Commit Graph

  • c3e977796f Get rid of "Booting..." wxBusyInfo Shawn Hoffman 2009-06-04 01:53:15 +00:00
  • 6525ca5c58 Fix resizing problems when rendering to main (here's your fix JP :p) + another wiimote recording crash sl1nk3.s 2009-06-04 00:32:59 +00:00
  • ba3ceeafb7 Fake IOSv9 r2.4 if no version is found (elf loading) Shawn Hoffman 2009-06-04 00:02:49 +00:00
  • 43c18bb552 OpenGL: save projection hack setting wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6 Shawn Hoffman 2009-06-03 23:38:31 +00:00
  • 1e2bedbf7e Wiimote: Added RE4 IR pointer calibration John Peterson 2009-06-03 20:52:12 +00:00
  • 69055f8d42 Tiny crash fix for the wiimote plugin as well as a safer check for the volume in DSP HLE sl1nk3.s 2009-06-03 20:09:48 +00:00
  • 16a9e33b85 fix a NetPlay crash in OnJoin Shawn Hoffman 2009-06-03 19:49:07 +00:00
  • 074fe9c9ea Implemented jit'ing of floating point compare operations in the IL LinesPrower 2009-06-03 13:14:03 +00:00
  • b46e8ab1b8 Just little things (Nothing special) Just added a couple of defines and added some ignores of build folders ect. death2droid 2009-06-03 06:07:15 +00:00
  • 3c953e485c Some fixes to JIT IL's quantized stores LinesPrower 2009-06-03 04:43:34 +00:00
  • c391e9659a fix a dumb mistake with VideoInterface::Read8 Shawn Hoffman 2009-06-01 20:23:06 +00:00
  • 6dd8e13338 typo nakeee 2009-06-01 17:31:38 +00:00
  • afd65b3de1 VI PreInit: use descriptive names/numbers instead of just writing values to regs. Shawn Hoffman 2009-06-01 15:13:15 +00:00
  • 898bec5894 add Read8 to VI (Action Replay uses it). tune up some vi regs. Shawn Hoffman 2009-06-01 14:15:21 +00:00
  • 840715cb69 Remove wiiuse.suo death2droid 2009-06-01 11:41:45 +00:00
  • fa7daf298b Added someone's addition to Wiiuse that allows some Wii balance board features. http://www.wiiuse.net/forums/viewtopic.php?f=3&t=181&sid=a9460693620dd73fed22b10259a610b4 death2droid 2009-06-01 08:39:05 +00:00
  • 2cca6f4a9d We no longer build Dolphins exe as DolphinWX which caused the installer compilation scripts to not compile properly :P death2droid 2009-06-01 03:54:29 +00:00
  • 7b43951b7e bunch of comments/unions in VI. No more UnknownVIRegs[0x1000]! :p some other misc stuff Shawn Hoffman 2009-06-01 02:58:35 +00:00
  • 39b16ffafa DSP: Small perl script for creating tests nakeee 2009-05-31 20:12:39 +00:00
  • 4c19fa7e5f Implemented correct idle skipping in JIT IL LinesPrower 2009-05-31 09:22:29 +00:00
  • 71e895ddf7 Small clean up to InfoWindow and fix for Summarize_Drives() death2droid 2009-05-31 00:55:20 +00:00
  • 81354ea368 Some clean ups to make it easier to work with the InfoWindow death2droid 2009-05-30 05:52:12 +00:00
  • 2159d5065d Some changes to InfoWindow. death2droid 2009-05-30 05:21:51 +00:00
  • ffa759f28a Removal of a unneeded header Sonicadvance1 2009-05-29 14:48:06 +00:00
  • 8ff30a74a4 bba: automatically get TAP guid on windows Shawn Hoffman 2009-05-29 06:42:18 +00:00
  • b059284b55 Quick commit while I move over to windows Sonicadvance1 2009-05-29 03:58:06 +00:00
  • 8feeb22d09 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3293 8ced0084-cf51-0410-be5f-012b33b47a6e Shawn Hoffman 2009-05-29 02:58:02 +00:00
  • c412a0eac5 add placeholder to fix windows build and rename Tap->TAP Shawn Hoffman 2009-05-29 02:57:09 +00:00
  • 9d97335721 Linux/OSX compile fix, tiny bit of work of BBA Sonicadvance1 2009-05-29 01:54:24 +00:00
