Commit graph

  • 4a325d466d Attempt to refix the issue solved by r1872 without the performance impact on the safe texture cache. This is kind of messy, but it seems to work. magumagu9 2009-01-15 05:24:47 +0000
  • 27fb636451 Flip the hashtable accesses back to always indexing based on the address; there's no particular benefit to indexing based on the hash, and doing so breaks copy EFB to texture mode. magumagu9 2009-01-15 03:28:57 +0000
  • e8edc685ba 1) fix texture caching issue (ie. MP1 "Main menu" fps drop). 2) "fix" Pokemon Coloseum font issue in SafeTextureCache mode. We should kill the unsafe one. TODO: get why it works :p 3) readjust FAKE_GP_WATCHDOG_PERIOD for omega's ZTP to boot in DC. Too late to split, sorry. memberTwo.mb2 2009-01-14 23:55:55 +0000
  • 09c8bc33d3 Smash bros US :o daco65 2009-01-14 18:47:34 +0000
  • 1ba2708bbd put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118) Shawn Hoffman 2009-01-14 16:36:43 +0000
  • 87e6f0b18c ifdefed the sse3 code just to make sure nakeee 2009-01-14 13:00:25 +0000
  • b252be40cf Added S-SSE3 implementation of one perf. critical texture decoder, please notify me if it breaks anything. Thanks. XTra.KrazzY 2009-01-14 11:28:48 +0000
  • ed3281290d More green. CPU sleeps when fifo HiWaterMark reached now. Showing more obviously when GPU become the bottleneck. Again, if it hurts perf -> GPU needs improvement where CPU load drop. I need to check some fifo stuff. TODO: test if HiWM are less reached with or without sending the whole fifoReadWriteDistance. memberTwo.mb2 2009-01-14 11:23:00 +0000
  • 32ef02c959 1)For the planet. It's not like I made peace with OS scheduler for speed critical code, but in that case this really helps showing the load balancing between CPU and GPU. When CPU core load drops, GPU devs knows what to do :p. Thanks tinctorius for indirectly pointing this. 2) Tweak FAKE_GP_WATCHDOG_PERIOD for a bit more GPU asynchronicity. ZTP still ok here but tell me if it breaks games in DC. memberTwo.mb2 2009-01-14 09:26:13 +0000
  • b5367bea46 Unconditionally activate SSE code for texture conversion; this should only affect 32-bit non-Windows platforms, and I've tested 32-bit Linux, so I think it's pretty safe. It's a slight performance improvement when it kicks in. magumagu9 2009-01-14 07:31:24 +0000
  • 14984a916d Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE LPFaint99 2009-01-14 05:07:53 +0000
  • ebb23a74fe Some organization of the OGL plugin Config window. omegadox 2009-01-13 20:50:51 +0000
  • 6da0386bd6 now we can play with keyboard on osx, enjoy tmator 2009-01-13 14:30:05 +0000
  • f1a3bc1397 Move #include <window.h> from all files that include it and common.h to common.h LPFaint99 2009-01-13 04:23:26 +0000
  • 2d586139bc cocoa event wip, i'm tired i'll continue tomorrow tmator 2009-01-13 00:34:36 +0000
  • 4fd0f3035a cocoa event wip tmator 2009-01-12 23:59:27 +0000
  • c0d29add82 Revert 1843. omegadox 2009-01-12 20:57:20 +0000
  • a255ea66cf first step to get cocoa events tmator 2009-01-12 20:52:45 +0000
  • d9511addf3 some small changes to OGL plugin. omegadox 2009-01-12 15:00:00 +0000
  • ff5a8e7757 Updated scons for OGL Plugin. omegadox 2009-01-12 08:23:09 +0000
  • ffdfc86633 i euh...made another mistake :P daco65 2009-01-11 22:43:06 +0000
  • d6e8c1f5d0 added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff. donkopunchstania 2009-01-11 22:25:57 +0000
  • 394b040f61 placed the issues column to the back. i still got huge plans for the notes column but for now this will do. daco65 2009-01-11 20:29:41 +0000
  • 8768d875d4 NOWX compilation fixes for debug XTra.KrazzY 2009-01-11 13:37:13 +0000
  • 3a64c36c66 fix XTra.KrazzY 2009-01-11 13:25:05 +0000
  • 9d9de41c0a Printf compile warning fixes XTra.KrazzY 2009-01-11 13:05:43 +0000
  • 4d4ff5c8f5 properly identify Wii-mode DOL files bushing 2009-01-11 10:00:59 +0000
  • 018cb993e3 A tiny bit more JIT WIP work. magumagu9 2009-01-11 01:26:58 +0000
  • 4acda0096b A bit more progress on JIT WIP. magumagu9 2009-01-11 00:26:41 +0000
  • ee3646cfb4 Linux 64-bit fix by tinctorius, please verify! XTra.KrazzY 2009-01-10 23:10:33 +0000
