mirror of
https://github.com/dolphin-emu/dolphin
synced 2024-11-23 22:04:07 -05:00
a7026ca6d3
Doing so is not allowed (presumably because compilers are allowed to use a different algorithm for allocating between the two/store extra data such as the length of the array before the pointer). This bug existed in the original implementation at https://web.archive.org/web/20140708092159/http://www.hydrogenaud.io/forums/index.php?showtopic=52235 and causes Valgrind to emit a warning. Note that this ended up happening even if DSPLLE and the DPL decoder are not enabled in Dolphin.
309 lines
11 KiB
C++
309 lines
11 KiB
C++
/*
|
|
Copyright (C) 2007-2010 Christian Kothe
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "FreeSurround/FreeSurroundDecoder.h"
|
|
#include "FreeSurround/ChannelMaps.h"
|
|
#include <cmath>
|
|
|
|
#undef min
|
|
#undef max
|
|
|
|
// FreeSurround implementation
|
|
// DPL2FSDecoder::Init() must be called before using the decoder.
|
|
DPL2FSDecoder::DPL2FSDecoder() {
|
|
initialized = false;
|
|
buffer_empty = true;
|
|
}
|
|
|
|
DPL2FSDecoder::~DPL2FSDecoder() {
|
|
kiss_fftr_free(forward);
|
|
kiss_fftr_free(inverse);
|
|
}
|
|
|
|
void DPL2FSDecoder::Init(channel_setup chsetup, unsigned int blsize,
|
|
unsigned int sample_rate) {
|
|
if (!initialized) {
|
|
setup = chsetup;
|
|
N = blsize;
|
|
samplerate = sample_rate;
|
|
|
|
// Initialize the parameters
|
|
wnd = std::vector<double>(N);
|
|
inbuf = std::vector<float>(3 * N);
|
|
lt = std::vector<double>(N);
|
|
rt = std::vector<double>(N);
|
|
dst = std::vector<double>(N);
|
|
lf = std::vector<cplx>(N / 2 + 1);
|
|
rf = std::vector<cplx>(N / 2 + 1);
|
|
forward = kiss_fftr_alloc(N, 0, 0, 0);
|
|
inverse = kiss_fftr_alloc(N, 1, 0, 0);
|
|
C = static_cast<unsigned int>(chn_alloc[setup].size());
|
|
|
|
// Allocate per-channel buffers
|
|
outbuf.resize((N + N / 2) * C);
|
|
signal.resize(C, std::vector<cplx>(N));
|
|
|
|
// Init the window function
|
|
for (unsigned int k = 0; k < N; k++)
|
|
wnd[k] = sqrt(0.5 * (1 - cos(2 * pi * k / N)) / N);
|
|
|
|
// set default parameters
|
|
set_circular_wrap(90);
|
|
set_shift(0);
|
|
set_depth(1);
|
|
set_focus(0);
|
|
set_center_image(1);
|
|
set_front_separation(1);
|
|
set_rear_separation(1);
|
|
set_low_cutoff(40.0f / samplerate * 2);
|
|
set_high_cutoff(90.0f / samplerate * 2);
|
|
set_bass_redirection(false);
|
|
|
|
initialized = true;
|
|
}
|
|
}
|
|
|
|
// decode a stereo chunk, produces a multichannel chunk of the same size
|
|
// (lagged)
|
|
float *DPL2FSDecoder::decode(float *input) {
|
|
if (initialized) {
|
|
// append incoming data to the end of the input buffer
|
|
memcpy(&inbuf[N], &input[0], 8 * N);
|
|
// process first and second half, overlapped
|
|
buffered_decode(&inbuf[0]);
|
|
buffered_decode(&inbuf[N]);
|
|
// shift last half of the input to the beginning (for overlapping with a
|
|
// future block)
|
|
memcpy(&inbuf[0], &inbuf[2 * N], 4 * N);
