Commit Graph

  • 8b2d991be4 NETPLAY:Changed it so if your set to ready the disconnect button is greyed out if your host the change game button is also greyed out. OTHER:Some other misc ///////////'s clean up. death2droid 2009-09-06 01:40:44 +00:00
  • eb9f6cd7a1 NETPLAY:Changed chat sending so it will only send a message if the message size is greater then 0. OGL:Added a tool tip for the wide screen hack tho its probably wrong OTHER: Just some clean up of the ///////////////////////////////////'s death2droid 2009-09-06 00:11:16 +00:00
  • e04c176bba GUI: A little more creative solution to the 2x setting. Apart from this the OSD setting for it has to be unbroken. John Peterson 2009-09-05 05:42:51 +00:00
  • 0f58b17c71 GUI: Float notebook pages, unfinished (will save setting and other the other windows) John Peterson 2009-09-05 04:50:45 +00:00
  • 6f5abbdfa3 r4195, redux... hrydgard 2009-09-04 18:25:43 +00:00
  • f190050c46 fix for "properties-crash" by lpfaint hrydgard 2009-09-04 18:21:10 +00:00
  • 0d1662e020 GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form. hrydgard 2009-09-04 17:29:16 +00:00
  • 8d4ecacb4b DiscIO:Quick fix for the includes again death2droid 2009-09-04 13:50:22 +00:00
  • 0ccd9d1e8f DiscIO:Fix the includes up Dolphin should now compile. D3D and OGL: A minute clean up with texture dumping death2droid 2009-09-04 13:46:04 +00:00
  • 81c4982a0a Revert accidental change to stringutil nakeee 2009-09-04 11:48:49 +00:00
  • e147b9eb91 Fixed up the filemon a bit, added isEnable function to the logmanager and moved the FileMonitor from debug to discio to prevert cross dependencies nakeee 2009-09-04 11:34:21 +00:00
  • 7badedf054 fix annoying warning starting kuru kururin (jpeterson, this got to have something to do with your file logging?) hrydgard 2009-09-04 06:52:34 +00:00
  • 5345c98a9c quickfix slowness caused by 4193 hrydgard 2009-09-04 06:43:46 +00:00
  • 5a21d72693 Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off sl1nk3.s 2009-09-04 06:09:21 +00:00
  • 08d3dee74c D3D: Some more small texture dumping changes, It should be even more like the OpenGL now. Need to find out a better way to check if a texture is already dumped. death2droid 2009-09-04 05:26:19 +00:00
  • f8ea1824b7 GUI: Gray step button in JIT mode John Peterson 2009-09-03 23:28:28 +00:00
  • 276a2da982 GUI: Logwindow font choice saved John Peterson 2009-09-03 22:52:58 +00:00
  • 664d973dee DX9 DEBUG and DEBUGFAST build fix, no big deal. rice1964 2009-09-03 22:27:47 +00:00
  • 400381a24f Fix crash in non-debugger (/d) mode. hrydgard 2009-09-03 22:08:54 +00:00
  • efc74c77a9 D3D: Basic EFB copy-to-texture support. Fixes star domes in SMG (but does not fix the pull star, need EFB reads for that) and some other things. hrydgard 2009-09-03 21:56:08 +00:00
  • baede3a7f3 Moving more things out of GL into VideoCommon... hrydgard 2009-09-03 20:37:35 +00:00
  • fd06a656f5 GUI: Forgot the new files John Peterson 2009-09-03 20:13:50 +00:00
  • a69eb43019 GUI: Added file monitor log John Peterson 2009-09-03 20:00:09 +00:00
  • 2b1022f152 More tidying up - share the stats print between the two plugins, etc hrydgard 2009-09-03 19:42:45 +00:00
  • 562a4e25ac Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin. hrydgard 2009-09-03 19:24:16 +00:00
  • 2091fb3ceb D3D, revert the incorrect change I did in r4154 about D3DCREATE_MULTITHREADED rice1964 2009-09-03 15:41:13 +00:00
  • 8cd6e1d409 GUI: Made the symbols menu talk more John Peterson 2009-09-03 09:13:41 +00:00
  • 486798c580 GUI: Fixed boot settings John Peterson 2009-09-03 07:59:24 +00:00
  • c82c0b0b93 Clean up some of the commenting. You do NOT need to use ///////////////////////////////////////////////////////////////////////////////////////////////////////// to signify the closing of a section when you are clearly showing the start of a new section after it. death2droid 2009-09-03 07:56:35 +00:00
  • 8ecfc72963 change SetButtonFont to SetFont (Works the same on windows, SetButtonFont is not available on linux) fix char* to wxstring in netplay (unicode bugs) fix changegame in netplay to show the correct name for the chosen game LPFaint99 2009-09-03 07:51:18 +00:00
  • 573baf733a GUI: Reorganized menu bar John Peterson 2009-09-03 06:54:46 +00:00
  • 566b5df761 GUI: Stop the double posting of menu and toolbar events to the code window John Peterson 2009-09-03 05:24:30 +00:00
