Commit graph

  • 0629cc6690 My first commit, renames AddGci and SaveGci to ImportGci and ExportGci adds Madcatz gameshark .gcs, and Datel Maxdrive/pro .sav file support to function importgci adds conversion from .gcs and .sav to .gci, added to speed up testing for .gcs and .sav until ImportFile is fixed LPFaint99 2008-10-14 03:16:09 +0000
  • 1cdddbcca9 sorry :( i need to blacklist these files... Shawn Hoffman 2008-10-14 03:02:59 +0000
  • 5bb6f62d9f Fixed many little DolphinWX annoyances/bugs. Added a little cheat sheet in EXI_DeviceMemoryCard.cpp so people can change the size of memcards, until (if) a feature is added to choose memcard size based on existing filesize. Shawn Hoffman 2008-10-14 02:56:03 +0000
  • 397c90b51b Cleanup for SMS and added comments on the codes I tested. SA2 code cleanup a bit, all codes seem to work. omegadox 2008-10-14 01:18:30 +0000
  • b7e9a988f7 Started work on HLE Zelda UCode. XTra.KrazzY 2008-10-13 23:00:35 +0000
  • 41b72ffc8b Fixes Wario World for using an Invalid Texture coordinate, Tell me if it breaks anything Sonicadvance1 2008-10-13 21:59:51 +0000
  • 47401e87ce reverted last night's ini change since now cheats should work fully daco65 2008-10-13 20:07:44 +0000
  • e13ca7e384 Fix Action Replay properly (i hope :P).. some misc code cleanup hrydgard 2008-10-13 19:21:25 +0000
  • 744efe72e5 Fixed bug in cheats system and a bit of code cleanup. The cheat code activation works properly now. Enjoy your cheating :P. omegadox 2008-10-13 18:25:09 +0000
  • dec94518e7 Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32 Sonicadvance1 2008-10-13 16:45:17 +0000
  • a79873bd0e used a hack to make cheats work. just activate cheats now or add cheats between the first +(usually a must code, a add must here or just a dont remove this line) and the last + (usually empty). daco65 2008-10-12 23:03:04 +0000
  • fdba232644 Revert part of Omega's change - ctaxi works again hrydgard 2008-10-12 21:18:10 +0000
  • cb61bb5005 Submit action replay docs. Good reading for anyone wanting to add the missing AR opcodes. hrydgard 2008-10-12 20:46:07 +0000
  • c8c160b430 Patch by omegadox. fixed bloom daco65 2008-10-12 15:12:51 +0000
  • 3d345450f5 Added option to compile without the JIT off options. John Peterson 2008-10-12 13:59:26 +0000
  • 91d4d5b98c Added JIT off options to the debugger. John Peterson 2008-10-12 06:31:14 +0000
  • 633881eb7a Added gci importing/exporting to the memcardmanager (thanks to lpfaint99, see issue 229). Also improved GCMemcard a bit. I have loaded a raw dump from a real gamecube in dolphin successfully, then used FixChecksums on it (which actually changes some data...), and it continued to act correctly in dolphin. Shawn Hoffman 2008-10-12 06:09:52 +0000
  • 3763b365d1 small improvements of the LLE plugin fires.gc 2008-10-11 17:21:00 +0000
  • ba88ebaecb Made the volume setting not dependent on numSamples. It moves around a lot and depends on how fast the game run and this volume setting should probably not depend on that. I'm still unsure about the right volume steps and if pb.mixer_control has the target volume. John Peterson 2008-10-11 14:35:29 +0000
  • 316527dd6d missing file fires.gc 2008-10-11 08:44:21 +0000
  • f9bd977ffd some HLE LLE stuff :) fires.gc 2008-10-11 08:43:50 +0000
  • 4d93e126de Strangely this seemed to make the music works better. Skies is now back to playing 40-something blocks instead of just 10. The RE music worked better. Could just reading from memory have an effect on things? John Peterson 2008-10-11 08:06:57 +0000
  • be39c869cc Small change John Peterson 2008-10-11 07:38:14 +0000
  • 3043bd6003 Moved updates closer to how it actually should work. It's still a little buggy, perhaps because of some kind of timing issue. In RE Remake it seems like the music stopped sometimes, and sometimes to many blocks were running. The Skies music didn't seem to work very well either. John Peterson 2008-10-11 07:28:18 +0000
  • 3d1cc88b4f fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified! Shawn Hoffman 2008-10-11 02:29:57 +0000
  • 540539ee27 padsimple: now shows only which xpads are connected (when the config is called), set all pads to keyboard as default, got rid of XINPUT_ENABLE #ifdefs, made the trigger buttons enabled at 200/255 instead of 20/255 :) hopefully that's a lot closer to how a gc controller acts. Shawn Hoffman 2008-10-11 00:23:26 +0000