|
|
buffer_empty = false;
|
|
return &outbuf[0];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// flush the internal buffers
|
|
void DPL2FSDecoder::flush() {
|
|
memset(&outbuf[0], 0, outbuf.size() * 4);
|
|
memset(&inbuf[0], 0, inbuf.size() * 4);
|
|
buffer_empty = true;
|
|
}
|
|
|
|
// number of samples currently held in the buffer
|
|
unsigned int DPL2FSDecoder::buffered() { return buffer_empty ? 0 : N / 2; }
|
|
|
|
// set soundfield & rendering parameters
|
|
void DPL2FSDecoder::set_circular_wrap(float v) { circular_wrap = v; }
|
|
void DPL2FSDecoder::set_shift(float v) { shift = v; }
|
|
void DPL2FSDecoder::set_depth(float v) { depth = v; }
|
|
void DPL2FSDecoder::set_focus(float v) { focus = v; }
|
|
void DPL2FSDecoder::set_center_image(float v) { center_image = v; }
|
|
void DPL2FSDecoder::set_front_separation(float v) { front_separation = v; }
|
|
void DPL2FSDecoder::set_rear_separation(float v) { rear_separation = v; }
|
|
void DPL2FSDecoder::set_low_cutoff(float v) { lo_cut = v * (N / 2); }
|
|
void DPL2FSDecoder::set_high_cutoff(float v) { hi_cut = v * (N / 2); }
|
|
void DPL2FSDecoder::set_bass_redirection(bool v) { use_lfe = v; }
|
|
|
|
// helper functions
|
|
inline float DPL2FSDecoder::sqr(double x) { return static_cast<float>(x * x); }
|
|
inline double DPL2FSDecoder::amplitude(const cplx &x) {
|
|
return sqrt(sqr(x.real()) + sqr(x.imag()));
|
|
}
|
|
inline double DPL2FSDecoder::phase(const cplx &x) {
|
|
return atan2(x.imag(), x.real());
|
|
}
|
|
inline cplx DPL2FSDecoder::polar(double a, double p) {
|
|
return cplx(a * cos(p), a * sin(p));
|
|
}
|
|
inline float DPL2FSDecoder::min(double a, double b) {
|
|
return static_cast<float>(a < b ? a : b);
|
|
}
|
|
inline float DPL2FSDecoder::max(double a, double b) {
|
|
return static_cast<float>(a > b ? a : b);
|
|
}
|
|
inline float DPL2FSDecoder::clamp(double x) { return max(-1, min(1, x)); }
|
|
inline float DPL2FSDecoder::sign(double x) {
|
|
return static_cast<float>(x < 0 ? -1 : (x > 0 ? 1 : 0));
|
|
}
|
|
// get the distance of the soundfield edge, along a given angle
|
|
inline double DPL2FSDecoder::edgedistance(double a) {
|
|
return min(sqrt(1 + sqr(tan(a))), sqrt(1 + sqr(1 / tan(a))));
|
|
}
|
|
// get the index (and fractional offset!) in a piecewise-linear channel
|
|
// allocation grid
|
|
int DPL2FSDecoder::map_to_grid(double &x) {
|
|
double gp = ((x + 1) * 0.5) * (grid_res - 1),
|
|
i = min(grid_res - 2, floor(gp));
|
|
x = gp - i;
|
|
return static_cast<int>(i);
|
|
}
|
|
|
|
// decode a block of data and overlap-add it into outbuf
|
|
void DPL2FSDecoder::buffered_decode(float *input) {
|
|
// demultiplex and apply window function
|
|
for (unsigned int k = 0; k < N; k++) {
|
|
lt[k] = wnd[k] * input[k * 2 + 0];
|
|
rt[k] = wnd[k] * input[k * 2 + 1];
|
|
}
|
|
|
|
// map into spectral domain
|
|
kiss_fftr(forward, <[0], (kiss_fft_cpx *)&lf[0]);
|
|
