Commit graph

  • 6809ce759e Moved SDInterface to IPC_HLE/HW omegadox 2009-02-01 14:16:11 +0000
  • 929e003b5e Some groundwork for SD Interface omegadox 2009-02-01 13:28:57 +0000
  • bef60f8ec0 Show 32/64-bitness in title bar. Fix up some screwed up indentation :( hrydgard 2009-02-01 13:15:21 +0000
  • 888465868d Wiimote: Fixed the switching between real and emulated wiimote, the reporting mode is now shared in real/emu dual mode, the accelerator neutral values are shared, the extension is somewhat shared but still doesn't support unplugging and reinserting the extension during gameplay in dual mode. Improved debugging, fixed a bug in movement recording, fixed a bug in report 0x21 eeprom reading so that the game reads the accelerator neutral values from it. John Peterson 2009-02-01 13:01:50 +0000
  • 529bf35d6a trying to clean all plugins on shutdown nakeee 2009-01-31 23:47:45 +0000
  • f8064316b1 Some code clean up console now prints to file and stderr on windows someone feels like creating a wxw version? nakeee 2009-01-31 21:49:06 +0000
  • ae84837320 compile fix nakeee 2009-01-31 20:31:19 +0000
  • cdb8e2009d temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes hrydgard 2009-01-31 19:48:31 +0000
  • 24fc93cce4 fix for win64 + OpenGL crashes?!?! dumb plugin loading order... Also enable debug symbols on ogl debugfast build Shawn Hoffman 2009-01-31 19:39:14 +0000
  • 6c7e674e69 Emulated Wiimote: Don't report IR positions outside the screen (leave them at 0xff), don't report A and B button mouse clicks when the cursor is outside the screen John Peterson 2009-01-31 01:18:57 +0000
  • 31cd8ed9d2 tiny fixes XTra.KrazzY 2009-01-30 17:45:02 +0000
  • dd6fe4889d build fix for those non-WIP OGL people out there XTra.KrazzY 2009-01-30 07:35:47 +0000
  • d0c2917b7a Update vcproj so the non-GLWindow version of OGL can continue compiling, since we're not ready to switch to GLWindow yet Shawn Hoffman 2009-01-29 23:51:10 +0000
  • cd658ac755 More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). XTra.KrazzY 2009-01-29 23:35:31 +0000
  • d3677a0247 Wiimote: Fixed a few non-Windows compile problems, could not fix all John Peterson 2009-01-29 13:52:27 +0000
  • a7025c1591 testgl=1 compile fix nakeee 2009-01-29 11:12:53 +0000
  • 7d86f7e3e0 Disabled wiimote on non windows, until build is fixed nakeee 2009-01-29 10:20:15 +0000
  • f813454d76 Wiimote: Fix to last commit John Peterson 2009-01-29 08:51:23 +0000
  • a35579c40b Wiimote: John Peterson 2009-01-29 08:35:29 +0000
  • 933217bd7b more portability, less redundant ifdefs XTra.KrazzY 2009-01-29 08:28:15 +0000
  • a15911fd81 fix XTra.KrazzY 2009-01-29 07:37:11 +0000
  • b89b51c059 fix for godisgovernment's fix (r2028) (don't upload files you didn't create by guessing, but you were close :) ) XTra.KrazzY 2009-01-29 06:53:31 +0000
  • b4158a28ee cross-platformize strncasecmp Shawn Hoffman 2009-01-29 02:13:36 +0000
  • a5e0bdb1ed fix for last commit Shawn Hoffman 2009-01-29 01:53:07 +0000
  • 7219bcd4d5 This is a joined work of XK and me on improving the HLE plugin interface. It allows run time selection of backends (AOSound, DSound and NullSound). It replaces the DSP_NULL plugin (works even better!) It also includes improved thread handling on asound, and using some common functions on both asound and windows. nakeee 2009-01-29 00:57:55 +0000
  • 121be22532 buildfix and some cleanup Shawn Hoffman 2009-01-28 16:51:05 +0000
  • 30523b570c Wiimote: Avoid the possibility of causing a constant rumble when a game is closed John Peterson 2009-01-28 16:28:34 +0000
  • 2f0993bb6e Wiimote: Another one John Peterson 2009-01-28 16:18:47 +0000
  • 41b8bb0d25 Wiimote: Change to last commit John Peterson 2009-01-28 16:17:01 +0000
  • 8d08faee2c Wiimote: Small change to last commit John Peterson 2009-01-28 16:14:51 +0000
  • 946fb12752 Wiimote: Partial work on movement recording (not working yet) John Peterson 2009-01-28 16:09:08 +0000
  • 7bc798b7f1 Fixed ISOProperties window crash. Please don't kill modals with Destroy() but with EndModal(). XTra.KrazzY 2009-01-28 10:21:18 +0000
  • c946f84f7f Call Of Duty Fines Hour GC Is playable again Added Line of Issue morzillo 2009-01-27 22:28:33 +0000
