Commit Graph

  • 7c75b01dbf make sure _SECURE_SCL=0 is set properly in a couple of new project files hrydgard 2009-05-12 19:12:14 +00:00
  • 64f6f0299d Forgot a file of previous commit Sonicadvance1 2009-05-12 17:05:02 +00:00
  • 7287ff9aa0 Commit my Windows work on the TAP side of BBA. Probably breaks Windows build until someone adds a file the the Windows project. Dunno how far it gets, someone will need to test. You need to install OpenVPN and it's TAP-Win32 driver. Need to figure out more how to do this on the Linux side now Sonicadvance1 2009-05-12 17:03:49 +00:00
  • ecfe86efe3 Quick commit while I look at the Windows side Sonicadvance1 2009-05-12 14:32:52 +00:00
  • f16d0d1998 Got the games to try and send out a packet. Probably something to do with DHCP. If I want to go any farther, I need to create the virtual network interface now Sonicadvance1 2009-05-11 22:37:53 +00:00
  • 5f55d4e7f0 game.ini fix for projection hack's. This patch is by val532 death2droid 2009-05-11 21:20:27 +00:00
  • 42fb5a4d67 project file updates. (grr, why has something replaced the tabs in one of the vcprojs with spaces? VS will just write the tabs back...) hrydgard 2009-05-11 20:28:11 +00:00
  • ad0db37fab More work. Going to seperate the TAP interface from the actual BBA emulation just like in Whinecube. The Unix and Win32 code will most likely be different, so I've seperated the files in to two to make it easier. Someone will need to add TAP_Win32.cpp to the Windows build or you won't be able to compile in Windows anymore. Both Mario Kart: DD and PSO run with BBA enabled, but it does nothing yet due to no actual networking going anywhere. Sonicadvance1 2009-05-11 20:19:12 +00:00
  • e7af5a31bd Disable PC-native DXT texturing. Too many problems for now. hrydgard 2009-05-11 19:04:46 +00:00
  • 683a042ebc Make it so I can easily switch from crappy INFO_LOG to my crappy printf debugging. Added a few noticed notes in the code. Added tabs to the information so it cna be easier for me to debug Sonicadvance1 2009-05-11 18:22:18 +00:00
  • 90e345e40b Some proper cleanup in ActionReplay and corrected some changes that didn't make sense. omegadox 2009-05-11 18:15:29 +00:00
  • b8fe20e84e A fix to the RE0 Audio fix (Hopefully this fixes it once and for all. death2droid 2009-05-11 13:10:19 +00:00
  • 9a25c5f70b Linux 64 compile fix (fix issue 948) nakeee 2009-05-11 12:38:20 +00:00
  • 06366417a8 Some code clean up for new OpenGL hacks(No fix for game.ini yet (If anyone can please do it as it seems to take me forever to get it working properly)) death2droid 2009-05-11 08:02:30 +00:00
  • 98b0bbedf3 Some name edits for the new OpenGL hacks. Made them more understandable. death2droid 2009-05-11 06:48:14 +00:00
  • 7011b9c1e4 Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks) death2droid 2009-05-11 06:40:03 +00:00
  • 8d19e264b9 Cleaned up the RE0 fix a bit. death2droid 2009-05-10 21:37:20 +00:00
  • 55b5637808 One little fix to a bug with r3193 . Something i spent ages wondering why wasn't working properly XD death2droid 2009-05-10 12:54:05 +00:00
  • 941ca9d46c Add the ability to set UseRE0 hack in game.ini. Tho at the moment there is a bug with changing it in the GUI when ever you change it it automatically resets to nothing. death2droid 2009-05-10 12:33:47 +00:00
  • 9108a850b7 Forgot a file nakeee 2009-05-10 11:09:42 +00:00
  • c0466334e4 Added an option to the HLE plugin that fixes sound in RE0 and maybe some other games. Please tell me if I've done this wrong or need explaining why i did something :P. death2droid 2009-05-10 10:55:33 +00:00
  • be45b223bb A fix by baby.lueshi that fixes the problems with rev 3187 death2droid 2009-05-09 07:55:30 +00:00
  • 8e535bf2c0 Revert r3187 causes games to return lots of errors. death2droid 2009-05-09 06:25:03 +00:00
  • b4ccf03967 Some changes to the hashing by baby.lueshi You may have to redump textures. death2droid 2009-05-09 02:04:04 +00:00
  • b277102796 Use correct width and height for compressed textures Nolan Check 2009-05-08 23:33:23 +00:00
  • b7ba3577be sfml apparently distributes vcproj files with incorrect relative paths... Shawn Hoffman 2009-05-08 19:08:55 +00:00
  • 267b998ac6 fix various sfml network output directories Shawn Hoffman 2009-05-08 17:15:13 +00:00
