Commit Graph

  • d69abeac43 buildfix, plus some cleanup to make things a bit more readable j4ck.fr0st 2010-03-30 17:57:44 +00:00
  • f56ce07c8b Hopefully completely fix up the issues with the wiimote auto reconnect option not turning on/off properly. death2droid 2010-03-30 11:53:41 +00:00
  • 85a1b2af45 This should largely go unnoticed Sonicadvance1 2010-03-29 09:26:19 +00:00
  • a8865d21b3 DSPLLE: Opcode LUT Cleanup XTra.KrazzY 2010-03-29 01:18:05 +00:00
  • 49d568488c fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option. the problem is one strange behavior i found, in opengl when xfb is enable, frame limit causes the frame rate to be limited exact half the correct speed, so if you choose auto and the game uses 30 fps you get 15 fps so in opengl, you have to limit to the exact double of the game speed, 100 to pal games and 120 to ntsc. in d3d this not happened every time, it just happen when you change some time consuming setting like changing the ssaa or resizing the window, in that case you have to disable and re enable frame limit to get the correct fps to all the devs please if you can help me debug this, will give you a lot of thanks as i'm short in time to debug this error and is driving me crazy not to find the source of the problem. Rodolfo Osvaldo Bogado 2010-03-28 23:51:32 +00:00
  • 6bcae13ff8 DSPLLE - small idleskip improvment for zelda Marko Pusljar 2010-03-28 17:10:36 +00:00
  • 4fb21aa137 Fix a problem with the sensitivity setting being grayed out when the wiimote wasn't set to emulated. Fix the problem with wiimote plugin not saving information correctly for the auto reconnect option. death2droid 2010-03-28 09:51:57 +00:00
  • f0f7bf13c2 fixup Jit64::subfcx and Jit64::subfex Shawn Hoffman 2010-03-27 23:55:12 +00:00
  • 672132eb84 fix setting of cr in jit64 for divwux (when div by 0) Shawn Hoffman 2010-03-27 19:48:34 +00:00
  • ef193f2e95 fix divwux and divwx in interpreter, and fix divwux in jit64 - use the jit64 version as well. Shawn Hoffman 2010-03-27 06:51:37 +00:00
  • 14d489dfee Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code. skidau 2010-03-27 06:37:37 +00:00
  • 1a07772c8f Commit some work based off of James333's auto reconnect patch. This still requires more work, like making the option only per Wiimote then rather the first one counting for them all. death2droid 2010-03-27 04:21:19 +00:00
  • b7f5582e64 Commit Schez's patch that allows you to adjust IR Sensor sensitivity for real wiimotes. http://forums.dolphin-emu.com/thread-7697-page-1.html death2droid 2010-03-26 12:36:28 +00:00
  • beee4f4804 other experimental commit: applied mlkbouba patch to make Mario Strikers Charged Football work (i do not own the game so please test). some minor tweaks to the plugins to improve performance. for game that do not use xfb the best settings are dual core enabled, audio throtle disabled, frame limit set to the desired value, and xfb off. change the frameskip calculations to use fps instead of vps as in dual core vps != fps caused by unresolved sync problems, till this problems are fixed the best for game play is calculate times in base of fps. please test and let me know the results Rodolfo Osvaldo Bogado 2010-03-25 22:01:33 +00:00
  • 9dae690951 Puts an end to my meddling Sonicadvance1 2010-03-25 19:46:09 +00:00
  • 1e9fd8e4ad Disable subfcx because it causes problems with a few games... Sonicadvance1 2010-03-25 15:07:06 +00:00
  • e6f3012604 fix a spelling error in a PanicAlert, drop another x86 instruction from calculateRc, and trying to get subfex working in JIT, currently something wrong, so it's disabled. Once it is fixed it should speed up Super Monkey ball quite a bit Sonicadvance1 2010-03-25 03:20:28 +00:00