  • 92f661b390 Fix Linux compiling and Make Filesystemviewer show MakerID correctly Sonicadvance1 2008-10-10 16:20:13 +0000
  • 671fb9def1 filesystemviewer looks better and extracts files correctly. added stdafx.h as a force include for ogl, daco was having problems without it. Shawn Hoffman 2008-10-10 15:32:23 +0000
  • 223a77db49 some changes in the DSP Docs fires.gc 2008-10-10 15:07:56 +0000
  • a20bc0a426 Removed some comments and expanded ISO name XTra.KrazzY 2008-10-10 14:29:28 +0000
  • e6bc65318c Finished new Filesystem tree viewer XTra.KrazzY 2008-10-10 14:08:16 +0000
  • 15c3ea50fc Made filesystem viewer to show folders and subfolders right. Only bug remaining (supposed to be simple) is that after the first folder recursion the searching stops. XTra.KrazzY 2008-10-10 13:23:10 +0000
  • 08984104d7 add first iteration of a small tool that creates pseudo c from DSP UCodes fires.gc 2008-10-10 13:11:32 +0000
  • 7139fb4356 Little bit of zelda ucode comments hrydgard 2008-10-10 11:26:13 +0000
  • 5796ccaca4 small oversight memberTwo.mb2 2008-10-10 09:21:46 +0000
  • 2ef0753c0d yeah it needs a newline, not the whole file.. >.> Shawn Hoffman 2008-10-10 04:31:28 +0000
  • f0c0a02292 dolphin ini for win32 needs a newline at the end Shawn Hoffman 2008-10-10 04:05:11 +0000
  • 2a95bcdb15 small changes fires.gc 2008-10-09 23:39:06 +0000
  • 77789bad74 first iteration of zelda UCode fires.gc 2008-10-09 23:32:48 +0000
  • 2df982a503 Yay, comments Sonicadvance1 2008-10-09 21:26:21 +0000
  • bb7cae4c18 bug fix fires.gc 2008-10-09 21:21:39 +0000
  • f7fa972a50 Changed to checking for 32bit linux and I also missed a texture Sonicadvance1 2008-10-09 21:18:27 +0000
  • dcc471ab19 Harvest moon :) daco65 2008-10-09 20:32:06 +0000
  • 2521c52847 some more UCode stuff fires.gc 2008-10-09 20:20:25 +0000
  • 7c4be7a975 missing commit fires.gc 2008-10-09 20:19:43 +0000
  • 12d3810203 changed exception behavior a little bit fires.gc 2008-10-09 20:17:10 +0000
  • d4f8f0d3ae Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. John Peterson 2008-10-09 18:47:53 +0000
  • ef617bc4f4 some more stuff about CT fires.gc 2008-10-09 13:42:11 +0000
  • 7ed526e086 fixed register names fires.gc 2008-10-09 09:34:04 +0000
  • e1eb51a010 Fix Building in Linux, removed the define for _T() in Common.h so now we can have wx headers after including Common.h. Also, InterlockedExchange isn't in Linux so I just made it assign the variable Sonicadvance1 2008-10-09 08:51:57 +0000
  • c343b8b8bb Fixed the chipmunks-like sound in Soul Calibur 2 movies and perhaps RE4 movies. This problem originated from the Baten fix in rev 609. Apparently all pb.src_type = 2 sounds don’t need this fix. John Peterson 2008-10-09 05:41:02 +0000
  • eb65601f90 updated the filesystemviewer. maybe someone can help and explain why the treectrl doesn't work for me in non-debug builds? Shawn Hoffman 2008-10-09 05:33:24 +0000
  • 4001e11116 Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume. John Peterson 2008-10-09 04:00:47 +0000
  • 3d20ad60d9 added some more info to ct fires.gc 2008-10-08 23:21:54 +0000
  • 627891520c misc ax comments hrydgard 2008-10-08 22:41:15 +0000
  • f1f1d554cc More DSP commentary. hrydgard 2008-10-08 21:37:44 +0000
  • 892acfd5ad commented crazy taxi ucode fires.gc 2008-10-08 21:35:46 +0000
  • 52a0a3e4a6 annotate some calls in ctaxi dsp hrydgard 2008-10-08 20:50:50 +0000
  • 77899058e9 Fix some project settings (set SECURE_SCL=0 more consistently). Should prevent crash when playing with symbols in Win32 Release build, and maybe others. hrydgard 2008-10-08 20:15:05 +0000
  • 71193449d4 oops, forgot to submit vcproj. hrydgard 2008-10-08 19:31:59 +0000
  • bdab2ad126 wave loggin for LLE plugin too. hrydgard 2008-10-08 19:02:52 +0000
  • 49534ca586 Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin. hrydgard 2008-10-08 18:57:33 +0000
  • 8dc32f5dee commented crazy taxi ucode fires.gc 2008-10-08 18:52:33 +0000
  • e94820ea7d Beginnings of a new Docs folder - for RE stuff only! Don't go posting leaked things or anything like that here. hrydgard 2008-10-08 17:27:43 +0000
  • 5f0ea50453 Woops, committed my modified scons file Sonicadvance1 2008-10-08 16:45:09 +0000