  • 526cfd3104 a few games uploaded check issues to see which games :) thx to zenmanorg daco65 2009-01-10 17:29:52 +0000
  • 2d8e15600b NJoy test printf spam when not pressing any button fix (by tinctorius) XTra.KrazzY 2009-01-10 16:23:51 +0000
  • 2e9837e564 move video plugin init from EmuThread to the GUI thread, since it does GUI stuff lol? bushing 2009-01-10 10:17:02 +0000
  • 7ff3d76b0a Update nsis installer and some cleanup. Note: I'm not sure if the installer yet allows for mutliple revisions installed side-by-side, but that is the intention. Also, I need to figure out how to do subsections and some trickies in nsis. Shawn Hoffman 2009-01-09 16:04:28 +0000
  • 726fd4baf0 fixed thread.h building and moved the pluginmanager from windows as well daco65 2009-01-09 13:24:55 +0000
  • 9cae49bb52 moved plugin manager to core. Can someone fix it on windows? nakeee 2009-01-09 12:46:04 +0000
  • 9f5aaf8413 place plugins inside app bundle on osx (also btw, all Macs have Cocoa...) bushing 2009-01-09 12:11:48 +0000
  • 969496d93b properly support POSIX threads kthx bushing 2009-01-09 12:10:02 +0000
  • 96f9e7a82e add a stub in for /dev/oh0 (the external USB bus). It would be nice to support this using libusb someday. bushing 2009-01-09 12:09:03 +0000
  • ecb18e8392 get rid of some debugging noise for the network code bushing 2009-01-09 12:07:53 +0000
  • 7aeca140f1 oops, cut and paste error bushing 2009-01-09 12:06:04 +0000
  • 9947a77441 Some INI updates. omegadox 2009-01-09 10:48:49 +0000
  • 4b47d19701 hmm omegadox 2009-01-09 10:38:28 +0000
  • 4286f4c9b6 ups omegadox 2009-01-09 10:16:03 +0000
  • 60bfc77b14 some issues updates omegadox 2009-01-09 09:44:21 +0000
  • 5eedc125fa Added an Issues column for saving notes on what problems occur in the game and moved the Notes column to the end, since it doesn't seem to contain any important information. omegadox 2009-01-09 09:36:50 +0000
  • 89603a91a6 add if gltest on some run away files Thanks shuffle! nakeee 2009-01-09 00:35:06 +0000
  • 4916bf54b6 rollback 1829. Seriously, WTF? hrydgard 2009-01-09 00:09:07 +0000
  • f705cfc49f use globals for event handler now I just need to set it somewhere... nakeee 2009-01-08 23:42:18 +0000
  • e94ba056b6 Removed unused code, removed inclusion of unused headers. tinctorius 2009-01-08 22:31:02 +0000
  • bf18502077 ADding functions nakeee 2009-01-08 12:12:15 +0000
  • 772f17c1c7 remove wx check in nowx nakeee 2009-01-08 11:50:49 +0000
  • dd56f82f82 remove unused variables from dsp hle and enable njoy test in windows debug build Shawn Hoffman 2009-01-08 00:00:21 +0000
  • 3a9eeeb144 addded the setdllglobals function to the specs (no failure maybe warning on symbols nakeee 2009-01-07 22:07:51 +0000
  • c4993bf036 Fix spec from over erasing nakeee 2009-01-07 21:40:55 +0000
  • ef53bfe3fc nobody saw that silly typo! >_> daco65 2009-01-07 20:50:56 +0000
  • 8c8ec9d155 wiimote build fixing daco65 2009-01-07 20:45:43 +0000
  • 6053f26a4c More plugin specs changes, please check that it compiles on windows as well. nakeee 2009-01-07 18:21:22 +0000
  • 7f7c55d7a1 Plugin specs change please comment nakeee 2009-01-07 11:16:36 +0000
  • 727cef5fcd Wiimote: Forgot to remove this John Peterson 2009-01-07 09:09:07 +0000
  • 9a126190ec Some code cleanup in DolphinWx. omegadox 2009-01-07 09:06:42 +0000
  • 5d961c03ef new compile on linux nakeee 2009-01-07 08:44:57 +0000
  • f50746cf0e CodeWindow: Fixed the Unlimited JIT Cache option John Peterson 2009-01-07 07:35:12 +0000
  • 47f4e5005e Last commit: Typo John Peterson 2009-01-07 03:02:02 +0000
  • fa27a97fbb Wiimote: John Peterson 2009-01-07 02:59:19 +0000
  • 6125efabb1 I don't know why someone decided that a function called wxMsgAlert note the wx in the begining should be opening win32 window on windows. But few points - If something is blocked on some debug windows or so please either fix it or post an issue. Don't add ugly hacks. - Read the function you are changing, there is a default handler, you could should have used it instead or create a new one. - Please help dolphin look and feel as similar as possible to prevent later issues, so if you add a param please implement it on other cases or at least add a TODO if you must nakeee 2009-01-06 21:35:39 +0000
