Commit Graph

  • 4bc14c3473 fix formatting uglies introduced in glsl-master branch Shawn Hoffman 2011-12-26 00:15:54 -05:00
  • f59063c8e7 default to GLSL instead of Cg Shawn Hoffman 2011-12-25 22:00:24 -05:00
  • 8266a56486 Missed a line here Ryan Houdek 2011-12-25 12:44:31 -06:00
  • b607695103 Add in the Windows fix. Ryan Houdek 2011-12-25 12:21:31 -06:00
  • af8a866afc Implement what was done by r9a627e89 using a stub device Pierre Bourdon 2011-12-25 01:55:25 +01:00
  • 070c933088 Revert "Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932." Pierre Bourdon 2011-12-25 00:03:45 +01:00
  • 8349cc2551 Only use explicit attribute locations when we are supporting GLSL > 1.2 since we need in/out instead of attribute variable types. This was brought to my attention from MESA. MESA supports GL_ARB_explicit_attrib_location, but yets to support GLSL 1.3, so basically useless extension to MESA right now? Ryan Houdek 2011-12-24 08:58:51 -06:00
  • aa2032af2c Write all shaders to disk on emulator stop instead of constantly. Also change pair from u64 to u32. Ryan Houdek 2011-12-24 02:19:30 -06:00
  • b90fa37c60 If user doesn't compile with glew 1.6, cut out program binaries so everything still compiles. Ryan Houdek 2011-12-24 00:37:13 -06:00
  • 9bc6b83fd0 If CG isn't available, still compile and fallback on GLSL Ryan Houdek 2011-12-24 00:24:13 -06:00
  • d389f7139b restore wii sorting order by using the ascii string from the banner instead of the iso file LPFaint99 2011-12-22 15:53:41 -08:00
  • ca8af741b8 Merge branch 'unicode_gamelist' LPFaint99 2011-12-22 14:29:47 -08:00
  • 825e2ea4df fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings LPFaint99 2011-12-22 14:28:12 -08:00
  • 7c558df283 Missed a if, don't want people crashing now do we? Sonicadvance1 2011-12-21 22:33:33 +00:00
  • 8e0172374c Give OSX users more of a chance of supporting Single pass DSB in the future. Ryan Houdek 2011-12-21 01:29:29 -06:00
  • a10656b1b2 Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :| Ryan Houdek 2011-12-21 00:15:48 -06:00
  • 31a9b6c322 Go back to using glGetString with GL_EXTENSIONS because glew 1.7 is required to check for newer 4.2 extensions that way. Ryan Houdek 2011-12-20 23:07:42 -06:00
  • dc134b9bac Move the GLSL extension checks over here so it is nicer. Ryan Houdek 2011-12-20 21:55:11 -06:00
  • 8f6c25a5aa cleanup: merge handling of ntsc/pal games in gamelist/isoproperties LPFaint99 2011-12-20 02:19:46 -08:00
  • e4c4602d9e use windows-1252 for gamename/description, fixes copyright/tm symbol in the gamelist & isoproperties LPFaint99 2011-12-20 02:10:40 -08:00
  • 9ddb67d4a9 fix shift-jis conversion on linux, and check for the codepage on windows in the memorycard manager like everywhere else LPFaint99 2011-12-20 01:35:12 -08:00
  • 33f0f9fd9f fix ZWW intro music crackling with DSPHLE nitsuja 2011-12-19 21:52:47 -08:00
  • f6b33cf0be Add a define back so we work without GLEW 1.6, Also I missed a line when I was fixing binding sampler locations last night when I was tired. Ryan Houdek 2011-12-19 19:10:05 -06:00
  • 3006d0696c fix the read-only menu item being disabled when emulation is paused (the hotkey was fine but I guess some people still use the menu) nitsuja 2011-12-19 16:38:07 -08:00
  • 3e773f093d fixed a freeze on emu shutdown in windows build nitsuja 2011-12-19 15:13:26 -08:00
  • 9ce17a43ec There we go, actually found the issue. Ryan Houdek 2011-12-19 00:15:07 -06:00
  • de4e3e7462 add wstring name(s)/description to the cachefile, use when available in gamelist and properties window LPFaint99 2011-12-18 22:01:46 -08:00
  • 7f4efa094e add the function to read the game name and description from the banner as unicode LPFaint99 2011-12-18 21:56:13 -08:00
  • a73ad3554c add the function to read all unicode gamenames from a wad file LPFaint99 2011-12-18 21:42:20 -08:00
  • 768a683f04 This thing fails when we don't support binding. Not 100% sure why I need to set this multiple times. Ryan Houdek 2011-12-18 23:31:00 -06:00
  • 567e90bbd5 fix for an un-threadsafe call to UpdateGUI (oops) nitsuja 2011-12-18 20:38:54 -08:00
  • 4a88d5ae93 fix for wiimote dying if you use savesetates too fast nitsuja 2011-12-18 19:30:04 -08:00