  • 0259cc388e Some updates to netplay, now using UDP to transmit pad data, it shouldn't be slow as molasses anymore, but may be unrealiable. Netplay now saves settings to ini, also fixed possible desync. +cookie update : Updated Dolphin's icon to be Win7 ready by making it 32x32, so it now shows fine when alt-tabbing :p sl1nk3.s 2009-05-27 21:24:29 +00:00
  • 9fd0802b4f A small clean up. Just doing it while i remember :) death2droid 2009-05-27 12:28:33 +00:00
  • f752853009 Adds a new column to the game control list that shows what platform the game is. death2droid 2009-05-27 06:41:01 +00:00
  • d195dbbe8d OS X compile fix, My BBA broke it Sonicadvance1 2009-05-26 21:07:29 +00:00
  • 005948e18e Commit for Windows in BBA. A bunch of asserts fail, but I don't have time to tweak at the moment. Will fix them in a bit. Progress is progress though Sonicadvance1 2009-05-25 14:31:01 +00:00
  • cf732972d9 Windows side compile fix Sonicadvance1 2009-05-25 13:16:40 +00:00
  • cd03e98d3c More work on BBA. Socket Test gets stuck in a loop, but now it's also receiving packets in that loop, Linux only. The device to set up in Linux is a bit of a pain as well. Breaks Windows compiling, but I will commit another with Windows fix in a moment Sonicadvance1 2009-05-25 13:07:42 +00:00
  • e72b77931c Many Fixes. Commercial games refuse to write to the NWAYC register, so it never negotiates it's fake connection. The sockettest works fantastically though, and gets stuck in an infinite loop reading the BBA's interrupt registers, trying to see if it received a packet. Sonicadvance1 2009-05-24 14:03:18 +00:00
  • 674f963779 Quick commit so I can run to the Windows side. It's a slight bugfix and some comments. The first packet is still malformed, but now only in one place, which is great Sonicadvance1 2009-05-24 12:43:54 +00:00
  • f5ee9ce852 Fix Windows compiling and some other slight things Sonicadvance1 2009-05-24 11:30:07 +00:00
  • 57ae06fe66 Found out why I was getting unexpected IMM writes. I'm retarded, thank you very much Sonicadvance1 2009-05-24 11:05:30 +00:00
  • e97315d0ff Remove the flickering hack by Orbb(From the Dolphin-Emu forum) death2droid 2009-05-23 12:35:16 +00:00
  • c85510130b Clean up of the flicker fix. (People don't seem to realise im not the original author of the hack) death2droid 2009-05-23 10:04:19 +00:00
  • d9e661123c Source code clean-up and a comment death2droid 2009-05-23 09:22:49 +00:00
  • 727f8aad87 Update the flickering fix. Should work a lot better. death2droid 2009-05-23 07:55:38 +00:00
  • d6b86232e0 Add's a little hack to try and reduce flicking in some games. Can also break some games or cause them to have flickering so I made it so it can be turned on and off :P Original fix by orbb then modified by LuisR14 and me. death2droid 2009-05-23 02:47:11 +00:00
  • 8ee7cfa6c6 addendum to r3265: update mask used in rfi in jitIL as well Shawn Hoffman 2009-05-22 07:15:42 +00:00
  • 32691cfad7 DiscScrubber: fail gracefully on corrupt images Shawn Hoffman 2009-05-22 07:14:34 +00:00
  • 6a8da15f51 DiscScrubber: fix VC partitions (ssbb) Shawn Hoffman 2009-05-22 00:36:44 +00:00
  • bba8fd6481 small tweaks to discscrubber...32bit seems to make a fine scrub job, but fails to actually compress. Shawn Hoffman 2009-05-21 21:15:35 +00:00
  • 755d333f5a DiscScrubber: 32bit crashfix Shawn Hoffman 2009-05-21 19:52:04 +00:00
  • b4a3dd8d2b forgot SConscript Shawn Hoffman 2009-05-21 19:20:03 +00:00