  • ca3ebe743f Some testgl work nakeee 2009-01-06 20:54:47 +0000
  • fa3c6c1247 scons fix XTra.KrazzY 2009-01-06 17:18:06 +0000
  • 34d47aab78 Some more nowx compile fixes thanks to tinctorius XTra.KrazzY 2009-01-06 17:14:04 +0000
  • e4f8419be4 A little bit more WIP JIT work. magumagu9 2009-01-06 08:39:32 +0000
  • f95937bc2e is properties the right way? nakeee 2009-01-06 08:30:31 +0000
  • ce2b4bead9 And a bit more WIP JIT work, mostly floating-point improvements. It should be getting to the point where the performance is reasonably comparable to the current JIT on most workloads. I'm not sure of the exact comparisons because I haven't done much in terms of checking the performance versus the current JIT on floating-point heavy stuff. The floating point stuff is still relatively unoptimized, and there are still a few relatively common functions that aren't being compiled yet, but the most critical work is done. magumagu9 2009-01-06 07:35:06 +0000
  • acae6e6b69 Wii IOS: Forgot important condition "if (m_FileLength > 0)" John Peterson 2009-01-06 06:45:06 +0000
  • f8fbb5e2c0 Wii IOS: Zelda - TP save file fix John Peterson 2009-01-06 05:35:02 +0000
  • a146629b2b Build Settings: Same thing for DebuggerWX John Peterson 2009-01-06 05:01:30 +0000
  • 0e9689a1a8 Build Settings: Added DEBUGFAST Preprocessor Definition for the DEBUGFAST Configuration John Peterson 2009-01-06 04:54:18 +0000
  • ce5bbf077d MusicMod: Attached it to Wii games John Peterson 2009-01-06 01:52:16 +0000
  • cbdad3495d OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window John Peterson 2009-01-06 01:50:57 +0000
  • aacfb94059 back to normal non working singleton nakeee 2009-01-05 23:34:53 +0000
  • 25842deac5 compile fix nakeee 2009-01-05 23:30:44 +0000
  • 790ee70b36 More code for event handling almost working, for some reason the event handler creates 2 instances instead of one if anyone can see why from the code I'll be like SOOOO happy:P nakeee 2009-01-05 22:51:35 +0000
  • bfe43d0c61 Various NOWX fixes thanks to tinctorius, please verify this! XTra.KrazzY 2009-01-05 22:11:08 +0000
  • f156361104 some code fix nakeee 2009-01-05 17:46:36 +0000
  • a533a9dc3d almost made the event handler into singleton having access problems nakeee 2009-01-05 13:39:54 +0000
  • 65590711e9 CodeWindow: Added skip event John Peterson 2009-01-05 08:19:44 +0000
  • a30d40692b MusicMod: Typo John Peterson 2009-01-05 07:04:26 +0000
  • b6f4c4e958 MusicMod: Simplified the initial console log John Peterson 2009-01-05 07:02:24 +0000
  • 6517f80316 nJoy: Config fix John Peterson 2009-01-05 06:35:59 +0000
  • d6ad009d7a - Bugfix: Don't allow for repeated paths in ISOfolder facugaich 2009-01-05 05:09:23 +0000
  • fdd06da500 Small JIT WIP fix: I figured out how subfic and subfcx work. It was a bit surprising to me that the carry flag works differently between PPC and x86... magumagu9 2009-01-05 04:18:10 +0000
  • 8842357b34 MusicMod: Typo John Peterson 2009-01-05 04:13:33 +0000
  • b5ee01ea60 MusicMod: Stop function John Peterson 2009-01-05 04:08:18 +0000
  • 906c8a5a63 make debugger a bit more readable; TODO: merge code for codeview and memoryview, maybe use wxGrid? Shawn Hoffman 2009-01-05 03:09:13 +0000
  • 88291fe8be CodeWindow: Missing file John Peterson 2009-01-05 03:01:22 +0000
  • 6c57f63280 CodeWindow: Made boot to pause optional, readded the tooltips in the Release build John Peterson 2009-01-05 02:52:55 +0000
  • 6359f53343 shuffle accidentally commited the vcproj :o bad bad shuffle :D daco65 2009-01-05 01:45:00 +0000
  • 96bab6bdd8 Small WIP JIT improvement: implement stfs. magumagu9 2009-01-05 00:32:51 +0000
  • 7d08aed4c1 Some small fixes nakeee 2009-01-05 00:10:19 +0000
  • 442f47df4c DolphinWX: Non-Windows build fixes John Peterson 2009-01-04 23:24:13 +0000
  • 6ad44fd470 A bunch more WIP JIT work. magumagu9 2009-01-04 23:08:39 +0000