Commit graph

  • 664f4dee0e Fixed small mistake John Peterson 2008-10-04 21:31:20 +0000
  • ff1a11bd1f () in the wrong place issue 209 (thanks slink...@hotmail.com) nakeee 2008-10-04 20:43:35 +0000
  • 4789072ad9 include games nakeee 2008-10-04 20:15:19 +0000
  • 27d3191f4d Small build fix isn't there a nicer way to make wxString into c_str? nakeee 2008-10-04 19:50:04 +0000
  • c7ae1fd402 Reverted r762 and r763 - i don't see any good reason to keep this revision as long as nobody fixes the windows build (btw: i don't understand why we need a non-WX build at all). if someone is going to fix it he can revert this revision. fires.gc 2008-10-04 17:26:12 +0000
  • 59b115d197 Changed _SECURE_SCL from 1 to 0 in the debugger to allow me to access SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() from there. John Peterson 2008-10-04 14:26:47 +0000
  • a7fa1410c2 Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build. John Peterson 2008-10-04 13:39:38 +0000
  • 580193658a Linux: Woops, SConscripts were broken, fixed. I think I broke using wx..maybe. Too tired to fix right now, must sleep Sonicadvance1 2008-10-04 08:27:56 +0000
  • 9a3ebd0c3b Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again Sonicadvance1 2008-10-04 07:57:28 +0000
  • 3d475abf2b Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D hrydgard 2008-10-04 00:16:19 +0000
  • 8d0f6d40f4 DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up. memberTwo.mb2 2008-10-03 22:05:28 +0000
  • 8997f9cb3e added support for multi selection to compress/decompress multiple files at once (btw: it sux that we have to kick the garbage with another tool:)) fires.gc 2008-10-03 21:48:18 +0000
  • d162fa6ade Added comment that Addr__AXOutSBuffer_2 contains the destination address for mixing in RAM. hrydgard 2008-10-03 18:59:57 +0000
  • 655bc23322 fix some comments, some files with mixed line endings, some warnings. hrydgard 2008-10-03 17:22:35 +0000
  • e8e8caea8f Small cleanup. Moved some declarations to a header file. John Peterson 2008-10-03 11:24:04 +0000
  • 2c78946797 Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options. John Peterson 2008-10-03 10:59:56 +0000
  • a8f484a668 LLE is out for repairs nakeee 2008-10-03 09:38:04 +0000
  • d00ea2cf43 Added logging files to SConscript nakeee 2008-10-03 05:51:55 +0000
  • 2bc4ea5362 Minor mistake. I don't know if this can cause any problems so I change it back to a dot. John Peterson 2008-10-03 01:37:17 +0000
  • b200cd9b73 Made the debugger automatically get the PB address. John Peterson 2008-10-03 01:31:11 +0000
  • cf5251331e Added a console window to the LLE plugin to show the current AX status. TODO: Make it automatically get AXLIST_PBADDR. John Peterson 2008-10-02 22:00:20 +0000
  • a2e0cdcbc1 style fixup hrydgard 2008-10-02 21:50:35 +0000
  • 3d6d64c632 Get rid of locks added InterlockedExchangeAdd function in thread.cpp nakeee 2008-10-02 21:40:20 +0000
  • 65f8c4bca1 unbreak DX9 build. hrydgard 2008-10-02 19:59:50 +0000
  • d15d6d2b5e r729 fix memberTwo.mb2 2008-10-02 18:43:56 +0000
  • 29fdb6837a Making sure nothing broke on windows nakeee 2008-10-02 17:12:47 +0000
  • 4923da76d7 all this to make stop work without message passing nakeee 2008-10-02 17:03:24 +0000
  • 55226f7ec4 reverting 64 bit as it doesn't work properly. Well can't say I didn't try :-) nakeee 2008-10-02 14:25:03 +0000
  • 8439b06fdc another 64bit nakeee 2008-10-02 13:11:10 +0000
  • d6219e73bd converted to 64bit (please check on windows) nakeee 2008-10-02 13:04:32 +0000
  • dc3fd905c9 experimental multi-core support on linux - Input seems not to work for some reason (please check and tell me if it's not only me) - Skip frames is not supported nakeee 2008-10-02 10:43:32 +0000
  • a1837662a0 Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked. donkopunchstania 2008-10-02 03:26:08 +0000
  • f83057262b warning fixes nakeee 2008-10-01 20:54:16 +0000
  • 14541f0f8a big oops forgot to commit the PatchEngine.cpp a looong time ago daco65 2008-10-01 00:21:48 +0000
  • abe24d1c36 Fixed compilation on Linux, as instructed by shuffle2. Maarten ter Huurne 2008-09-30 22:11:20 +0000