  • afb8fb3647 Fix Dragon Ball Z Sagas and Added Issue information Very playable in R2018 morzillo 2009-01-27 21:47:58 +0000
  • f4195308f5 WII World Championship Offroad Racing (Baja 1000) (Playable! See Issues for info) morzillo 2009-01-27 21:39:28 +0000
  • a9a9cd0a42 Five New WII Games Added Movie Studios Party (Problems & Other) Ten Pin Alley 2 (Playable) Shaun White Snowboarding: Road Trip (Playable,see inside) SEGA BASS FISHING (Intro See Inside) Table football(Fully Playable) Have Fun! morzillo 2009-01-27 21:04:54 +0000
  • ac80c04eab XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME). memberTwo.mb2 2009-01-27 20:59:27 +0000
  • bb50a6b833 WII:Guinness World Records: The Video Game ADDED It's Fully Playable with Full Sound! morzillo 2009-01-27 19:54:13 +0000
  • 38f6317c83 Redsteel WII:change the name into the .ini.PAL and NTSC for recognize the version. And Add 3 new WII games. Crazy Mini Golf (Playable) Classic British Racing (Problems & Others) Family Game Night (Broken) The Three are PAL version morzillo 2009-01-26 21:22:20 +0000
  • e7d653d86a DragonBall Z Budokai 2 Pal Version GC. Full Speed InGame but screen is half. morzillo 2009-01-26 20:57:34 +0000
  • 8e937c669d off road fix by chaos :') daco65 2009-01-26 18:09:06 +0000
  • 52deb12599 updated dsp null some clean up as well. Please test on windows nakeee 2009-01-26 16:58:01 +0000
  • 356db07cbf fixed compile, fixed crash, added panicalert` nakeee 2009-01-26 16:27:01 +0000
  • bc6bbafb95 Wiimote: Added status bars for the real Wiimote to the configuration menu John Peterson 2009-01-26 14:13:27 +0000
  • 3997602e5a case fix nakeee 2009-01-26 11:36:25 +0000
  • 5ba7952988 Wiimote: Fixed Issue 517 John Peterson 2009-01-26 07:29:04 +0000
  • b0736a1508 Wiimote: Fixed the switch during gameplay option. The only issue left seems to be that the real wiimote sometimes doesn't get the correct reporting mode John Peterson 2009-01-26 07:01:43 +0000
  • 3c4a73d5a6 Core and PluginManager: Fixed Stop and Start again, the video plugin needed to be completely reset John Peterson 2009-01-26 01:14:04 +0000
  • 8eeb1d0202 Wiimote: Switch between emulated and real Wiimote during gameplay. John Peterson 2009-01-25 23:07:15 +0000
  • c9ca6ef55a nJoy: Fixed a bug that would sometimes cause settings to not be saved correctly John Peterson 2009-01-25 18:20:16 +0000
  • ac2fd1b17e compile fix, thanks shuffle XTra.KrazzY 2009-01-25 18:07:26 +0000
  • 2268b2137d Mario Party 5 Now Is very playable. Changed Emustate and ADD 6 New WII Games to the list. morzillo 2009-01-25 14:33:21 +0000
  • f208272d2d Some new WII Games morzillo 2009-01-25 00:34:57 +0000
  • 792edb787f Damn these unversioned files :) XTra.KrazzY 2009-01-24 22:54:43 +0000
  • beaf8138f2 DSP NULL now works with Wii games. XTra.KrazzY 2009-01-24 22:53:25 +0000
  • 2e92b94e4a Compile fix on linux nakeee 2009-01-24 22:24:44 +0000
  • 0db67cf51c nJoy: Small change John Peterson 2009-01-24 22:17:51 +0000
  • a3c383ad4a nJoy: Made it tolerate a bad device (the Wiimote DirectInput device for example) John Peterson 2009-01-24 22:13:53 +0000
  • 2a13bedfc8 break my BOOLs memberTwo.mb2 2009-01-24 22:02:27 +0000
  • 250276fdea Change Emustate and fix unused "hacks" to Revision 2001 of Dolphin. morzillo 2009-01-24 21:55:14 +0000
  • 1e7655b5db 1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky. 2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate. 3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic. 4) Few misc. changes on the fly. memberTwo.mb2 2009-01-24 14:43:17 +0000
  • fa7e857161 nJoy: Readded some fixes to nJoy (Notice: these changes have nothing to do with the argument earlier. These are only for fixing nJoy (point one and three in the 1991 revision)). Now opening the Wiimote plugin doesn't crash either (it was just a typo in GetWiimote()). John Peterson 2009-01-24 12:09:30 +0000
  • fb3e523401 some more warning cleanup. omegadox 2009-01-24 01:50:23 +0000
  • 8f98f0b778 Some warning and code cleanup. omegadox 2009-01-24 00:45:46 +0000
  • 836557ff44 Last fix. Now are much cleaner. morzillo 2009-01-24 00:36:10 +0000
  • 316d5f2e35 fix morzillo 2009-01-24 00:09:01 +0000
  • df12e1c524 morzillo 2009-01-24 00:07:59 +0000
  • 0b622023a2 morzillo 2009-01-24 00:06:51 +0000