  • 3513dd7115 Looky, OSX found an issue for me. Ryan Houdek 2011-12-18 21:06:28 -06:00
  • 15dac4584f Override PATH on OS X to avoid picking up pkg-config from MacPorts. Maarten ter Huurne 2011-12-19 02:57:00 +01:00
  • 6f27a29d51 Prefer static libs from Externals on OS X. Maarten ter Huurne 2011-12-19 00:54:45 +01:00
  • 4ecb48eaf8 Update a few more translations and add Farsi. Glenn Rice 2011-12-18 14:03:57 -06:00
  • 3a73f21a11 Update pot file once again. Glenn Rice 2011-12-18 13:40:09 -06:00
  • 035926df8c Update french translation. Pascal Jouy 2011-10-28 23:42:40 +02:00
  • b83dfe7c8c Update Arabic and Japanese translations. Glenn Rice 2011-10-17 16:36:56 -05:00
  • de5abb3df5 Updated Spanish translation Glenn Rice 2011-10-15 17:01:51 -05:00
  • 4bb1a0cc2d The actual update of the Greek and Czech translations. The last commit was a partial reversion by accident. Glenn Rice 2011-10-15 11:26:41 -05:00
  • c671314307 Update Greek and Czech translations Glenn Rice 2011-10-15 09:08:15 -05:00
  • 1917af4bab Update translation files for recent changes in the code. Glenn Rice 2011-10-11 23:25:14 -05:00
  • c4eb150c7e Skip XRANDR check if X11 is not found. Maarten ter Huurne 2011-12-18 14:30:08 +01:00
  • b20c26f0b7 Adding more drama to the git history. Pierre Bourdon 2011-12-18 13:58:44 +01:00
  • 9829beab42 Gameini database update, mainly changes to the emulation issues lines (make them shorter, with more substance and less bla bla, update outdated stuff). The emulation issues lines can be further improved(this is a start). Also re - implement the emulation issues column that was reverted, make it a bit bigger since sentences need more words and delete the issues portion of the emustate tooltip since it is unnecessary now. kostamarino@hotmail.com 2011-12-18 14:52:40 +02:00
  • d00b719966 give the audio thread a name (this doesn't really matter, but it was bugging me) nitsuja 2011-12-18 02:25:50 -08:00
  • d44fc0c820 small fixes for some recording-related menu items nitsuja 2011-12-18 02:23:59 -08:00
  • c88e4a097e update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu) nitsuja 2011-12-18 01:15:59 -08:00
  • cfad00d6e0 added missing ExpansionInterface data to savestates, and related fixes (for savestate robustness) nitsuja 2011-12-17 22:33:50 -08:00
  • e5286e0406 improve the movie savestate load verification a bit more nitsuja 2011-12-17 23:27:11 -08:00
  • c6ea5f31f5 remove some suspect code in PowerPC::DoState which I think has already been supplanted by more correct code in CoreTiming::DoState nitsuja 2011-12-17 17:26:38 -08:00
  • 1e4e05fdc3 made ucode saving more reliable (especially for the case of loading across boundaries where the ucode changes). I think this is related to the occasional memory corruption I was seeing upon loading a savestate. nitsuja 2011-12-17 16:56:23 -08:00
  • c68c8c388c made savestate loads less fragile by adding some markers and rolling back on a mismatch. nitsuja 2011-12-17 16:49:24 -08:00
  • 636d6a915d Remove this silliness Ryan Houdek 2011-12-18 01:51:15 -06:00
  • 98d22d0e03 Revert the latest GUI change (Emulation Notes column). We don't care for it. Jordan Woyak 2011-12-17 23:44:09 -06:00
  • ed1bfdf293 Merge branch 'cmake-osx2' Maarten ter Huurne 2011-12-17 16:30:02 +01:00
  • 83bf5790a6 Copy translation files into OS X bundle. Maarten ter Huurne 2011-12-17 16:26:52 +01:00
  • 74d552f3ca Removed debug prints. Maarten ter Huurne 2011-12-17 15:31:36 +01:00
  • 4342efe712 Some shader programs don't come with Vertex shaders attached, don't try to bind a Vertex Uniform block then. Ryan Houdek 2011-12-17 01:17:11 -06:00
  • b837ae25fc Set Sampler values at program make time instead of every frame. Fix an issue when The user had UBO support but not Binding support. Ryan Houdek 2011-12-17 01:06:55 -06:00
  • 73c3f198f4 Only delete this buffer if we support it. Ryan Houdek 2011-12-16 23:37:22 -06:00
  • fe6fb55389 Add a GUI option to use GLSL shaders. Also fix a small typo. Ryan Houdek 2011-12-16 23:18:24 -06:00
  • a58c46be81 Gui change and an update to the gameini database. The "Notes" column is gone and in it's place an "Emulation Notes" column is placed (it contains the emulationissues lines from the game inis). Notes that contain useful info about the game can be seen with just a glance this way. kostamarino@hotmail.com 2011-12-16 21:01:10 +02:00