  • 56398758b0 Add sfml network library. Hopefully this will make net-related coding a breeze :) Note that as it is not used by anything yet, it has not yet been added as a dependency for any projects Shawn Hoffman 2009-05-08 17:04:11 +00:00
  • 79aa90b876 really fix SOIL-related troubles, i think :p Shawn Hoffman 2009-05-08 16:41:08 +00:00
  • 36f5f6e3e7 remove dead code from MusicMod Shawn Hoffman 2009-05-08 16:00:16 +00:00
  • 1d593069b5 x64 SOIL fix thanks to baby.lueshi death2droid 2009-05-08 13:16:30 +00:00
  • 49b527cc6e Fix problem caused by my attempted revert. Sorry everyone.... death2droid 2009-05-08 12:03:54 +00:00
  • 6c09fe5217 Revert some changes again :P death2droid 2009-05-08 11:35:47 +00:00
  • 08179aa16c Fix windows build problem with SOIL death2droid 2009-05-08 11:20:27 +00:00
  • 2760dbd034 Removed MusicMod, it's hacky, it's not maintained and it seems it didn't compile for a while now. Also with the advance of LLE sound we won't really need it. If someone disagree feel free to make it compile and recommit :-) nakeee 2009-05-08 09:53:57 +00:00
  • 1e07b26356 Move soil to external, this breaks windows build until deathroi will commit the windows part nakeee 2009-05-08 09:31:57 +00:00
  • 84cd78d9c7 Some changes to MusicMod replacing the old debugging stuff. death2droid 2009-05-08 07:10:26 +00:00
  • 439523163e fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp tmator 2009-05-07 21:19:55 +00:00
  • b0ea0f349b disable sysconf progressive scan by default, fix discrepancies between some corestartup parameters and sysconf settings Shawn Hoffman 2009-05-07 21:16:52 +00:00
  • 9414d02011 add missing file HiresTextures.h Shawn Hoffman 2009-05-07 18:46:07 +00:00
  • ab1bda745f small printresult change (from ector) nakeee 2009-05-07 09:50:48 +00:00
  • 14f9d84e60 Forgot to upload some files crucial to SOIL death2droid 2009-05-07 09:32:26 +00:00
  • 58058311f4 Fix some problems :) death2droid 2009-05-07 08:56:20 +00:00
  • 4f195d4d30 Revert changes to vcproj death2droid 2009-05-07 07:59:26 +00:00
  • d0304dc997 Add hires texture support to OpenGL Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds death2droid 2009-05-07 07:43:56 +00:00
  • e4e1367045 Cleans up the defines in EXI_DeviceEthernet.h by putting them into a enum(Makes it look a lot better as you don't see about 20 #defines). death2droid 2009-05-07 06:41:43 +00:00
  • 2849cef161 More clean up's. death2droid 2009-05-06 21:32:42 +00:00
  • 7cbb1fb8ec Moved the enum from the main file to the header. death2droid 2009-05-06 21:31:33 +00:00
  • 306b717635 Some source code clean up(Making stuff more understandable) death2droid 2009-05-06 21:30:17 +00:00
  • 0c799b3c64 Fixed support for adding encrypted cheatcodes through GUI sl1nk3.s 2009-05-06 18:53:27 +00:00
  • 778f8efb65 Fix the message, for good. See the comments to r3146 for more info on the choice of this particular term. Marcus Wanners 2009-05-06 18:07:28 +00:00
  • 3ba23768e8 Add PC-native DXT1 support to VideoCommon and VideoOGL. Thanks to XTra.KrazzY and death2droid. Nolan Check 2009-05-06 02:10:07 +00:00
  • 05efaeeef1 Move the printresult tool so that it doesn't mess with the DSPSpy build. hrydgard 2009-05-05 20:56:40 +00:00
  • 2a28a1e857 DSP small program to print result dump files. (Looking for suggestions on how to make it look nicer) nakeee 2009-05-05 20:32:59 +00:00
  • f2e92a6500 wiiuse can read data on osx now tmator 2009-05-05 20:25:55 +00:00
  • c70dd2ab0a fix plugin dir for nongui version for osx tmator 2009-05-04 19:48:00 +00:00
  • 3b173a2dad give serial port 1 it's own log Shawn Hoffman 2009-05-04 19:28:53 +00:00
  • c6a16ac3b6 Bit of BBA work, PSO asks for a mac address then fails at a unknown IMM write Sonicadvance1 2009-05-04 07:39:44 +00:00
  • b3a924cc5c Make a message more user-friendly. Marcus Wanners 2009-05-03 23:21:39 +00:00
  • 1d62782d89 upgrade to nvidia Cg 2.2 Shawn Hoffman 2009-05-03 18:46:18 +00:00
  • 86915160b7 Fixed idle skipping in JIT mode LinesPrower 2009-05-03 14:54:05 +00:00
  • a0cfbe9fa5 DSPSpy: Add feature to dump results to file. hrydgard 2009-05-03 12:27:04 +00:00
  • 59ed31f291 (just some obsessive code cleanup) hrydgard 2009-05-03 11:57:53 +00:00