  • d210fbac2c Wii images can now be scrubbed and compressed (my z:tp wii is now 1.08GB :D ) Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage. Any tips for making scrubbing faster would be welcomed :) Shawn Hoffman 2009-05-21 19:19:15 +00:00
  • ab6a38a18f Fix of the volume slider in LLE death2droid 2009-05-21 10:08:43 +00:00
  • cfb94849f9 More work on BBA, changed mask in JIT to the same mask in interpreter. If this is wrong, beat me up, but it fixes BBA for commercial games at least Sonicadvance1 2009-05-21 02:44:49 +00:00
  • e1f43fa5fb Add volume slider to LLE Plugin (Untested because i don't have the required files to use the LLE plugin) death2droid 2009-05-20 09:13:28 +00:00
  • bd87c06a57 Somebody goofed... Marcus Wanners 2009-05-19 21:57:41 +00:00
  • fa86f37fc3 Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p sl1nk3.s 2009-05-18 19:24:46 +00:00
  • 19face94b1 Fixed up some comments got the names back to front :P death2droid 2009-05-17 02:19:07 +00:00
  • 0882628fd3 Forgot some files from last commit death2droid 2009-05-17 02:08:00 +00:00
  • c7fd6b6ce6 Some clean up's Put some of the things from IPC HLE into filters to try and clean it up a bit. death2droid 2009-05-17 02:07:30 +00:00
  • 1def738932 A Linux patch for Japanese games names conversion by siliconjoe death2droid 2009-05-17 01:45:10 +00:00
  • cdc1432550 A fix to the Mario Kart Wii hack Changed value 0.00006f to 0.0006f death2droid 2009-05-17 01:41:21 +00:00
  • 22eff0846f Remove the FixChecksums Buttons from MemcardManager This function is not necessary for gci gcs or sav import!!! The only reason to use it at this point is either fixing a memcard from around r700 by using a hex editor. Anyone who uses a hex editor should be able to figure out the rightclick menu LPFaint99 2009-05-16 08:17:06 +00:00
  • b85353f684 hide pages 2-4 of wiimote plugin prepare some functions for >1 wiimote LPFaint99 2009-05-16 04:53:48 +00:00
  • fe5c9004e4 move usb keyboard to it's own file, small cleanup for WII_IPC_HLE_WiiMote LPFaint99 2009-05-16 03:42:44 +00:00
  • db07f43f03 add many items to svn ignore list LPFaint99 2009-05-16 03:40:13 +00:00
  • 254edc3813 Some more modification of texture dumping and loading. death2droid 2009-05-16 01:21:57 +00:00
  • 14beb0ce7f get dspspy running on gamecube (wii people check this!) Shawn Hoffman 2009-05-15 20:10:02 +00:00
  • 91a3099a31 make dsptool fail if input file path doesn't exist Shawn Hoffman 2009-05-15 18:50:38 +00:00
  • 87d07f3d17 remove a spurious rand() from interpreter, leftovers from monkeyball/f-zero hacking from long ago :P hrydgard 2009-05-15 17:27:06 +00:00
  • 700742c30c Small little change and clean up. death2droid 2009-05-15 12:41:56 +00:00
  • b6cfaf5653 Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7. death2droid 2009-05-15 12:28:32 +00:00
  • c684a77394 Very slight cleanup in BBA. BBA is getting asked it's device ID twice instead of once, which is throwing everything off, dunno why this is happening at all. Will slow down development a lot Sonicadvance1 2009-05-15 10:50:49 +00:00
  • 833154f3d8 osx fixes for nongui and ogl plugin tmator 2009-05-15 08:55:46 +00:00
  • 7986366ff3 Remove a stupid mistake of mine death2droid 2009-05-15 08:00:54 +00:00
  • b40b551198 fix some weird logic in CoreParameter.cpp Shawn Hoffman 2009-05-15 07:50:23 +00:00
  • 1ffbf6fa53 Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off. death2droid 2009-05-15 07:09:10 +00:00
