Commit Graph

  • 8d9061ac39 Possible fix for random crashes with plenty of games(like Mario Galaxy) and issue 4568 (please test). Gameini database changes that affects Black & Bruised, BLOODY ROAR(R): PRIMAL FURY, CASPER, Karaoke Revolution Party, Wii Music, TMNT. kostamarino@hotmail.com 2011-10-19 21:03:08 +03:00
  • 5b2c5c9ce3 Removed the icache invalidation code as it is causing frequent code clearing. skidau 2011-10-19 02:36:30 +11:00
  • 1e558aedeb Added an EFB peek cache to the GL video plugin Pierre Bourdon 2011-08-22 06:15:02 +02:00
  • 3fc5d8d7cf Merge branch 'gc-mic' Shawn Hoffman 2011-10-17 03:21:11 -07:00
  • 45eb9f0e7a fix some logic errors in the mic code and decrease latency a bit. emulate the buffer_overflow bit. Shawn Hoffman 2011-10-17 03:14:20 -07:00
  • c528978608 use callback model instead of blocking read/write. Shawn Hoffman 2011-10-16 23:20:37 -07:00
  • 1d6bd3248c It is safe to call Pa_Initialize and Pa_Terminate more than once. Shawn Hoffman 2011-10-16 13:29:10 -07:00
  • 18d9a275e7 Invalidated a wider range in the JIT cache to force recompile updated code in the ICache. This fixes the crashes in Mario Power Tennis and the remaining games in Mario & Sonic at the Olympic Winter Games. skidau 2011-10-16 23:23:17 +11:00
  • 46afefb14f Merge branch 'master' into gc-mic Shawn Hoffman 2011-10-16 02:22:21 -07:00
  • 676822891d ups, exi slots are on whole different channels... Shawn Hoffman 2011-10-16 02:08:51 -07:00
  • f6b9ae534e Merge branch 'master' of https://skidau@code.google.com/p/dolphin-emu/ into SaveStates skidau 2011-10-16 17:51:41 +11:00
  • c0498ca831 Synchronised the JIT cache with the ICache by invalidating the JIT block when the ICache is updated. This fixes Mario & Sonic at the Olympic Winter Games. Thanks to DimitriPilot3 for the tip. skidau 2011-10-16 16:26:43 +11:00
  • 5d14bb5e70 Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states. skidau 2011-10-15 22:19:42 +11:00
  • 544132bc3e Gameini database updates/additions. Affects SONIC GEMS COLLECTION, Star Wars Bounty Hunter, Bomberman Jetters, Shamu's Deep Sea Adventures, Cabela's Outdoor Adventures, Tony Hawk's Pro Skater 3, Viewtiful Joe Red Hot Rumble, Spider-Man SD etc. Also fixes issue 4888. kostamarino@hotmail.com 2011-10-12 19:04:23 +03:00
  • da9bd95a68 Renamed the "Disable Wiimote Speaker" option to "Alternate Wiimote Timing". skidau 2011-10-09 21:54:38 +11:00
  • 0ceb3cba36 Adjusted the system timing as DKCR was still getting disconnects with DSP HLE. skidau 2011-10-06 19:55:30 +11:00
  • 58cbe9cbd9 Adjusted the System Timing of the IPC HLE period for Wiimotes when used with DSP HLE. skidau 2011-10-02 16:34:23 +11:00
  • a09e859b3a Adjusted IPC HLE period to allow for four emulated wiimotes. skidau 2011-10-02 14:26:48 +11:00
  • 3556069f9f Also allow JitIL to update EXI exceptions much more frequently. Shawn Hoffman 2011-10-09 03:41:31 -07:00
  • 41424d98e8 Make the mic button respect which slot it's plugged into. Shawn Hoffman 2011-10-09 03:18:15 -07:00
  • ceef98b882 Added mic button to gcpad 1 and 2 diags. Both mic slots use gcpad 1 currently. Totally untested. Jordan Woyak 2011-10-09 04:27:43 -05:00