  • b2378b592f added better support to simplepad for using a combination of xpads and a keyboard Shawn Hoffman 2008-09-30 05:10:52 +0000
  • 0100d74aa3 Woops, wasn't supposed to be changed Sonicadvance1 2008-09-30 01:49:06 +0000
  • 6178eae001 made all plugins build with correct names and paths. (windows). for some reason njoy and padsimple don't show that they have been compiled with debugfast in their name, not sure why. Shawn Hoffman 2008-09-30 01:09:02 +0000
  • d98c60a0da Fix compiling in Linux for the most part Sonicadvance1 2008-09-29 21:22:44 +0000
  • 3d25b525dd Reverted SRAM cache patch. XTra.KrazzY 2008-09-29 21:21:14 +0000
  • ba0b277597 Prevent LLE debugging window to start before boot. I don't know if the plugin can get the CPU state, if it can perhaps it's better to have that check in the plugin. John Peterson 2008-09-29 18:14:46 +0000
  • df9eba79b2 DataReader migration to faster one: first step. TODO: doing it for DX9, move DataReader to VideoCommon, remove dirty debug #def if ok memberTwo.mb2 2008-09-29 17:29:25 +0000
  • d80178bd89 Added simple EXI Channel caching. Great for SRAM intensive games such as LoZ:WW (Indoor performance increased from 4500MHz to 6000MHz) XTra.KrazzY 2008-09-29 14:49:01 +0000
  • 739c18ff28 all projects should build in windows again... fires.gc 2008-09-29 14:07:37 +0000
  • a9c81fad7d Stop crash with ogl and render to child window fix. (issue 200) memberTwo.mb2 2008-09-29 12:15:11 +0000
  • 8c2a9fa08d added files to scons nakeee 2008-09-29 11:33:39 +0000
  • 7a6937c2d1 fixed case nakeee 2008-09-29 07:30:51 +0000
  • f2a5fd1973 Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case. John Peterson 2008-09-29 03:19:23 +0000
  • 6a54676914 Made some changes that affect AX music. Please report any side effects. John Peterson 2008-09-28 21:26:33 +0000
  • fb79bc9224 Disable screen saver in the gfx plugin window management too. hrydgard 2008-09-28 17:47:44 +0000
  • 68ae5ac070 Fix tiny bug, submit project change too :p hrydgard 2008-09-28 17:35:57 +0000
  • 48c9333c0f Switch audio fifo queue to a faster non-STL one. hrydgard 2008-09-28 17:34:40 +0000
  • b2c619da61 Submit all kind of misc little changes and cleanup so I get a clean slate. There should be nothing in here that really changes anything important, except fixing some types in the filesystemgc stuff. hrydgard 2008-09-28 16:49:58 +0000
  • 60c65b53a5 Attempt to prevent screensaver from starting when Dolphin is running in the foreground. Can someone test? (only works in Windows) hrydgard 2008-09-28 16:08:48 +0000
  • 45397aaa8e wxT is better nakeee 2008-09-26 14:53:46 +0000
  • 4b2c6bb7e5 Fixed weird compilation error nakeee 2008-09-26 14:45:22 +0000
  • fcbe45ebdd added _() to strings nakeee 2008-09-26 14:36:43 +0000
  • 7a615e9353 merged the halfpress keys down to just one, and tried to set the base for actually having 4 controllers. still need a way to list keyboard+connected xpads in the wxChoice :) Shawn Hoffman 2008-09-26 14:29:38 +0000
  • d5116c196c stupid dolphin.ini daco65 2008-09-26 14:26:21 +0000
  • 157ae6868d updated the ini's :) they *should* still work. at least they worked like before for me daco65 2008-09-26 14:18:31 +0000
  • d852909b78 nakee committed his linux ini, an accident daco65 2008-09-26 13:56:26 +0000
  • 9e9c3700b2 added EmuState so you can place the function games.ini had in your game's ini. also renamed the Patches folder to GameIni (thx nakee, toroise was beeing an a**) daco65 2008-09-26 13:51:00 +0000
  • 4e2eaf599a completed Patches to GameIni move nakeee 2008-09-26 13:50:03 +0000
  • 26dc88868d change Patches to GameIni nakeee 2008-09-26 13:48:41 +0000
  • 7a402985ab A try to fix up input race between glinit and padsimple nakeee 2008-09-26 11:37:09 +0000
  • f69166d0c2 Removed the dx9 pad plugin. I won't miss it. fires.gc 2008-09-26 07:31:43 +0000
  • 7fcc9abe67 Ported windows changes to linux nakeee 2008-09-26 05:49:33 +0000
  • b632f019da More PadSimple XTra.KrazzY 2008-09-25 22:13:50 +0000
  • 14880b0232 SimplePad fix XTra.KrazzY 2008-09-25 21:59:48 +0000
  • b5eef72a7d Some actions needs the game list to be refreshed XTra.KrazzY 2008-09-25 21:47:19 +0000
