(JNIEnv* env, jobject obj)
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{
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return reinterpret_cast<ActionReplay::ARCode*>(
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env->GetLongField(obj, IDCache::GetARCheatPointer()));
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}
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jobject ARCheatToJava(JNIEnv* env, const ActionReplay::ARCode& code)
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{
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return env->NewObject(IDCache::GetARCheatClass(), IDCache::GetARCheatConstructor(),
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reinterpret_cast<jlong>(new ActionReplay::ARCode(code)));
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}
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extern "C" {
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_finalize(JNIEnv* env, jobject obj)
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{
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delete GetPointer(env, obj);
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}
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JNIEXPORT jlong JNICALL
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Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_createNew(JNIEnv* env, jobject obj)
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{
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auto* code = new ActionReplay::ARCode;
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code->user_defined = true;
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return reinterpret_cast<jlong>(code);
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}
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JNIEXPORT jstring JNICALL
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Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_getName(JNIEnv* env, jobject obj)
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{
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return ToJString(env, GetPointer(env, obj)->name);
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}
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JNIEXPORT jstring JNICALL
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Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_getCode(JNIEnv* env, jobject obj)
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{
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ActionReplay::ARCode* code = GetPointer(env, obj);
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std::string code_string;
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for (size_t i = 0; i < code->ops.size(); ++i)
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{
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if (i != 0)
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code_string += '\n';
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code_string += ActionReplay::SerializeLine(code->ops[i]);
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}
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return ToJString(env, code_string);
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}
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JNIEXPORT jboolean JNICALL
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Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_getUserDefined(JNIEnv* env,
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jobject obj)
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{
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return static_cast<jboolean>(GetPointer(env, obj)->user_defined);
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}
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JNIEXPORT jboolean JNICALL
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Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_getEnabled(JNIEnv* env, jobject obj)
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{
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return static_cast<jboolean>(GetPointer(env, obj)->enabled);
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}
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JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_setCheatImpl(
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JNIEnv* env, jobject obj, jstring name, jstring creator, jstring notes, jstring code_string)
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{
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ActionReplay::ARCode* code = GetPointer(env, obj);
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std::vector<ActionReplay::AREntry> entries;
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std::vector<std::string> encrypted_lines;
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std::vector<std::string> lines = SplitString(GetJString(env, code_string), '\n');
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for (size_t i = 0; i < lines.size(); i++)
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{
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const std::string& line = lines[i];
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if (line.empty())
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continue;
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auto parse_result = ActionReplay::DeserializeLine(line);
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if (std::holds_alternative<ActionReplay::AREntry>(parse_result))
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entries.emplace_back(std::get<ActionReplay::AREntry>(std::move(parse_result)));
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else if (std::holds_alternative<ActionReplay::EncryptedLine>(parse_result))
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encrypted_lines.emplace_back(std::get<ActionReplay::EncryptedLine>(std::move(parse_result)));
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else
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return i + 1; // Parse error on line i
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}
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if (!encrypted_lines.empty())
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{
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if (!entries.empty())
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return Cheats::TRY_SET_FAIL_CODE_MIXED_ENCRYPTION;
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ActionReplay::DecryptARCode(encrypted_lines, &entries);
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}
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if (entries.empty())
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return Cheats::TRY_SET_FAIL_NO_CODE_LINES;
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code->name = GetJString(env, name);
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code->ops = std::move(entries);
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return Cheats::TRY_SET_SUCCESS;
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_setEnabledImpl(
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JNIEnv* env, jobject obj, jboolean enabled)
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{
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GetPointer(env, obj)->enabled = static_cast<bool>(enabled);
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}
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JNIEXPORT jobjectArray JNICALL
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Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_loadCodes(JNIEnv* env, jclass,
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jstring jGameID,
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jint revision)
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{
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const std::string game_id = GetJString(env, jGameID);
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Common::IniFile game_ini_local;
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// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
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// will always be stored in GS/${GAMEID}.ini
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game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini");
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const Common::IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision);
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const std::vector<ActionReplay::ARCode> codes =
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ActionReplay::LoadCodes(game_ini_default, game_ini_local);
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return VectorToJObjectArray(env, codes, IDCache::GetARCheatClass(), ARCheatToJava);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_saveCodes(
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JNIEnv* env, jclass, jstring jGameID, jint revision, jobjectArray jCodes)
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{
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const jsize size = env->GetArrayLength(jCodes);
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std::vector<ActionReplay::ARCode> vector;
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vector.reserve(size);
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for (jsize i = 0; i < size; ++i)
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{
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jobject code = reinterpret_cast<jstring>(env->GetObjectArrayElement(jCodes, i));
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vector.emplace_back(*GetPointer(env, code));
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env->DeleteLocalRef(code);
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}
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const std::string game_id = GetJString(env, jGameID);
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const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
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Common::IniFile game_ini_local;
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game_ini_local.Load(ini_path);
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ActionReplay::SaveCodes(&game_ini_local, vector);
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game_ini_local.Save(ini_path);
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}
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}
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