  • 3790a16ece billliarrddd...here is how to set the button bit Shawn Hoffman 2011-10-09 01:10:47 -07:00
  • ade9485aac ok...just need to update the button... Shawn Hoffman 2011-10-04 03:29:01 -07:00
  • a751b627fd remove a now-unneeded comment Shawn Hoffman 2011-10-04 00:25:53 -07:00
  • ad508ab8fb Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it. Shawn Hoffman 2011-10-08 15:23:00 -07:00
  • 59072adc32 Align stack variables on a 16-bytes boundary in SSSE3 functions Pierre Bourdon 2011-10-08 17:33:21 +02:00
  • 2f254585bf Game ini database update. Lots of small changes, among others it provides proper settings for Medabots Infinity, Cabela's Big Game Hunter 2012. kostamarino@hotmail.com 2011-10-06 14:24:51 +03:00
  • 03b65f3d89 Merge branch 'GCMemcardUpdates' LPFaint99 2011-10-04 13:18:22 -07:00
  • 5316c6d97b Move GCMemcard from DolphinWX/Memorycards to Core/HW LPFaint99 2011-10-04 10:51:13 -07:00
  • 8d91f1e0c1 EXI_Memcard: HLE memcard Formatting, GCMemcard: Add static format function, cleanup checksums code LPFaint99 2011-09-22 00:05:32 -07:00
  • 86950e7cce fix gcmemcard format broken by 5f9591cf9d0a0c9f87832dad58faa079d4ca7d24 LPFaint99 2011-09-15 14:08:27 -07:00
  • 5dc866bfc9 Fix gamecube microphone (button not implemented, yet :p). Shawn Hoffman 2011-10-03 23:30:29 -07:00
  • 856972f808 remove hacky old MicButton stuff Shawn Hoffman 2011-10-03 22:54:15 -07:00
  • d8def74dd1 add portaudio headers and windows static libs to Externals, enable by default in windows build. Shawn Hoffman 2011-10-03 22:53:24 -07:00
  • b4d751e43c Merge branch 'fix-icc-unsafe-string' Shawn Hoffman 2011-10-03 23:44:35 -07:00
  • a65385d995 Merge branch 'fix-3rd-party-wiimote' Jordan Woyak 2011-10-04 01:36:10 -05:00
  • 9dad9ebe89 Merge branch 'zcomploc-support' Pierre Bourdon 2011-10-04 07:56:13 +02:00
  • 15d6c6e9fc fix 3rd party wiimotes, patch by pholklore Jordan Woyak 2011-10-01 21:02:06 -05:00
  • d3e639a397 fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey Jordan Woyak 2011-10-01 21:03:51 -05:00
  • e76bc71efe Fixed the controller config so that it lists DInput controllers with special characters (like the Registered (R) sign) in their name. UTF8 is used to match the encoding used by the Wx GUI. skidau 2011-10-01 21:50:15 +10:00
  • 266cafb82d Add a call to VertexManager::Flush() when changing TC gen settings Pierre Bourdon 2011-10-01 02:36:03 +02:00
  • b127b121a5 Merge branch 'master' of https://code.google.com/p/dolphin-emu kostamarino@hotmail.com 2011-10-01 00:24:07 +03:00
  • c208e8a1f6 Gameini database updates for The Lord of the Rings The Third Age, X-Men Destiny, Super Smash Bros. Brawl, SUPER MARIO GALAXY, Mario Kart: Double Dash, Crash Nitro Kart. kostamarino@hotmail.com 2011-10-01 00:21:49 +03:00
  • adef86c1ef Merge branch 'new-shadercache-uids' NeoBrainX 2011-09-30 17:46:34 +02:00
  • 7eb06430ed Only sync shader caches to disk on stop. NeoBrainX 2011-09-29 23:16:42 +02:00
  • 0e1383b788 Bump disk cache version. NeoBrainX 2011-09-29 22:55:28 +02:00
  • 2b3b32872d Fix Windows build. NeoBrainX 2011-09-29 22:54:52 +02:00
  • 81c614fa07 Clean up various things. NeoBrainX 2011-09-29 23:32:05 +02:00
  • ddfe219293 Fixup line endings. NeoBrainX 2011-09-29 21:52:13 +02:00