  • 64f6b82ad5 hopefully this makes my intentions more clear :p Shawn Hoffman 2008-09-25 21:44:52 +0000
  • 20a8b21800 set defaults only for first controller nakeee 2008-09-25 21:36:00 +0000
  • fa6a7a2242 Perfected the PadSimple config design. XTra.KrazzY 2008-09-25 21:16:32 +0000
  • bead0e1950 PadSimple control key buttons now work. Thanks nakeee XTra.KrazzY 2008-09-25 20:47:24 +0000
  • 6ca082489a Various issue fixes for PadSimple. Numpad support in DInput XTra.KrazzY 2008-09-25 20:40:17 +0000
  • 53b4dda6c7 Me and Nakeee created a null DSP device, supported in both Windows and linux (tested). Framerate boost and less DSound/LibAO errors. Pending work: Clean up UCodes and create something more...null. We could also hack into the HW Audio Interface (would be actual null device). Also screws up a bit of Wind Waker RTC (awesome day/night transition in save selection menu. 80FPS in save selection menu, 120FPS in logos. XTra.KrazzY 2008-09-25 18:45:53 +0000
  • c31cba8f0b sorry about that... Shawn Hoffman 2008-09-25 18:02:45 +0000
  • 3055091932 (windows)padsimple now shows human-readable names after you set a new key Shawn Hoffman 2008-09-25 17:57:57 +0000
  • c1b340feb5 Projection Matrix fix, allows PSO to work. If it breaks any games, Tell me. I didn't see any broken ones though. Why was it doing this in the first place? DX does it this new way as well >> Sonicadvance1 2008-09-25 16:31:16 +0000
  • 96cbb39cd8 improved DIKToString Shawn Hoffman 2008-09-25 14:37:01 +0000
  • 1d8cd86b43 Fixed stoping on linux nakeee 2008-09-25 14:23:04 +0000
  • 2c8f1c5aa6 Use enum instead of numbers, this fixes the control mapping on linux Fix case of keys nakeee 2008-09-25 14:05:21 +0000
  • 015e43340a A simple z-buffer fix for the GL plugin, we were setting the nearz as negative nearz, which messed up the fzero stage in Melee at a certain point. Also redundent code moved about Sonicadvance1 2008-09-25 10:38:37 +0000
  • 3b346a7d47 Forgot to add 2 files nakeee 2008-09-25 09:25:41 +0000
  • 6d872a6be5 linux port of simplepad dialog nakeee 2008-09-25 09:15:34 +0000
  • df27789fe9 added two missing libs to compile debug versions of padsimple fires.gc 2008-09-25 08:30:52 +0000
  • 60b01ac424 Further PadSimple config window work. Now gets initial characters from configuration in both windows and other systems. XTra.KrazzY 2008-09-25 07:02:10 +0000
  • 5290027d58 used wxemptytext nakeee 2008-09-25 06:00:08 +0000
  • ef4bac25c7 Changed MessageBox to wxMessageBox nakeee 2008-09-25 05:50:58 +0000
  • 7d7b1b57ed Prettified the checksum fix. Moved it to its own button. The rest of the manager is now unaltered. John Peterson 2008-09-25 04:24:33 +0000
  • b39f0240cb padsimple config should get keycodes in windows now. replaced wxT("") with wxEmptyString. Shawn Hoffman 2008-09-24 22:20:37 +0000
  • 6af08837da Really fix DTK audiostream from compressed iso hrydgard 2008-09-24 22:02:47 +0000
  • f7b6298e77 Break out BIOS emulation code into its own file. Remove BOOT_BIN support (who still uses that?). assorted warning fixes. hrydgard 2008-09-24 21:14:23 +0000
  • b6605213a1 compile with unicode nakeee 2008-09-24 21:04:34 +0000
  • 08e81eddb9 Protect dvdread with a critical section, should fix crashes when running ikaruga from a compressed iso. Some coding standard stuff. hrydgard 2008-09-24 20:47:11 +0000
  • 3883ce6ee9 More PadSimple config dialog work. Added short function to avoid code repetition and easy code reading. Also fixed some C99 infinite loop declarations. XTra.KrazzY 2008-09-24 20:21:17 +0000
  • e4785df7a2 Ban compression of Wii images until it has been tested. All sorts of minor cleanup. hrydgard 2008-09-24 19:10:56 +0000
  • 284e3ec211 Enabled checksum saving. This should give a reasonably ambitious person a fair chance to upgrade his savegames to the new version. - Please remember to make backups before any attempts to try it. I tried it with SSBM PAL and Mario Sunshine NTSC so I'm confident that it works, just try again if it fails. John Peterson 2008-09-24 18:18:09 +0000
  • d4711a605f test for x11 and xxf86vm nakeee 2008-09-24 17:47:51 +0000
  • 76dc8a86b3 added some tests nakeee 2008-09-24 17:39:15 +0000