  • 8812fe6a3a some fixes over my last commit, now the speed with xfb disabled must be at least equal to the speed before the xfb implementation. fixed fps counter. please give some testing to this changes to see if i going the right way. Rodolfo Osvaldo Bogado 2010-03-25 02:26:12 +00:00
  • 5cf6ed484b Make this perdy Sonicadvance1 2010-03-24 23:06:23 +00:00
  • 4173cd5876 Disable divwux until we find out what's wrong with it, enable subfcx, and also JIT64 now sets cr[0] correctly. Sonicadvance1 2010-03-24 22:51:06 +00:00
  • 5ff07aace6 Cleared out the top 16 bits in PARAM1 of the ABI_CallFunctionC16 JIT command. skidau 2010-03-24 20:27:09 +00:00
  • 095f81e2f9 DSPLLE - 5 new conditions added (not used atm), 4 used ones are now correct Marko Pusljar 2010-03-24 14:51:04 +00:00
  • 47239ce0f4 XK patch for adding jit config to audiocommon/c16 function to x64emitter and Skidu's fix for 64bit nakeee 2010-03-24 11:22:33 +00:00
  • ea90996852 #ifdef __APPLE__ && _M_X64 needs to be #if defined(__APPLE__) && _M_X64, etc Shawn Hoffman 2010-03-24 05:11:26 +00:00
  • 2e622c17dc Remove the UDSP union functions are passed by value rather than by reference This is part of a bigger change so please report if it broke compile nakeee 2010-03-24 05:05:25 +00:00
  • ed403c270c ipc hle: re-comment a warning that was annoying people Shawn Hoffman 2010-03-24 03:02:24 +00:00
  • 6481b3d899 fixup for jit64 divwux: avoid trying to divide by 0 Shawn Hoffman 2010-03-24 02:42:09 +00:00
  • 9fc6383a94 Change log window font back to SJIS. Glenn Rice 2010-03-23 20:52:37 +00:00
  • f6db5b7d8d make WII_IPC_HLEInterface manage the IPC message queue instead of the "lle" portion. Shawn Hoffman 2010-03-23 03:32:19 +00:00
  • cf7101ef08 use jit64's implementation of divwux instead of always falling back to interpreter. please test for stability...tho it looks fine. Shawn Hoffman 2010-03-23 03:30:25 +00:00
  • 744167f561 Implement IOCtlV 3 (ReadConfig) for /dev/net/ncd/manage. This fixes an error message when trying to play Mario Kart Wii over WFC, although it still fails when trying to connect now. Also fix some cosmetic issues (double include and indentation).<NeoBrain Patch> Sonicadvance1 2010-03-22 18:19:41 +00:00
  • cac8fa8afc DSPLLE - small fix Marko Pusljar 2010-03-22 16:32:48 +00:00
  • 11a215567b DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7)) Marko Pusljar 2010-03-22 13:46:00 +00:00
  • ef3a40c644 small fix for the windows resizing problem introduced in my last commit, still much to do but working to fix the remaining problems. Rodolfo Osvaldo Bogado 2010-03-22 00:21:39 +00:00
  • 020ff8c62b forgot to remove the check that would detect proper DSCR setting during DMA as an error Shawn Hoffman 2010-03-20 21:18:41 +00:00
  • e94229cba0 small cleanup in dsp lle I wonder if we should bother making DMAs take time? Shawn Hoffman 2010-03-20 20:56:33 +00:00
  • 503bf545a3 DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments Marko Pusljar 2010-03-19 21:53:41 +00:00
  • 4f56d8144b same commit as r5169, but this time to trunk instead of stable (should fix wii homebrew (loading) on osx.) and minor changes to the wrtc test Shawn Hoffman 2010-03-18 23:01:04 +00:00
  • 559bfa3112 Put my JIT fixes in stable Sonicadvance1 2010-03-18 17:58:33 +00:00
  • f885eb2de0 Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. Changed the default font for the log window to the local font (why was a Japanese font the default?). Also fixed an issue that prevented the log windows settings from being saved properly. Lots more needs to be done with the AUI manager. That stuff doesn't work. Glenn Rice 2010-03-18 14:34:37 +00:00