  • 47a16da49a Some shader manager changes, to avoid a shader be re-generated / re-compiled again, and again, if it is failed at the first time. There used to be cases that a vertex shader was failed, and Dolphin tried to generate/compile it forever, and caused the entire game slow down. It maybe not the case anymore after recent changes. rice1964 2009-09-03 02:21:14 +00:00
  • 99d7bf724d General: Removed duplicate comment and an old comment about wx John Peterson 2009-09-02 22:31:02 +00:00
  • bbd56ec92c GUI: Added restart option to File menu John Peterson 2009-09-02 21:54:53 +00:00
  • 97af2f1126 GL/D3D: slightly more accurate and faster DXT decoding, thanks to Orphis hrydgard 2009-09-02 21:30:54 +00:00
  • 2be5d013e0 Add the wide screen hack by <---Does the person even have a user name? death2droid 2009-09-02 21:30:19 +00:00
  • 1e016dd522 Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes. hrydgard 2009-09-02 21:19:35 +00:00
  • 50593397f3 Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! Marcus Wanners 2009-09-02 21:00:45 +00:00
  • c64b1ca5dc D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's not necessary under D3D). some cleanup. Add a TODO (tip from Orphis) hrydgard 2009-09-02 19:59:41 +00:00
  • 4d9a47f6dc VS solution: Fixed sln file John Peterson 2009-09-02 19:26:52 +00:00
  • 5d3814aa68 VS solution: Removed duplicate DebugFast configuration for non-wx externals to avoid double linking errors. If there is a need for a third configuration for an external library, file names needs to be adjusted, for example. John Peterson 2009-09-02 19:21:09 +00:00
  • e97bc516e6 Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased. hrydgard 2009-09-02 18:55:36 +00:00
  • dd7eba0bb9 nothing special >_> daco65 2009-09-02 15:38:04 +00:00
  • 6f4a0903c0 GUI: Small bugfix, new panes were unfloatable by default John Peterson 2009-09-02 15:23:53 +00:00
  • b6c3d5d530 GUI: Small logwindow change John Peterson 2009-09-02 13:05:32 +00:00
  • e382d8add6 VS solution: Path fixes for DebugFast John Peterson 2009-09-02 12:52:56 +00:00
  • ad491dd9f0 GUI: Log window colors in windows, font and word wrap option John Peterson 2009-09-02 12:09:51 +00:00
  • b2533a5ef2 Fixed various warning fixes and potencial POD/crash bugs nakeee 2009-09-02 07:59:06 +00:00
  • 7343382f80 Fix the DEBUG builds that were broken in r4154. rice1964 2009-09-02 07:25:22 +00:00
  • d616f132d7 Debugger for DX9 plugin. rice1964 2009-09-02 06:33:41 +00:00
  • 3bba897799 D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it. sl1nk3.s 2009-09-02 04:10:40 +00:00
  • 649dc12a64 have dolphin default to portable some ignores added x64 compile fix thanks to facugaich LPFaint99 2009-09-02 02:09:13 +00:00
  • 246e0ec2fc D3D: Don't request a multithreaded device. Minor speedup. hrydgard 2009-09-01 21:32:32 +00:00
  • 96c2247fbe D3D: Don't set mip filter to aniso, only min/mag. (trying to get rid of errors, looking at the debug d3d runtime log) hrydgard 2009-09-01 20:56:19 +00:00
  • 08296f8d07 GUI: Forgot to reset the console rows John Peterson 2009-09-01 20:23:05 +00:00
  • 28495eae47 D3D: Fix IA4 textures hrydgard 2009-09-01 20:21:59 +00:00
  • b059e405f2 General: Reordered the CFrame definitions John Peterson 2009-09-01 20:09:15 +00:00
  • 2599659022 D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup. hrydgard 2009-09-01 19:48:45 +00:00
  • b15320bc02 GUI: Some changes, small bugfixes John Peterson 2009-09-01 19:47:04 +00:00
  • c247805b28 Linux: Fixed some initialization orders facugaich 2009-09-01 18:34:26 +00:00
  • 6168ab75c6 GUI: File split John Peterson 2009-09-01 15:16:44 +00:00
  • faafd409ba GUI: Save fix John Peterson 2009-09-01 14:50:52 +00:00
  • 334d11bf07 GUI: Fixed saving of m_InterfaceLogWindow and m_InterfaceConsole, one crashfix John Peterson 2009-09-01 14:33:16 +00:00
  • a7c643e146 Fix the build by reading something i removed incorrectly. I see no point in the thing tho still. death2droid 2009-09-01 13:17:23 +00:00
  • 14e9cf6d1f Clean up some of the commenting by JPeterson. There is no point of using ////////////////////////////////////////////////////////////////////////////////////////// to show that a section has ended when there is already commenting showing that a new one has started. death2droid 2009-09-01 13:06:37 +00:00
