Commit graph

  • c066f4db02 Super Monkey Ball Wii math fix hrydgard 2009-06-13 20:59:03 +0000
  • 9a33419931 Set a new option that will soon required by SMB1/2/3 and F-Zero hrydgard 2009-06-13 14:00:14 +0000
  • bb851c2089 Patch: Punch Out (PAL) John Peterson 2009-06-09 08:02:24 +0000
  • aa2ee05671 Added Punch-Out (NTSC) status (In Game) nosound.97 2009-06-09 07:29:55 +0000
  • bb580f6611 Patch: Punch Out (NTSC) John Peterson 2009-06-09 04:52:36 +0000
  • c9e030f271 noted WaveRace Pal as not working (those patches fail before race) and just some wads daco65 2009-06-07 20:38:16 +0000
  • 1af0e24c26 added a few ini's for a few wads (megaman, dr mario , world of goo) daco65 2009-06-07 09:42:32 +0000
  • 4dfa39aa07 Wave Race: Crash through glass patch John Peterson 2009-06-06 15:46:52 +0000
  • ffc251e29d Patches: Wave Race change character hanging John Peterson 2009-06-06 15:03:21 +0000
  • 8eaa0d0d8b Cheats: Wave Race PAL and NTSC John Peterson 2009-06-06 14:51:17 +0000
  • 87ef4000b1 changed id. still has alot of trouble daco65 2009-06-06 14:33:14 +0000
  • afe21e9972 Cheats: 1080 (PAL) cheats John Peterson 2009-06-06 14:25:16 +0000
  • f09d9fa484 Patches: Wave Race patches John Peterson 2009-06-06 14:23:41 +0000
  • a4f1cb085c Reverted Some of Daco's accidental changes GCNWIIUploader 2009-06-04 21:51:48 +0000
  • fad0281cb3 not sure what all these changes are and where they came from (some games i dont even have) but im guessing its good :P daco65 2009-06-02 11:09:05 +0000
  • 7fe3c68dd5 Castlevania Judgement Wii. PAL morzillo 2009-05-07 18:40:59 +0000
  • d83cb2d6fa And 15 new more.GC and Wii morzillo 2009-05-05 19:22:05 +0000
  • b6a20931c4 New games I tested recently!!! morzillo 2009-05-05 19:19:53 +0000
  • 9c32344f9e Don't know why that was there GCNWIIUploader 2009-05-02 21:20:39 +0000
  • 1c0fa2716b GCNWIIUploader 2009-05-02 21:15:20 +0000
  • 2d020d79b9 reverted megamans collection (dont even know how those got changed) and fixed MP3 pal daco65 2009-04-26 23:39:50 +0000
  • ff7c2924e2 2 more games tested and added: Rogue Trooper and Skate City Heroes nosound.97 2009-04-26 13:11:22 +0000
  • fa7492fef3 daco65 2009-04-26 12:12:01 +0000
  • e8c8957bc7 GCNWIIUploader 2009-04-25 15:13:12 +0000
  • 3e0daafba9 Deactivated ALL codes for ALL games from start by removing the + infront of the games. I looked through every ini and these were all I found. GCNWIIUploader 2009-04-25 15:11:04 +0000
  • 14e052eee1 issue 30 fixed GCNWIIUploader 2009-04-25 14:53:48 +0000
  • 1470a81c9b Sonic adventure DX's controls are fixed :) GCNWIIUploader 2009-04-19 21:33:01 +0000
  • 98b9b7c457 Two more games: Ford Racing Off Road and Manhunt 2 nosound.97 2009-04-19 15:08:25 +0000
  • ab6003d74e Two more games tested and added: Trivial Pursuit and Vertigo. nosound.97 2009-04-14 18:38:28 +0000
  • 5a57ab1048 Updated status of RSBP01 ini of Brawl. Only RSBE01 was updated earlier. nosound.97 2009-04-12 16:52:06 +0000
  • be5c88c9d6 One more .ini file nosound.97 2009-04-12 15:50:27 +0000
  • 56f986100c Zizo47's cheats for Naruto 4. Also Made it have the right name and fixed up it's structure. GCNWIIUploader 2009-04-12 15:39:09 +0000
  • 25c2df1561 Put nosounds game ini's in. GCNWIIUploader 2009-04-11 00:13:00 +0000
  • 8106248ce5 Some more ini's GCNWIIUploader 2009-04-07 21:56:38 +0000
  • be4e4e5b16 Forgot something GCNWIIUploader 2009-03-31 01:03:36 +0000
  • 62b95477e7 Changed Pal Super Smash Bros. status and added Skate It's ini. GCNWIIUploader 2009-03-31 00:52:50 +0000
  • 7eac0fc636 10 New games added to the compat List Some with your respect youtube video and issues comments :) Enjoy! morzillo 2009-03-22 19:21:39 +0000