  • 80e2052372 Make some updated to hires texture loading ect. death2droid 2009-05-15 07:07:24 +00:00
  • 14a67bc8bc Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. donkopunchstania 2009-05-15 02:39:55 +00:00
  • 034e3c72a2 Fixed some crashes in netplay, so it actually works :p sl1nk3.s 2009-05-14 18:53:59 +00:00
  • 6b9d56bc6b just doing it while i remember :p Shawn Hoffman 2009-05-14 10:57:35 +00:00
  • c64f73d4f7 more simplification/updating of dspspy Shawn Hoffman 2009-05-14 10:54:48 +00:00
  • 9331b644a3 Bunch of byteswapping fixes in BBA. It sent out it's incorrect packet in Linux and then set a interrupt. I'm getting erroneous data from the shoddy implementation currently in Dolphin. Time to redo the EXI structure >_> Sonicadvance1 2009-05-14 09:24:13 +00:00
  • 6f9a49b930 Netplay compiles on linux, please test nakeee 2009-05-14 08:46:18 +00:00
  • d0653aa53a A attempt for a fix for the Zelda TP Bloom hack death2droid 2009-05-14 06:28:10 +00:00
  • 4f0fbacd78 use libogc for a bunch of headers instead of dspspy's random ones. (revert if they're used for a reason...) Shawn Hoffman 2009-05-14 05:59:50 +00:00
  • 613aa198df build DSPSpy for gc (make -f MakefileGC) - needs web server or something for easy result viewing :p Remove the sort on the netplay gamelist... tatsunoko vs. capcom appears as ???? vs. capcom, so it was being sorted to the top and screwing up the index. To do it "correctly" you'd need to assign the index to the item's arbitrary data. Shawn Hoffman 2009-05-14 05:28:05 +00:00
  • 32fff6db74 fix windows debugfast build and warning fix in SDCardUtil.cpp Shawn Hoffman 2009-05-14 00:19:35 +00:00
  • 136dc16f94 Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup. omegadox 2009-05-13 23:37:26 +00:00
  • 158fcaf889 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3223 8ced0084-cf51-0410-be5f-012b33b47a6e sl1nk3.s 2009-05-13 22:49:53 +00:00
  • 560c4111ae x64 build fix here we go sl1nk3.s 2009-05-13 22:27:42 +00:00
  • b9cdcb1819 added HAVE_SFML so the code compiles without it nakeee 2009-05-13 22:23:54 +00:00
  • 176d528719 Introducing Netplay, currently not extremely polished, and not yet fully tested.. Thanks to shuffle2 for fixing the linux build on an earlier version, still pending other linux fixes :P sl1nk3.s 2009-05-13 21:50:24 +00:00
  • b71ad0f018 Another small change to the re0 fix. Someone proposed this change and it looks as if it may work. death2droid 2009-05-13 21:23:18 +00:00
  • e1699988a6 Small change to re0 fix trying to get it to work properly! death2droid 2009-05-13 21:20:19 +00:00
  • 9b7b44fff6 Slight cleanup in the main file. Win32 tries sending the packet, but fails with error 0x57 or 0x6 in WriteFile function, depending on how I have it set up. Linux sends out the packet, or at least it says it sends it out. Requires root priv in Linux and openVPN installed to use the /dev/net/tun device. Sonicadvance1 2009-05-13 15:34:38 +00:00
  • 5cefdb2c4f Small tiny fix to repair some of the hacks. death2droid 2009-05-13 13:32:00 +00:00
  • 03b0936fa1 Clean up of OpenGL hacks. Removed now useless code. Also fixed a problem with the iso properties. death2droid 2009-05-13 13:28:49 +00:00
  • 0f9214bce5 Dolphin connects to the virtual NIC device now, but for some reason it can't send out it's packet. 350 bytes, yet 0 get out >> Sonicadvance1 2009-05-13 03:49:13 +00:00
  • dcad8a779d TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently. Nolan Check 2009-05-13 02:06:02 +00:00