  • 478ed4b11e GUI: Bugfixes John Peterson 2009-09-01 12:44:02 +00:00
  • bd227d3831 D3D: Change the dumping method to match the OpenGL one. death2droid 2009-09-01 11:14:58 +00:00
  • a838206f7b Linux Compile fix and Code clean up commented some logging lines that gave: warning: cannot pass objects of non-POD type 'const class wxCharBuffer' through '...'; call will abort at runtime This actually aborts on run time so please fix it if you wish to uncomment it nakeee 2009-09-01 08:44:32 +00:00
  • 0f1a83c116 GUI: Bugfixes, some bugs left John Peterson 2009-09-01 07:32:07 +00:00
  • d50b4c2ffc GUI: Linux problem, wxAuiNotebook can't have wxFrame pages John Peterson 2009-09-01 02:41:48 +00:00
  • a1dc78d5a8 GUI: Commit fix John Peterson 2009-08-31 23:10:56 +00:00
  • 4272d7cd99 GUI: No need to remove the log window John Peterson 2009-08-31 23:09:50 +00:00
  • 3db8bf7774 ... hrydgard 2009-08-31 22:56:46 +00:00
  • 881bf621be fix crash if "portable" config file could not be opened hrydgard 2009-08-31 22:51:19 +00:00
  • e4d8021a86 tiny build config fix hrydgard 2009-08-31 22:49:37 +00:00
  • 0b5c993076 Misc : build fix for debug x64, assorted cleanup. hrydgard 2009-08-31 22:42:10 +00:00
  • fdf94d7d2b Killed the log window we should add the log level controls somewhere else. nakeee 2009-08-31 22:18:44 +00:00
  • d149ac2be1 D3D: Fix spiky polygon junk hrydgard 2009-08-31 22:03:52 +00:00
  • d65fb1a30a D3D: Fix alpha test (I think, not tested much, no pun intended) hrydgard 2009-08-31 21:47:39 +00:00
  • 62ab5cf0e5 Some code cleanup, disabled listchilren as it seems to move Pods where they should be causing crashes (until someone feels like fixing it) nakeee 2009-08-31 21:46:29 +00:00
  • 0eb989431f D3D: Fix a lot of bad colors hrydgard 2009-08-31 21:18:36 +00:00
  • 387c6fdecd fix linux build in hope it will help JP to fix the gui on linux nakeee 2009-08-31 21:07:20 +00:00
  • 4968f6c29a GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game. hrydgard 2009-08-31 20:58:57 +00:00
  • 9091b309b0 GUI: Layout before scanning for games, looks a bit better starting up hrydgard 2009-08-31 20:26:11 +00:00
  • 2790a36390 Fix fps value when XFB is enabled on OGL plugin sl1nk3.s 2009-08-31 17:47:17 +00:00
  • 9ad7d47bc7 Linux Build Fix facugaich 2009-08-31 16:25:06 +00:00
  • 94bc6d7f36 Fixed broken CPU EFB access on DX plugin, helps Wind Waker and ZTP not to hang sl1nk3.s 2009-08-31 16:10:36 +00:00
  • 0dcf03b898 This should fix the per-vertex PositionMatrix, the famous "Posmtx" problem, for DX9. My DX9 plugin still crashes, for some other reasons. Verified with Luigi's Mansion, it almost works. rice1964 2009-08-31 06:35:43 +00:00
  • 30c87e4822 GUI: Better perspective saving, bugfixes John Peterson 2009-08-31 05:56:30 +00:00
  • 718c88ff6a Some optimization on the pixel and vertex shader generators. As tested on Zelda TP, these changes should be able to reduce the number of lines in the compiled pixel shader program by 20% to 30%, for example, from 38 lines to 28 lines after the generated cg/HLSL pixel shader compiled by the cg/HLSL compiler. These could means slightly faster rasterization on slower video cards. rice1964 2009-08-31 04:23:30 +00:00
  • 63786d5438 GUI: Simplified away the notebook vector, bugfixes John Peterson 2009-08-30 22:04:30 +00:00
  • 6b97c0b764 DSPHLE: LordMark's looping hack for AFC. looping isn't correct but it's good enough for Pikmin 2 and Zelda TP's missing music. Does cause weird "echoes" in the harp sound in Zelda Four Swords, but I think that's a fair sacrifice until we figure it out properly. hrydgard 2009-08-30 21:57:00 +00:00
  • 69eadecc9a this ucode is really AX(wii), not zelda Shawn Hoffman 2009-08-30 19:51:16 +00:00
  • 3548ca586b GUI: Custom pane management, almost complete John Peterson 2009-08-30 19:44:42 +00:00
  • 44847c2ee3 GUI: Bugfixes John Peterson 2009-08-30 10:01:45 +00:00
  • 1e8fabe521 GUI: Commit fix John Peterson 2009-08-30 08:22:33 +00:00
  • 81483f928c GUI: Windows console improvements, hide the border as much as possible when docked, unlimited size, retain colors and cursor position on resize etc John Peterson 2009-08-30 08:22:05 +00:00
  • 135a0818eb Add SFML_Network to the building. death2droid 2009-08-30 02:50:03 +00:00
  • ac1a4abbef Renamed solution files XTra.KrazzY 2009-08-29 22:24:51 +00:00