  • ca7e8a9e88 Fix pixel lighting. NeoBrainX 2011-09-29 21:21:09 +02:00
  • 1f8a8268c6 Another gameini database update. This makes playable by default games such as The Urbz (GC), Chicken Blaster, Wild West Shootout, Phineas and Ferb Across the 2nd Dimension (PAL), along with proper settings for METAL SLUG Anthology. kostamarino@hotmail.com 2011-09-23 02:27:30 +03:00
  • 0abe19e31f Gameini database update. Fight Night Round 2 boots properly now, Mystery Case Files: The Malgrave Incident (PAL) addition with proper settings, fix a mistake in Xenoblade and addition/updates to emulation state for a couple of games. Also update for the Greek language. kostamarino@hotmail.com 2011-09-15 23:11:40 +03:00
  • 2f321524d8 Add libav headers to the include directories. NeoBrainX 2011-09-13 16:39:28 +02:00
  • ce3e333936 Last attempt to update PT_BR.po Runo 2011-09-12 23:16:26 -03:00
  • 75408fa9af PT_BR Translation Update to revision 60. Runo 2011-09-12 22:56:10 -03:00
  • 0a0cf0e064 Update Pt_BR Translation to POT file revision 60. This is also a testing commit, as this is my first one on this repository ^^ Runo 2011-09-12 22:44:03 -03:00
  • cfba35f7e5 Only link against libav if it's available. NeoBrainX 2011-09-12 18:01:45 +02:00
  • 08af37509e More buildfixes.. NeoBrainX 2011-09-12 17:58:05 +02:00
  • f041eee23b Compile fix. NeoBrainX 2011-09-09 16:30:29 +02:00
  • 6ccfd85f42 Build fix for the linux libav build. Glenn Rice 2011-09-08 22:24:11 -05:00
  • 913bc6d15f D3D11: Disable some redundant shader compilation errors. NeoBrainX 2011-09-08 22:59:34 +02:00
  • 6d8f641cc9 Fix D3D11 frame dumping. NeoBrainX 2011-09-08 17:52:01 +02:00
  • c710ea33f9 Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames. NeoBrainX 2011-09-08 17:09:24 +02:00
  • bd4a5b5ef6 Implement frame dumping in D3D11. NeoBrainX 2011-09-08 15:39:03 +02:00
  • 5dcb212fc7 Fix Windows build. NeoBrainX 2011-09-06 14:45:05 +02:00
  • 8c691767da Various changes which improve FreeBSD support. Patches by martymac, all credits go to him ;) NeoBrainX 2011-08-27 20:42:11 +02:00
  • 175ade74d7 Another gameini database update. This makes playable by default games such as The Urbz (GC), Chicken Blaster, Wild West Shootout, Phineas and Ferb Across the 2nd Dimension (PAL), along with proper settings for METAL SLUG Anthology. kostamarino@hotmail.com 2011-09-23 02:27:30 +03:00
  • 2985fcc3cb ConfigGeneral: Implement path list functionality NeoBrainX 2011-09-22 00:24:32 +02:00
  • d5ad3fb5af ConfigGfx: Implement some enhancement settings NeoBrainX 2011-09-21 23:51:42 +02:00
  • da0e847e19 ConfigMain: Prettified the config page selection bar. ConfigGfx: Added an aspect ratio setting. ConfigGfx: Merged the "General" and "Display" group boxes to a single "Display" group. ConfigGfx: Load/Save video configuration when necessary. NeoBrainX 2011-09-21 23:24:20 +02:00
  • 3a0e8408a4 Removed QtOpenGL from the dependency list and removed a wrong keyword from the main CMakeLists.txt NeoBrainX 2011-09-21 23:17:35 +02:00
  • 7de110443f Added various graphics options. NeoBrainX 2011-09-12 23:08:03 +02:00
  • ab5315f3d2 Fix resizing the render window. NeoBrainX 2011-09-15 21:24:32 +02:00