  • e9f9320116 9 games added to the compat List and 1 Updated morzillo 2009-03-22 19:19:31 +0000
  • 9b186558e4 The new Games added to the compat List. all for Gamecube. Enjoy! morzillo 2009-03-15 15:45:30 +0000
  • b49a88d9b2 Just testing to see if I can get files on here right. Added a few ini's to make sure they'll go into the database. GCNWIIUploader 2009-03-12 00:26:56 +0000
  • 2f63a7025c Add cheats for Timesplitters 2 LPFaint99 2009-03-09 04:45:46 +0000
  • 786586720c created an extra branch and moved the non-ini files (except readme) to it. omegadox 2009-03-09 04:25:24 +0000
  • fd6b44184d . daco65 2009-03-08 17:52:53 +0000
  • 45677687f1 Sorry, i was added bad file before. 10 New gamecube ini's added morzillo 2009-03-07 18:27:27 +0000
  • 29751c9ec3 10 New games added in patch mode for recent changes to the SVN included GameConfig morzillo 2009-03-07 18:14:22 +0000
  • 575b493e2d just some testing for the dolphin main svn daco65 2009-03-06 02:53:34 +0000
  • 46c6b9fd52 GameConfig should now update from the dolphin-cheat-database SVN now, don't need to copy the INIs to this SVN anymore. :) omegadox 2009-03-04 09:46:24 +0000
  • f900af01a8 a mistake i didn't notice till 5min ago daco65 2009-03-04 02:05:43 +0000
  • d410b768c3 Added check for fink/macports paths in osx nakeee 2009-03-03 22:34:32 +0000
  • 935cf770b0 Small fix for last commit nakeee 2009-03-03 20:28:51 +0000
  • 65b10ebe9f Added portaudio version nakeee 2009-03-03 20:14:39 +0000
  • 7274cb4dce nakee reminded me i would merge the ini database with the main svn once in a while so here you go :P daco65 2009-03-03 14:48:44 +0000
  • f14ef6ef2b added a few ini's and changed alot of ini states & issues daco65 2009-03-03 14:32:39 +0000
  • 87cf3e64bd Fixed few \ on code that suppose to work on linux as well. That most fixed something, probably some crash and some iso properties issue:) nakeee 2009-03-03 10:21:13 +0000
  • 281e6bc883 update glew to 1.5.1 if this commit breaks something, please revert. hyperiris 2009-03-03 02:34:21 +0000
  • e9430a0252 fixed crash on linux, added DISCIO logging type, some extra logging messages and some logging cleanup nakeee 2009-03-03 00:21:08 +0000
  • 9ef42aefac Revert to slightly tweaked version of "old" safe texture hash. Hopefully fixes issue 636. Does somewhat break pokemon colosseum w/ safe texture hash, but that games works fine with the unsafe texture hash. hrydgard 2009-03-02 23:01:18 +0000
  • 18cf664b9d Change Misc into Tools nakeee 2009-03-02 21:58:56 +0000
  • a5dc4c4a87 Compile fix nakeee 2009-03-02 21:39:06 +0000
  • f30410a9a1 fix for issue 679 Shawn Hoffman 2009-03-02 21:34:18 +0000
  • 44ada0c514 i think i forgot something daco65 2009-03-02 21:21:42 +0000
  • 4cb7f2f490 lets retry that change from omega but this time keep the projection hacks >_> daco65 2009-03-02 21:17:16 +0000
  • 10e027b48b just some debug helper fires.gc 2009-03-02 21:10:46 +0000
  • cee711bd5e Missed one zero nakeee 2009-03-02 20:30:04 +0000
  • 56becf28db Revert 2521. omegadox 2009-03-02 19:38:38 +0000
  • 0255f775da fix osx plugin dir tmator 2009-03-02 19:28:30 +0000
  • 3f46618e2d Forgot the non logging case nakeee 2009-03-02 13:11:27 +0000
  • 17814912e5 Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677. omegadox 2009-03-02 13:04:50 +0000
  • d419d3fc29 More log cleanup. Commented the old macros in Log.h, uncomment it if there are any problems. nakeee 2009-03-02 11:43:38 +0000
  • 63590b8879 Finished downgrade to Cg 2.0.0016 XTra.KrazzY 2009-03-02 09:43:37 +0000