  • 14bb53dcc6 DSPLLE: Run the threaded mode a bit differently and with respect to idle loops. XTra.KrazzY 2010-03-18 06:20:52 +00:00
  • d9714c3c9d DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :) Marko Pusljar 2010-03-18 00:18:36 +00:00
  • dff7aa5ed6 Same as my last trunk commit. Glenn Rice 2010-03-17 18:59:24 +00:00
  • 02edaf3db8 Added several XKeyToString translations. Fixed minor font issue with wiimote pad button dialog. Removed unnecessary OpenGL_MakeCurrent call from DoState. Glenn Rice 2010-03-17 18:58:19 +00:00
  • 8d826b4f62 Backport of my recent changes to fullscreen and render to main in linux, and some of my other little bug fixes. Also backported godisgovernment's removal of wiimote led and speaker status. I hope this is okay with you. Glenn Rice 2010-03-17 13:06:10 +00:00
  • 3eebd28a6b Renable Load Store in JIT since I found the problem. Haven't fixed it since I'm not 100% sure why it fails, but that code is disabled in x64 OSX. Still is faster than disabling the entire thing. Only core part left is Load Store Paired Sonicadvance1 2010-03-17 11:23:24 +00:00
  • fa9ae47d02 Woops Sonicadvance1 2010-03-17 10:13:58 +00:00
  • 4e9be9aa59 This fixes JIT Loading Store Floating in 64bit OSX Sonicadvance1 2010-03-17 09:38:13 +00:00
  • 721935c6ff Several little fixes. Fixed a segfault in linux when a cd/dvd drive is empty or invalid and "Boot from DVD" or "Show Drives" are selected. On all platforms if a game fails to load show the game list again. The other things here are essentially code cleanup and won't be noticeable by most users. Glenn Rice 2010-03-17 01:54:40 +00:00
  • a7b03fd2cd Implement pausing (with the Escape key) for the NoGUI build in linux. Glenn Rice 2010-03-16 13:30:52 +00:00
  • d6b9a2ec81 Shutdown NoGUI build properly in linux. Glenn Rice 2010-03-16 13:18:52 +00:00
  • 6723a91664 No gui fix in linux. Glenn Rice 2010-03-16 03:34:27 +00:00
  • 172cc24f32 nowx build fix, and fix a bug when render to main is changed from the gfx config dialog while the emulator is running. Glenn Rice 2010-03-16 01:16:55 +00:00
  • 2015d252f0 Rewrite of fullscreen toggling in linux. This goes back to using the EWMH specifications. I wasn't using it right before, but now it should work on all EWMH compliant window managers (like KDE, Metacity, Compiz, etc). Since this doesn't need an override redirect Alt-Tab works even in fullscreen mode. This also allows for some other nice things to be done. Glenn Rice 2010-03-15 23:25:11 +00:00
  • f77140336d reverted the svnrev.h change, removed revision generation from scons (linux and osx should also get RC1 now instead of the revision number) j4ck.fr0st 2010-03-15 17:53:42 +00:00
  • 29cb2ddd87 Add shared library scons options to stable tree. Glenn Rice 2010-03-15 12:23:19 +00:00
  • c5d4c2c1b1 Fix an issue with scons not using cached command line arguments Glenn Rice 2010-03-14 21:01:02 +00:00