  • 5ea2b1b519 Gameini database update. Fight Night Round 2 boots properly now, Mystery Case Files: The Malgrave Incident (PAL) addition with proper settings, fix a mistake in Xenoblade and addition/updates to emulation state for a couple of games. Also update for the Greek language. kostamarino@hotmail.com 2011-09-15 23:11:40 +03:00
  • bf476723f2 Add some TODOs... NeoBrainX 2011-09-15 22:11:23 +02:00
  • f8abbf0727 Partially fix input when rendering to main window. NeoBrainX 2011-09-12 15:35:12 +02:00
  • c27ebc7663 Fix game browser sorting. NeoBrainX 2011-09-11 23:14:04 +02:00
  • ca9df85f20 Drop default ISO support. Open the "Load ISO" dialog if no ISO is selected when trying to start emulation. NeoBrainX 2011-09-11 21:59:25 +02:00
  • 7860f3da05 Add a paths tab in the general config. NeoBrainX 2011-09-11 21:57:17 +02:00
  • 20aadcffec Move code which belongs to VideoCommon to VideoCommon. NeoBrainX 2011-09-11 21:52:59 +02:00
  • 51482437d9 Merge branch 'master' into dolphin-qt NeoBrainX 2011-09-15 22:04:02 +02:00
  • 56776343d2 RenderWindow: Properly update window title with FPS information etc. NeoBrainX 2011-09-11 21:51:08 +02:00
  • 25d19216a9 Add libav headers to the include directories. NeoBrainX 2011-09-13 16:39:28 +02:00
  • 83d02eb69e Last attempt to update PT_BR.po Runo 2011-09-12 23:16:26 -03:00
  • 09244a66e0 PT_BR Translation Update to revision 60. Runo 2011-09-12 22:56:10 -03:00
  • 743253a6e3 Update Pt_BR Translation to POT file revision 60. This is also a testing commit, as this is my first one on this repository ^^ Runo 2011-09-12 22:44:03 -03:00
  • 13ef4fc54f Merge remote-tracking branch 'remotes/origin/freebsd-port' NeoBrainX 2011-09-12 21:08:18 +02:00
  • 854c4903eb Only link against libav if it's available. NeoBrainX 2011-09-12 18:01:45 +02:00
  • 2df4811807 More buildfixes.. NeoBrainX 2011-09-12 17:58:05 +02:00
  • 5d075ce507 - D3D9: pass the correct API type to ValidatePixelShaderIDs - don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc) - dump shader source codes on safe UIDs mismatch NeoBrainX 2011-09-10 03:10:28 +02:00
  • a021dd7b79 Small fix to the previous commit. NeoBrainX 2011-09-09 21:45:11 +02:00
  • 5c14a24ce1 Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging". Setting this to True will enable additional checks if the shader cache misses any relevant register changes. NeoBrainX 2011-09-09 21:34:46 +02:00
  • 125c11cce9 Compile fix. NeoBrainX 2011-09-09 16:30:29 +02:00
  • e4b358d0a7 Build fix for the linux libav build. Glenn Rice 2011-09-08 22:24:11 -05:00
  • b28348066e Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well. NeoBrainX 2011-09-09 00:32:04 +02:00
  • ded938bbe7 D3D11: Disable some redundant shader compilation errors. NeoBrainX 2011-09-08 22:59:34 +02:00
  • 063660e409 Merge remote-tracking branch 'remotes/origin/d3d11-frame-dumping' NeoBrainX 2011-09-08 22:06:12 +02:00
  • 3802201fb7 Fix D3D11 frame dumping. NeoBrainX 2011-09-08 17:52:01 +02:00
  • 5eb1e55f80 Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames. NeoBrainX 2011-09-08 17:09:24 +02:00
  • 1c85be8625 Implement frame dumping in D3D11. NeoBrainX 2011-09-08 15:39:03 +02:00