kiss_fftr(forward, &rt[0], (kiss_fft_cpx *)&rf[0]);
|
|
|
|
// compute multichannel output signal in the spectral domain
|
|
for (unsigned int f = 1; f < N / 2; f++) {
|
|
// get Lt/Rt amplitudes & phases
|
|
double ampL = amplitude(lf[f]), ampR = amplitude(rf[f]);
|
|
double phaseL = phase(lf[f]), phaseR = phase(rf[f]);
|
|
// calculate the amplitude & phase differences
|
|
double ampDiff =
|
|
clamp((ampL + ampR < epsilon) ? 0 : (ampR - ampL) / (ampR + ampL));
|
|
double phaseDiff = abs(phaseL - phaseR);
|
|
if (phaseDiff > pi)
|
|
phaseDiff = 2 * pi - phaseDiff;
|
|
|
|
// decode into x/y soundfield position
|
|
double x, y;
|
|
transform_decode(ampDiff, phaseDiff, x, y);
|
|
// add wrap control
|
|
transform_circular_wrap(x, y, circular_wrap);
|
|
// add shift control
|
|
y = clamp(y - shift);
|
|
// add depth control
|
|
y = clamp(1 - (1 - y) * depth);
|
|
// add focus control
|
|
transform_focus(x, y, focus);
|
|
// add crossfeed control
|
|
x = clamp(x *
|
|
(front_separation * (1 + y) / 2 + rear_separation * (1 - y) / 2));
|
|
|
|
// get total signal amplitude
|
|
double amp_total = sqrt(ampL * ampL + ampR * ampR);
|
|
// and total L/C/R signal phases
|
|
double phase_of[] = {
|
|
phaseL, atan2(lf[f].imag() + rf[f].imag(), lf[f].real() + rf[f].real()),
|
|
phaseR};
|
|
// compute 2d channel map indexes p/q and update x/y to fractional offsets
|
|
// in the map grid
|
|
int p = map_to_grid(x), q = map_to_grid(y);
|
|
// map position to channel volumes
|
|
for (unsigned int c = 0; c < C - 1; c++) {
|
|
// look up channel map at respective position (with bilinear
|
|
// interpolation) and build the
|
|
// signal
|
|
std::vector<float *> &a = chn_alloc[setup][c];
|
|
signal[c][f] = polar(
|
|
amp_total * ((1 - x) * (1 - y) * a[q][p] + x * (1 - y) * a[q][p + 1] +
|
|
(1 - x) * y * a[q + 1][p] + x * y * a[q + 1][p + 1]),
|
|
phase_of[1 + static_cast<int>(sign(chn_xsf[setup][c]))]);
|
|
}
|
|
|
|
// optionally redirect bass
|
|
if (use_lfe && f < hi_cut) {
|
|
// level of LFE channel according to normalized frequency
|
|
double lfe_level =
|
|
f < lo_cut ? 1
|
|
: 0.5 * (1 + cos(pi * (f - lo_cut) / (hi_cut - lo_cut)));
|
|
// assign LFE channel
|
|
signal[C - 1][f] = lfe_level * polar(amp_total, phase_of[1]);
|
|
// subtract the signal from the other channels
|
|
for (unsigned int c = 0; c < C - 1; c++)
|
|
signal[c][f] *= (1 - lfe_level);
|
|
}
|
|
}
|
|
|
|
// shift the last 2/3 to the first 2/3 of the output buffer
|
|
memcpy(&outbuf[0], &outbuf[C * N / 2], N * C * 4);
|
|
// and clear the rest
|
|
memset(&outbuf[C * N], 0, C * 4 * N / 2);
|
|
// backtransform each channel and overlap-add
|
|
for (unsigned int c = 0; c < C; c++) {
|
|
// back-transform into time domain
|
|
kiss_fftri(inverse, (kiss_fft_cpx *)&signal[c][0], &dst[0]);
|
|
// add the result to the last 2/3 of the output buffer, windowed (and
|
|
// remultiplex)
|
|
for (unsigned int k = 0; k < N; k++)
|
|