  • 3bdf7d3711 this is a ugly unstable commit but i'm going to be out for work some days so ... implemented donko's xfb in D3D: the bad things: *is solower in some cases, slower as opengl *it do not work in dual core mode, it seems direct3d has serious synchronization problems, to the other devs please if you can take a look and help me :) *real xfb still not working i have to give it more time to make it work. the good: *games that uses multiples xfbs will work now using the virtual XFB. *implemented a more hardware like approach to scaling, now to calculate the pixel scaling i use the xfb size not the efb so the screen pixels relation is more correct now. *simplified a little donko's virtual xfb to make it less memory consuming as xfb textures are the exact size of the scaled xfb and not full target width. * when it works even real xfb will let us use super sampling. I repeat this commit is totally unstable and in dual core mode it will for sure hang the emulator or at best give totally incorrect results. Other devs please help as thread sync is not one of my strong points :) i'll keep waiting for the comments an the -1 :) Rodolfo Osvaldo Bogado 2010-03-14 18:57:50 +00:00
  • ed0740b512 Still didn't have the render to main resize thing. Need to move the window if the panel is to the left. Glenn Rice 2010-03-13 20:39:33 +00:00
  • 2bbef42c37 Fix an issue in linux where if both render to main and fullscreen are checked the emulator started in fullscreen with the wrong window size. Glenn Rice 2010-03-13 15:49:40 +00:00
  • c5a0e86123 DSPLLE - u16 aram reads (zelda type) fixed Marko Pusljar 2010-03-13 10:29:32 +00:00
  • 34d1d7a41e DSPLLE - AX PCM16 fix Marko Pusljar 2010-03-13 02:28:21 +00:00
  • 3ccbd152fd In linux with render to main, make sure the emulator window is resized if the log window is opened or resized. Also fix a memory leak, and a little code clean up. Glenn Rice 2010-03-12 04:10:48 +00:00
  • b2ab31681a rewrite (lowish level) wii ipc to be more like wiibrew (http://wiibrew.org/wiki/Hardware/IPC) Shawn Hoffman 2010-03-11 17:22:13 +00:00
  • 5bf33f778f re-add the HidOutputReport() in wiimote plugin's ControlChannel, homebrew needs this (wiimote in homebrew still broken atm...) Shawn Hoffman 2010-03-11 17:21:25 +00:00
  • e6efc4a611 remove wiimote led/speaker status from statusbar Shawn Hoffman 2010-03-11 17:20:32 +00:00
  • 5fa18ae114 Fixed an issue that caused the render to main window to lose focus if the gfx config dialog is opened while the emulator is running. Only affects linux. Also fixed a few preprocessor conditionals. Glenn Rice 2010-03-10 17:29:19 +00:00
  • 70627c5652 Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet. donkopunchstania 2010-03-10 06:45:13 +00:00
  • c455673f87 Added scons options "shared_libname=true" to link agains the system shared libraries for lzo, sfml, and soil. For example add the scons option "shared_lzo=true" for lzo. This will check for the system libraries and then fall back to building and linking statically against the Externals if not found. You must have liblzo2-dev, libsoil-dev, and libsfml-dev installed. Note that you need version 1.5 or later for sfml. Currently scons doesn't check the version for you. If you are having trouble with segmentation faults in linux try "shared_soil=true". That seems to fix the problem. How do we fix this for the static build? Glenn Rice 2010-03-09 22:17:33 +00:00
  • 914cb632fb Woops! I put subfcx in to subfex on accident, silly me Sonicadvance1 2010-03-09 21:32:50 +00:00
  • 3754bf5d06 Add JITTed version of subfex, disabled for now since it requires us to set the CR0 flag correctly, which I currently don't have working with 64bit build. It will improve performance in RE0 which will be nice. Can probably be done more efficiently as well Sonicadvance1 2010-03-09 21:22:09 +00:00
  • 2049caa9fc Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time Sonicadvance1 2010-03-09 21:15:28 +00:00
  • cc7c6cd35f Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. donkopunchstania 2010-03-09 04:38:07 +00:00