  • 800e1c9e09 Let compiling work on OSX. Ryan Houdek 2011-12-16 00:00:08 -06:00
  • 5cbc31b052 Lowered wxWidgets version number requirement to 2.8.9. Maarten ter Huurne 2011-12-16 02:46:55 +01:00
  • 9ff48ac6eb Make sure not to try and bind UBO locations when it isn't supported Ryan Houdek 2011-12-15 15:48:21 -06:00
  • d2f61fa155 some movie playback fixes nitsuja 2011-12-15 09:22:16 -08:00
  • e13f4644bb Link weakly to OpenCL on OS X. Maarten ter Huurne 2011-12-15 06:54:42 +01:00
  • 27590c3a8f Suppress link warning about QuickTime being 32-bit only. Maarten ter Huurne 2011-12-15 06:41:39 +01:00
  • 1ad05f7440 Merge branch 'master' of https://code.google.com/p/dolphin-emu nitsuja 2011-12-14 21:34:55 -08:00
  • 9470f9545f many movie fixes (mainly for readonly mode), and some wii input display support nitsuja 2011-12-14 04:03:05 -08:00
  • 4c7c29b8b6 Let "make install" on OS X copy the bundle to /Applications. Maarten ter Huurne 2011-12-14 02:50:36 +01:00
  • b44918d1ed Merge branch 'fix-real-gcpad-sticks' Jordan Woyak 2011-12-12 23:25:32 -06:00
  • 09d2301fed detect input at 55% to catch silly c-stick range Jordan Woyak 2011-12-12 23:24:10 -06:00
  • 27bda2c054 Fixed range check on TryParse() for u32, again. Maarten ter Huurne 2011-12-13 02:02:31 +01:00
  • f3325036be fixed hotkeys getting ignored after tab is pressed nitsuja 2011-12-11 21:54:50 -08:00
  • 2c2ef9a961 made frame advance act normal (so it advances 1 frame each time instead of waiting for further unpause commands), and did some minor improvements to the read-only command (making the UI behavior a little nicer, no actual changes to what read-only does at this point) nitsuja 2011-12-11 21:08:26 -08:00
  • ee5a29e6f2 For CPUID, save EBX on the stack instead of in a register. Maarten ter Huurne 2011-12-12 02:14:56 +01:00
  • d75f45979b Copy data files into OS X application bundle. Maarten ter Huurne 2011-12-12 01:30:42 +01:00
  • 7423c74deb Force the "ebx" argument to be mapped to a register (not necessarily EBX). Maarten ter Huurne 2011-12-12 00:43:23 +01:00
  • 344ca5d360 Applied compile and link flags from SCons build for OS X to CMake build. Maarten ter Huurne 2011-12-11 21:27:06 +01:00
  • 9ede977a56 Added QuickTime framework as dependency for wxWidgets on OS X. Maarten ter Huurne 2011-12-11 21:24:40 +01:00
  • 780e5e7244 Use a custom template to generate the Info.plist for the OS X bundle. Maarten ter Huurne 2011-12-11 16:54:37 +01:00
  • c1cf4f80cf Added bundle version and copyright string to OS X bundle info. Maarten ter Huurne 2011-12-11 16:21:17 +01:00
  • 9d2f589f01 Create application bundle on OS X. Maarten ter Huurne 2011-12-11 16:07:59 +01:00
  • e85a3d68b0 Looks like we make use of fmod, make a GLSL function for it! Ryan Houdek 2011-12-11 07:02:13 -06:00
  • ad13f2d23d Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. Ryan Houdek 2011-12-11 06:18:01 -06:00
  • c908e1173d glMapBuffer was slow, go back to glBufferSubData, single combined ps/vs ubo now Jordan Woyak 2011-12-11 06:11:38 -06:00
  • a613012d08 try combining vs/ps ubo Jordan Woyak 2011-12-11 06:02:04 -06:00
  • 5ae1f674f5 make use of glMapBuffer to set ubo data Jordan Woyak 2011-12-11 05:13:05 -06:00
  • 16b58a8825 Show a bit of information when using GLSL shaders. Ryan Houdek 2011-12-11 05:15:08 -06:00
  • bcb2abbcf1 fix stupid indentation Jordan Woyak 2011-12-11 04:32:57 -06:00
  • 031c523fba have separate variables/functions for VS/PS ubo stuff, array was confusing. Jordan Woyak 2011-12-11 04:11:57 -06:00
  • fbef258dab Disable UBO buffer generation if hardware doesn't support it. Ryan Houdek 2011-12-11 04:19:11 -06:00
  • df283a56a0 More coding style fixes because I suck at sed Pierre Bourdon 2011-12-11 11:14:02 +01:00
  • 014c474024 8 spaces indentation -> tabs Pierre Bourdon 2011-12-11 11:08:18 +01:00
  • 1724385c8c Actually have Dual Source blending work for people. Forgot about this change. Ryan Houdek 2011-12-11 03:10:03 -06:00
  • b0ffa72e37 Merge branch 'large-mram' Shawn Hoffman 2011-12-10 18:48:35 -08:00
  • 62858c8c14 Small logging changes. Pause core if Jit64 tries to compile at 0. Shawn Hoffman 2011-12-10 18:42:49 -08:00