outbuf[C * (k + N / 2) + c] += static_cast<float>(wnd[k] * dst[k]);
|
|
}
|
|
}
|
|
|
|
// transform amp/phase difference space into x/y soundfield space
|
|
void DPL2FSDecoder::transform_decode(double a, double p, double &x, double &y) {
|
|
x = clamp(1.0047 * a + 0.46804 * a * p * p * p - 0.2042 * a * p * p * p * p +
|
|
0.0080586 * a * p * p * p * p * p * p * p -
|
|
0.0001526 * a * p * p * p * p * p * p * p * p * p * p -
|
|
0.073512 * a * a * a * p - 0.2499 * a * a * a * p * p * p * p +
|
|
0.016932 * a * a * a * p * p * p * p * p * p * p -
|
|
0.00027707 * a * a * a * p * p * p * p * p * p * p * p * p * p +
|
|
0.048105 * a * a * a * a * a * p * p * p * p * p * p * p -
|
|
0.0065947 * a * a * a * a * a * p * p * p * p * p * p * p * p * p *
|
|
p +
|
|
0.0016006 * a * a * a * a * a * p * p * p * p * p * p * p * p * p *
|
|
p * p -
|
|
0.0071132 * a * a * a * a * a * a * a * p * p * p * p * p * p * p *
|
|
p * p +
|
|
0.0022336 * a * a * a * a * a * a * a * p * p * p * p * p * p * p *
|
|
p * p * p * p -
|
|
0.0004804 * a * a * a * a * a * a * a * p * p * p * p * p * p * p *
|
|
p * p * p * p * p);
|
|
y = clamp(
|
|
0.98592 - 0.62237 * p + 0.077875 * p * p - 0.0026929 * p * p * p * p * p +
|
|
0.4971 * a * a * p - 0.00032124 * a * a * p * p * p * p * p * p +
|
|
9.2491e-006 * a * a * a * a * p * p * p * p * p * p * p * p * p * p +
|
|
0.051549 * a * a * a * a * a * a * a * a +
|
|
1.0727e-014 * a * a * a * a * a * a * a * a * a * a);
|
|
}
|
|
|
|
// apply a circular_wrap transformation to some position
|
|
void DPL2FSDecoder::transform_circular_wrap(double &x, double &y,
|
|
double refangle) {
|
|
if (refangle == 90)
|
|
return;
|
|
refangle = refangle * pi / 180;
|
|
double baseangle = 90 * pi / 180;
|
|
// translate into edge-normalized polar coordinates
|
|
double ang = atan2(x, y), len = sqrt(x * x + y * y);
|
|
len = len / edgedistance(ang);
|
|
// apply circular_wrap transform
|
|
if (abs(ang) < baseangle / 2)
|
|
// angle falls within the front region (to be enlarged)
|
|
ang *= refangle / baseangle;
|
|
else
|
|
// angle falls within the rear region (to be shrunken)
|
|
ang = pi - (-(((refangle - 2 * pi) * (pi - abs(ang)) * sign(ang)) /
|
|
(2 * pi - baseangle)));
|
|
// translate back into soundfield position
|
|
len = len * edgedistance(ang);
|
|
x = clamp(sin(ang) * len);
|
|
y = clamp(cos(ang) * len);
|
|
}
|
|
|
|
// apply a focus transformation to some position
|
|
void DPL2FSDecoder::transform_focus(double &x, double &y, double focus) {
|
|
if (focus == 0)
|
|
return;
|
|
// translate into edge-normalized polar coordinates
|
|
double ang = atan2(x, y),
|
|
len = clamp(sqrt(x * x + y * y) / edgedistance(ang));
|
|
// apply focus
|
|
len = focus > 0 ? 1 - pow(1 - len, 1 + focus * 20) : pow(len, 1 - focus * 20);
|
|
// back-transform into euclidian soundfield position
|
|
len = len * edgedistance(ang);
|
|
x = clamp(sin(ang) * len);
|
|
y = clamp(cos(ang) * len);
|
|
}
|