  • 76cbdf8694 Finished the reverting of Cg. XTra.KrazzY 2009-03-02 08:40:49 +0000
  • e1850ae0f7 Reverted entire Cg to 2.0.0016 due to reported black screen issues. XTra.KrazzY 2009-03-02 08:36:38 +0000
  • 2726a2acb9 just some more comments for SI :) Shawn Hoffman 2009-03-02 05:55:39 +0000
  • 5586c964bb ... Shawn Hoffman 2009-03-02 04:18:02 +0000
  • e65ba57814 enable hotswapping of SI devices. not quite sure if si_dummy is detected as no device or unknown device, but games seem to like it. Shawn Hoffman 2009-03-02 04:02:09 +0000
  • 8ec6c0eea4 update EXI_DeviceIPL to use Sram.h remove a few panicalerts LPFaint99 2009-03-02 03:48:49 +0000
  • 78a62cc72a fixed cpp syntax in HAVE_PORTAUDIO check bushing 2009-03-02 02:43:04 +0000
  • 4e9746877e an attempt to clean up the logging a bit 1) The new ERROR, WARN, INFO, DEBUG _LOG macros were used ERROR, // Bad errors - that still don't deserve a PanicAlert. WARNING, // Something is suspicious. INFO, // General information. DEBUG, // Strictly for detailed debugging - might make things slow. 2) Made all LOG macro use into some of the logging level supporting macros LOG is commented out on linux can someone try it on windows? (it's in Log.h) 3) Added ERROR_lOG next to each panic alert nakeee 2009-03-02 01:49:16 +0000
  • 3ba6731816 Small linux/osx fix nakeee 2009-03-02 01:28:12 +0000
  • 834ec30d4e osx compile fix nakeee 2009-03-01 23:06:29 +0000
  • 9b00d84c5d Revent accidental hci.h change add better portaudio detection nakeee 2009-03-01 12:56:07 +0000
  • 2f378cb154 compile fix linux nakeee 2009-03-01 12:39:21 +0000
  • 7607d6dc6a revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes. hrydgard 2009-03-01 12:07:34 +0000
  • fca8d04a11 Now most shaders are being compiled successfully. But nothing is seen on the screen :( XTra.KrazzY 2009-03-01 10:53:28 +0000
  • f597a66b8d Get 2501 closer to "working". hrydgard 2009-03-01 10:53:23 +0000
  • 37d5360399 One step closer towards CgD3D to work. Now something is being compiled twice... XTra.KrazzY 2009-03-01 10:38:04 +0000
  • 917fca3e70 oops missed a file LPFaint99 2009-03-01 07:22:02 +0000
  • 4868d570bc adds some info about the memcard header, taken from libogc wip real format function for GCMemcard class somewhat useful memcard debug window sram header taken from libogc LPFaint99 2009-03-01 07:15:10 +0000
  • f242fbdc42 DX9 32bit build fix... hyperiris 2009-03-01 04:52:37 +0000
  • 5a872dfcd9 UI: fix ISO property dialog for display Jap name / description. a function duplicate from GameListCtrl, who can merge them and put them in a suitable place? hyperiris 2009-03-01 04:16:15 +0000
  • 0710bbb3a7 Comments for future reference (ector, please read this) XTra.KrazzY 2009-03-01 01:50:26 +0000
  • d8ee333bd7 Some LLE comments XTra.KrazzY 2009-03-01 01:11:57 +0000
  • 3234bca193 Direct3D + Cg progress, the plugin is still not working due to some missing features. XTra.KrazzY 2009-03-01 01:09:32 +0000
  • e004800e68 An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens. donkopunchstania 2009-03-01 00:57:39 +0000
  • 5b033732b8 Small fix nakeee 2009-03-01 00:12:05 +0000
  • 660bdaac19 enable experimental mic support on linux if port audio is found nakeee 2009-03-01 00:07:17 +0000
  • 324abc9a7f fix compile on osx and linux added GetPluginDirectory (please check on windows) nakeee 2009-02-28 23:21:51 +0000
  • 7d4e374c21 forgot a file (I hate it when it happens) XTra.KrazzY 2009-02-28 23:17:54 +0000
  • d5df9f638b Fixed D3D booting. Now for the VS/PS compilation errors XTra.KrazzY 2009-02-28 23:15:10 +0000
  • 1577dc6893 more build fixin' Shawn Hoffman 2009-02-28 23:02:46 +0000