  • 0772db6af6 DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons). hrydgard 2009-05-03 11:15:17 +00:00
  • 90ae2a8e55 fixed neg and added arith test nakeee 2009-05-02 22:47:13 +00:00
  • 2ca4567601 DSP: Improve multiplier code. Add support for unsigned operation - but temporarily disabled, since it somehow makes things sound even worse :P hrydgard 2009-05-02 22:17:24 +00:00
  • ae86ec4df6 DSP: heavily extend mul test. Seems that only MULX* family instructions support unsigned operation. hrydgard 2009-05-02 21:43:38 +00:00
  • e7c7142c9d added test to make sure SR doesn't change from 2's to 1's nakeee 2009-05-02 20:19:37 +00:00
  • 4ae8ad7cf2 compile fix nakeee 2009-05-02 19:42:19 +00:00
  • 168362288c Added Open Wii save folder menu item to GameListCtrl, fixed a few remaining path and casting problems sl1nk3.s 2009-05-02 18:06:42 +00:00
  • e89af68f4d DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups. hrydgard 2009-05-02 16:15:52 +00:00
  • 732562325d DSP: Document in a comment what CLR15/SET15 appears to do. (unsigned multiplication) minor fix in op table. hrydgard 2009-05-02 14:57:26 +00:00
  • b5ea4ef9a8 DSP: update base test to match new register naming. add mul test. hrydgard 2009-05-02 13:19:20 +00:00
  • f900635c77 fix jap games which loaded the ansi bootrom font, resulting in garbage text Shawn Hoffman 2009-05-02 06:43:39 +00:00
  • 474f1343f7 DSPLLE: Wrapping behaviour for single increments/decrements of address registers implemented. It made little/no difference as far as I can tell :P hrydgard 2009-05-01 22:17:22 +00:00
  • 2352cf0fed DSPLLE: Enable the SET40 sign extension stuff. Try to separate the "core" from the "interpreter" logically, a little bit. It's still a bit of a fuzzy border. hrydgard 2009-05-01 20:06:24 +00:00
  • dfb5fef792 oops hrydgard 2009-05-01 19:09:17 +00:00
  • 0d57b7f01a DSP: I hereby name R08-R11 WR0-WR3, standing for Wrap control Registers 0-3. Kill "CR". Document decrements a little bit. hrydgard 2009-05-01 19:07:29 +00:00
  • 9b642fa1f8 DSPSpy. test decrements too. Damn they are weird. hrydgard 2009-05-01 16:29:44 +00:00
  • c809110630 Fixed building of DSPSpy XTra.KrazzY 2009-05-01 16:23:41 +00:00
  • cd50850bca DSPSpy: Add a test for looped addressing when using address increments. Delete unused old code. hrydgard 2009-05-01 16:18:46 +00:00
  • 6048f8a679 Fixed DSPSpy compile XTra.KrazzY 2009-05-01 15:41:19 +00:00
  • f4f93f624a Made DSPSpy build in VC++ (when having devKitPro) XTra.KrazzY 2009-05-01 15:29:27 +00:00
  • b0bb4e6335 DSPSpy: Hide loop stack registers - they aren't relevant for most investigations. Highlight differences on both sides. Show the accelerator subregs in order. Make it possible to include some code from Dolphin into DSPSpy, good for grabbing useful #defines. (had to change the GEKKO log to POWERPC). hrydgard 2009-05-01 15:17:03 +00:00
  • 397af9ade4 Tiny fixes XTra.KrazzY 2009-05-01 14:52:54 +00:00
  • 11206892b7 DSPSpy cleanups. hrydgard 2009-05-01 13:53:05 +00:00
  • 6cc8c0744b DSP: Fixed case and some printing in asm nakeee 2009-05-01 12:15:48 +00:00
  • e39f0f9ce8 DSP: reverting some condition code until we handle 0x1 and 0x2 correctly nakeee 2009-05-01 09:26:47 +00:00
  • c49f519d12 removed debug check fires.gc 2009-05-01 08:57:13 +00:00
  • 07b774c7de debugfast build fixing. make the hle bios loading-or-not logic make sense. hrydgard 2009-05-01 08:23:25 +00:00
  • edc143e25d Compile fix nakeee 2009-04-30 17:28:43 +00:00
  • c8fbc3941d Fix the disassembler (fmr instruction) LinesPrower 2009-04-30 17:12:07 +00:00
  • ee4de8a9b6 Try to fix problems caused by incorrect denormalized floats handling. Fixes issue 398 (Sonic Unleashed hanging) LinesPrower 2009-04-30 17:07:25 +00:00
  • 3917941ae1 wiimote for osx WIP tmator 2009-04-30 14:23:45 +00:00
  • 63f84a491a fix nowx build for osx tmator 2009-04-30 08:24:48 +00:00
  • 93a205bd1a fix nowx build tmator 2009-04-30 08:14:46 +00:00
  • 44516dc226 wxgl build fix for osx (not working) tmator 2009-04-30 07:19:23 +00:00
  • 28e3abbe6f fix jit'd negx, thanks to q.w.e.r.t.y.1.2.3.4.5.6.7.8.9! (issue 911) Shawn Hoffman 2009-04-30 01:58:03 +00:00
  • 8bd9395dc9 build fix for non win32 tmator 2009-04-29 19:25:17 +00:00
  • 9984be6580 Clean ipl device code a bit Shawn Hoffman 2009-04-29 15:17:36 +00:00