  • 5beb6dfd47 Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational. Glenn Rice 2010-03-08 23:29:16 +00:00
  • a0952684b0 DSPLLE - removed some ifdefs Marko Pusljar 2010-03-08 23:18:19 +00:00
  • 70a712c065 DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) Marko Pusljar 2010-03-08 21:25:35 +00:00
  • 88af328437 Merged r5172 to stable branch. skidau 2010-03-08 08:16:08 +00:00
  • 76ad8db445 Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop. skidau 2010-03-08 08:03:42 +00:00
  • 318abc4ece stable: remove the svn:ignore on svnrev.h Shawn Hoffman 2010-03-08 00:22:06 +00:00
  • beba3b7f5b Removed more compiler warnings in linux. Glenn Rice 2010-03-07 22:48:37 +00:00
  • d4ba991dd3 should fix wii homebrew (loading) on osx. can't test atm though... Shawn Hoffman 2010-03-07 19:23:47 +00:00
  • 9ea17949ef addendum to last commit: need static svnrev.h for stable build Shawn Hoffman 2010-03-07 19:16:17 +00:00
  • fc74ce36c6 stable: mark as "2.0 RC1" Shawn Hoffman 2010-03-07 19:13:44 +00:00
  • ff7da32c6b just a little clarification around sram stuff, and silence some compile warnings. Shawn Hoffman 2010-03-07 17:08:42 +00:00
  • 470db5965e Minor optimization that's been sitting on my harddrive for a while. hrydgard 2010-03-07 16:37:35 +00:00
  • d42a27937d Branch off Stable, since Dolphin is in a pretty good state. This branch will become the official release we'll do shortly. hrydgard 2010-03-06 11:33:51 +00:00
  • 2dabcb881c Fixed the crazy code in r5161. nodchip 2010-03-06 10:07:37 +00:00
  • 6376645b69 Shut down the video software plugin without closing dolphin in Windows. Fixed a memory leak. donkopunchstania 2010-03-06 03:25:06 +00:00
  • d69478e539 Reverted the comparison function to r5159 and rewrote map to hash_map. I confirmed that the code can be compiled and run under Visual Studio 2008. And I confirmed the code can be compiled under gcc 4.4.0 (mingw). I could not confirm that the code run under linux. nodchip 2010-03-06 02:07:48 +00:00
  • 1b61742b53 Rewrote a object-comparison code using a standard function. It's a tiny refactoring. nodchip 2010-03-05 12:04:09 +00:00
  • 7cf32053fe Gah, screw it Sonicadvance1 2010-03-05 10:07:49 +00:00
  • 56a1e15f41 Forgot to check the low argument Sonicadvance1 2010-03-05 10:01:26 +00:00
  • 35bb2e70da reenable load store on linux (seems to work for most people). nakeee 2010-03-05 09:53:31 +00:00
  • 529642de99 Woops Sonicadvance1 2010-03-05 09:26:10 +00:00
  • d18ab50520 Add a universal option to the osx flag, does not work yet since scons strips out the -arch flag that it thinks is a duplicate, add to linker flags since cross compiling on OSX was failing since it was trying to link everything as the wrong arch. Re-Enable the loadstores in 32bit Dolphin in OSX, due to the reason described in the comments (Fast 32bit OSX!). Add an alert if the memory space ends up above 32bit in *nix sides, since it will ALWAYS be above in 64bit OSX, Will try to fix. Sonicadvance1 2010-03-05 09:23:28 +00:00
  • e79dc93a5c Fix noWX compiling, Fix OSX crashing when opening options because of dumb code. Fix OSX Wiimote, will fix multi-wiimote in OSX later. Sonicadvance1 2010-03-05 07:03:44 +00:00
  • e2316087f7 accidently broke free look with mouse input, fixed (fixes issue 2377) luisr142004 2010-03-03 19:21:24 +00:00
  • d3923bfc26 ~1KB mem leak fix in NANDContentLoader.cpp Sonicadvance1 2010-03-03 06:59:37 +00:00
  • 6b2d9ef404 16byte mem leak fix in OSX Wiiuse Sonicadvance1 2010-03-03 06:58:57 +00:00
  • f4b5cc5a8b Check texture attribute loader before adding it to vertex loader. donkopunchstania 2010-03-02 04:58:55 +00:00