  • 5c53460817 Made the SSE work with GCC 4.3 and above, may also work with 4.2 and above Sonicadvance1 2008-10-08 16:43:40 +0000
  • f938c51fe4 Dolphin hates a code for MP1, so code has been commented out. omegadox 2008-10-08 14:06:36 +0000
  • 6e4673d5e7 most lame update ever, falcon4ever really wanted this to be changed, blame him Shawn Hoffman 2008-10-07 22:45:48 +0000
  • 0464cba75e Bunch of fix for DC mode (Metroid starts now,etc.). Look stable now but need to be seriously tested. CriticalSection shouldn't be needed anymore. TODO: linux and fix that High/LowWaterMark problem (CPU waste is time waiting for an empty fifo for now) memberTwo.mb2 2008-10-07 21:39:50 +0000
  • 26552968b7 updated njoy so it now shows it's beautiful aboutbox too. Shawn Hoffman 2008-10-07 19:29:30 +0000
  • d11f42c329 improved the new way of doing aboutboxes Shawn Hoffman 2008-10-07 19:17:15 +0000
  • 5cacbf97b7 forgot to remove this little header :P daco65 2008-10-07 18:12:19 +0000
  • 22b2b36711 Removed the about from all the plugins and dolphin config screen. then added the about on some plugins config screens and renamed the wiimote_test.cpp daco65 2008-10-07 18:05:56 +0000
  • b443ffb058 cleanup daco65 2008-10-07 12:18:35 +0000
  • c7033c82ac Dolphin hates another code, so temp comment for it omegadox 2008-10-07 09:00:07 +0000
  • c0af02df49 Tried another SSBM fix. Please test if "SSBM remedy 2" is still needed in SSBM by turning it off from the debugger. I didn't need it but perhaps someone else does. John Peterson 2008-10-07 00:59:12 +0000
  • f4b9a22324 Attempt to fix a sound problem that could appear in SSBM, Battle Stadium DON and perhaps other games. Please report any side effects. John Peterson 2008-10-06 18:40:34 +0000
  • c4e88c0273 INI update for Sonic Adv. 2 Battle PAL, I had no luck getting any cheat to work. omegadox 2008-10-06 16:32:08 +0000
  • b1a540f16a small MP2 INI fix, removed all the "#'s. Need someone to test codes. omegadox 2008-10-06 15:25:48 +0000
  • 037e3d0442 reverted r782 for linux only due to sse misalignment with gcc memberTwo.mb2 2008-10-06 13:31:19 +0000
  • 1d21f0b666 daco65 2008-10-06 10:44:06 +0000
  • 354f36f750 small fix to MP2 NTFS INI file. I can't get cheats to work for it (even tried (M)) -_-. omegadox 2008-10-06 06:30:45 +0000
  • 46e07a270e Added INI's for: Mario Party 4, Luigi's Mansion, Metroid Prime, Mario Kart: Double Dash, Sonic Adventure 2: Battle. Updated Super Smash Brothers cheats. Mario Party 5, and Pokemon Colosseum INIs are in work. omegadox 2008-10-06 05:49:30 +0000
  • 54719af08c removed win32 gui from the plugin. Laurence Muller 2008-10-05 23:04:35 +0000
  • 35c87c52a5 Added cheats for "Metroid Prime 2: Echoes" omegadox 2008-10-05 22:35:44 +0000
  • 2cc477b7d5 "as is" sse in some cases in TextureDecoder.cpp memberTwo.mb2 2008-10-05 21:38:06 +0000
  • ec87bae748 not that i have ever had trouble but here is the 1.5 gcncrypt daco65 2008-10-05 20:25:28 +0000
  • 1fb3779ed6 Found another SVN_STR nakeee 2008-10-05 19:31:51 +0000
  • 6336af92a1 add svnrev.h to linux solves issue 93 nakeee 2008-10-05 18:49:55 +0000
  • c895ace996 all my games are now included in the svn & releases daco65 2008-10-05 12:53:51 +0000
  • 268509e32a Initial directory structure. daco65 2008-10-05 12:30:45 +0000
  • 407bd39d8b fix savestates in SC mode at least memberTwo.mb2 2008-10-05 11:52:44 +0000
  • adb549254e reverted r777 (bad sunday morning quick commit) but the general id is there :p memberTwo.mb2 2008-10-05 08:12:27 +0000
  • 7a6c46d8a6 oops savestate in SC mode should be fixed now (bug from 760). memberTwo.mb2 2008-10-05 07:56:16 +0000
  • 4782f893d7 Use GL_TEXTURE_RECTANGLE_ARB instead GL_TEXTURE_RECTANGLE_NV hoping for better ati support nakeee 2008-10-05 05:39:59 +0000
  • c69506bb46 Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9. XTra.KrazzY 2008-10-04 22:47:28 +0000
  • d4dafd1d5b exports the symbols on linux as well nakeee 2008-10-04 22:28:11 +0000
  • f650cb19e4 added console.cpp to HLE on linux nakeee 2008-10-04 22:22:29 +0000
  • 717a0d51e1 added the mixer.cpp to LLE on linux nakeee 2008-10-04 22:07:55 +0000
  • 8eef6f9cd5 Moved components' perks computation to the DecodedVArray in DX9. Performance boost. Working on OGL version XTra.KrazzY 2008-10-04 21:47:56 +0000