  • 55409fdbd9 morzillo 2009-01-24 00:04:59 +0000
  • 5e1a90d0ea Some GameConfig .ini's updated and new reports games state to the revision svn1997. Added a lot more WII games. HUGE List! morzillo 2009-01-23 23:37:04 +0000
  • 70bc8167f8 Warp back to 1983!!! (rev 1983, that is, not the year :P) hrydgard 2009-01-23 21:28:55 +0000
  • 7ecf884f9a nJoy: Fix to last commit John Peterson 2009-01-23 16:50:07 +0000
  • f15c53eba7 nJoy: Compile fix (missing #endif) John Peterson 2009-01-23 16:48:04 +0000
  • 361aed6811 nJoy: Added #ifdef INPUTCOMMON John Peterson 2009-01-23 13:31:00 +0000
  • 46da45a529 PluginManager: Added #ifdef INPUTCOMMON, I have no tried it yet, I'll try to figure out how it's supposed to work John Peterson 2009-01-23 11:53:58 +0000
  • cc754e04d5 PluginManager: Comments John Peterson 2009-01-23 10:25:10 +0000
  • 63ad74f9e8 nJoy and PluginManager: John Peterson 2009-01-23 10:00:59 +0000
  • d450e054a4 wrong project file >_> daco65 2009-01-23 01:48:13 +0000
  • 60de218281 changed the project files. building in windows is still broken (trowing sdl.h not found in inputmanager.h when building core?!) daco65 2009-01-23 01:42:33 +0000
  • 0a3c3f7a6b moved the inputmanager to inputcommon to avoid sdl dep in core nakeee 2009-01-23 01:29:52 +0000
  • 1b141c8775 copy common sdl code to the input manager, next removing it from njoy* nakeee 2009-01-23 01:12:32 +0000
  • 8a87001778 forgot include nakeee 2009-01-23 00:15:57 +0000
  • cb9baf6d07 compile fix nakeee 2009-01-22 23:33:11 +0000
  • 87bfe821eb Added input manager handles the sdl init/quit for now nakeee 2009-01-22 22:32:57 +0000
  • 57c5f00337 Sleep for 1ms instead of zero time; the busy-sleep loop pollutes profiles. magumagu9 2009-01-22 20:05:59 +0000
  • e4c96ece51 nJoy: Non-windows build fix John Peterson 2009-01-22 19:53:16 +0000
  • d7fe42d069 Wii IOS FileIO: Fixed bug "NewSeekPosition = 0" to "NewSeekPosition = SeekPosition", now Zelda TP savegames should work as well as other games John Peterson 2009-01-22 12:35:12 +0000
  • e332e18ce6 nJoy and SerialInterface: Fixed the crashes with MAXPADS more than 1, the downside is that it doesn't work well one the second boot John Peterson 2009-01-22 11:18:46 +0000
  • 189285f071 continue working on display gamecube game name and description. now we can select Config -> General -> Game List Language to choose the language of PAL games for displaying hyperiris 2009-01-22 07:42:17 +0000
  • bb06dfb823 nJoy and SerialInterface: Fixed the nJoy crashes John Peterson 2009-01-22 00:31:12 +0000
  • 7f9dc55fbc nJoy: Improvements to the configuration, the SaveById option should now be simpler and better John Peterson 2009-01-21 18:09:31 +0000
  • 1b12bc38ac Use wx style ListBox fast fill: Freeze and Thaw hyperiris 2009-01-21 18:08:12 +0000
  • cd76970d8f SerialInterface: Fixed the Init for different MAXPADS values, I think John Peterson 2009-01-21 17:54:03 +0000
  • cf8b3b2264 some small fix hyperiris 2009-01-21 17:10:08 +0000
  • b71d92126d Debugger: add a tiny function, dump main memory to a file, mainram.dump in .\User\Cache\, this is for ram data analysis, open the dump in hex/tile editor we can do something... hyperiris 2009-01-21 17:02:01 +0000
  • 8f4d58e082 UI: makes dolphin displays japanese region games' names and their descriptions. only work on windows and asian language support installed. (without fonts and codepages, we can not display text, I'm sure). BTW, I only test on GC games, I've no Wii games now, and .\User\Cache directory must be cleared to work (delete all cached files) hyperiris 2009-01-21 16:31:44 +0000
  • 56ee6e5497 more f-zero work - no success :( Still fp errors. maybe we should pull in a full accuracy ppc fp emulator. hrydgard 2009-01-21 12:41:01 +0000
  • 620bf888e7 misc debugger improvements - hle:d code can be read in disasm window, memview can show floating point values, a crash fix, the locked cache now shows up in memview, some disasm bugfixes (frsp) hrydgard 2009-01-21 11:44:36 +0000
  • 852c35f705 update to sfml 1.4. also testsuite doesn't need debug and release configs, that was an accident Shawn Hoffman 2009-01-21 05:46:07 +0000
  • 0ccdb44016 Oops... that was not supposed to be checked revert LPFaint99 2009-01-21 03:51:07 +0000