Commit Graph

  • 5ceef0c513 Removed the DTK Music option. It is now always enabled. skidau 2012-04-23 05:02:43 +10:00
  • f0a5214a3f Added the response for audio streaming disc offset requests. Generate an AI interrupt at the end of the audio streaming loop. Fixes Pac-man Fever and the background music in Eternal Darkness. skidau 2012-04-23 04:47:31 +10:00
  • 8ff3954069 Added the memcheck for stXx. skidau 2012-04-21 21:38:57 +10:00
  • 7038a841bd Fixed the erroneous looping in audio streaming games like Eternal Darkness and Zoids: Battle Legends. Thanks for the tip, tueidj. skidau 2012-04-21 15:50:07 +10:00
  • 0fc390b552 Modify state.dat before launching wads. Fixes Liight, maybe others. If in doubt, install the wad to the nand. Matthew Parlane 2012-04-21 16:21:13 +12:00
  • 13b66df125 Changed the JIT code to make the FPU exception timing more accurate. The exception is now triggered at the first FP instruction instead of the start of the block. Rearranged the JIT exception code for a tiny speed-up. Only external exceptions are checked at the end of the block. All other exceptions are checked at the time they occur. skidau 2012-04-15 21:34:15 +10:00
  • c08510baa8 wxWindow::FindFocus() sometimes return NULL, check for that to avoid segfaulting Pierre Bourdon 2012-04-15 02:24:41 +02:00
  • e09dd77914 Gameini database update for Monster Hunter Tri, WarioWare: Smooth Moves, Mario Party 9, Pandora's Tower, MURAMASA: THE DEMON BLADE. Fixes flickering with keyboard input in Monster Hunter Tri, a black square appearing in WarioWare: Smooth Moves during minigames, fixes a mini-game in Mario Party 9 not functioning properly and missing text in Pandora's Tower with default settings. Also a language update.. kostamarino@hotmail.com 2012-04-13 18:52:01 +03:00
  • a488b2c0ca Fixed the rerecord counter when using more than one save state. Patch by rdragoon. skidau 2012-04-13 19:50:44 +10:00
  • 722480cb2e Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347. Jordan Woyak 2012-04-07 14:45:12 -05:00
  • 5d9ac22d58 Added a "Keep window on top" option in the graphics options. skidau 2012-04-08 10:29:49 +10:00
  • cce63e7bdb Fixed ARAM DMA overflow situations. Fixes issue 4952. skidau 2012-04-07 07:35:25 +10:00
  • 87954dacad Revert part of r6bfb8c9597dc so new memory card files will be created. LPFaint99 2012-04-05 21:43:05 -07:00
  • 8ba2abc699 Fixed x64 lib. Matthew Parlane 2012-04-03 20:36:50 +12:00
  • e46779e3bd Add lib files. Matthew Parlane 2012-04-03 20:05:05 +12:00
  • db6e981728 Added hidapi start. x64 doesn't work... not sure why. Matthew Parlane 2012-04-03 19:26:12 +12:00
  • 9bf67d4bb1 Implemented /dev/usb/hid as libusb, but this will not work on mac. Code started for using hidapi instead. Matthew Parlane 2012-03-28 21:52:17 +13:00
  • 5650b3b5f6 more fixes. take in account when depth textures are used and alpha test fails :)( i really forgot that). origin/Graphic_Fixes rodolfoosvaldobogado 2012-04-03 15:08:58 -03:00
  • 4fafbd0700 Fix for my last commit thanks to Lolaker for pointing the error rodolfoosvaldobogado 2012-04-03 09:56:11 -03:00
  • 702905131b follow-up for last commit: don't warn about the EUART init commands. Shawn Hoffman 2012-04-03 03:54:17 -07:00
  • 423cdb6398 fixes issue 5335 Shawn Hoffman 2012-04-03 03:06:40 -07:00
  • 6a446efd5f Second Stage: re implement zcomplock and correct all the logic error in PixelShaderGen.cpp. i disable fastzcomlock for the moment to avoid confusions. please test for regressions rodolfoosvaldobogado 2012-04-03 00:08:36 -03:00
  • a0d60210fd First Stage: Fix depth related errors in dstalpha pass. best place to test: water splash effect in super mario galaxy rodolfoosvaldobogado 2012-04-02 14:26:12 -03:00
  • f7ce27c91d Fixed the audio streaming "blocks left" register by making it zero-based. Fixes DreamMix TV World Fighters (GameCube). skidau 2012-04-02 22:14:11 +10:00
  • e02ce47db3 Update: Notes. Test features. Sacha 2012-03-31 23:27:09 -07:00
  • 0922930c94 Added FPS limit option. Clean up. Sacha 2012-03-31 22:40:28 -07:00
  • 293a4c5509 Added 'Search subfolders' functionality to Paths. Added framelimiter functionality. Sacha 2012-03-31 22:25:00 -07:00
  • 85fa028881 Clear and Remove Path interface buttons now function correctly in the UI (appear when they should) Sacha 2012-03-31 21:30:55 -07:00
  • 2bfe367d17 Correctly add path to list permanently when new folder is selected from Browse. Sacha 2012-03-31 20:15:52 -07:00
  • 6bfb8c9597 small fix to writing memorycards, open as r+b so the file is not cleared when opening. should eliminate the 0byte memory card files reported http://forums.dolphin-emulator.com/showthread.php?tid=21964 http://forums.dolphin-emulator.com/showthread.php?tid=22631 http://forums.dolphin-emulator.com/showthread.php?tid=22098 LPFaint99 2012-03-31 14:03:19 -07:00
  • 5c27e27a4a Oops how did that compile... Matthew Parlane 2012-03-31 16:19:29 +13:00
  • 763916a779 Comments about DVDLowAudioBufferConfig Matthew Parlane 2012-03-24 12:41:50 +13:00
  • 404a6b9ba8 Fixes issue 5330. Matthew Parlane 2012-03-31 16:07:11 +13:00
  • 995a84e06a Removed CGDisplayCapture from the OSX fullscreen mode code, fixing full-screen mode. Thanks to celgilles for the patch. skidau 2012-03-31 13:48:40 +11:00
  • 460610ea0e Revert Rodolfo's recent zcomploc commits until they actually work correctly. NeoBrainX 2012-03-30 01:56:24 +02:00
  • f7c17c6351 Merge branch 'GCMemcardFixes' LPFaint99 2012-03-29 14:39:01 -07:00
  • 402006a83a more fixes to zcomplock and opengl implementation rodolfoosvaldobogado 2012-03-29 18:26:58 -03:00
  • 6ee6d0088a Merge branch 'zfreeze-new' NeoBrainX 2012-03-29 23:02:12 +02:00
  • 2356def0d4 Merge branch 'fifoplayer_updates'. NeoBrainX 2012-03-29 22:50:41 +02:00
  • 04c2f2382f FifoPlayerDlg: Don't use wxString::fromAscii() NeoBrainX 2012-02-07 13:32:21 +01:00
  • 57bfd68bfd Phase 1: Add a check for ISOs. If none, show standard message with link to add folder. Add folder functionality works now. Make icons min size of smallest element. Fix some bugs, clean some spacing. Leave classes open always so that functionality can be shared in a tier fashion. No opening/closing. Sacha 2012-03-29 11:49:48 -07:00
  • 85f3824830 Merge branch 'master' of https://code.google.com/p/dolphin-emu into dolphin-qt Sacha 2012-03-29 05:40:17 -07:00
  • 5f85815922 Remove inherited variable that was no longer used. Clean up. Sacha 2012-03-29 17:01:59 +10:00
  • fedf0594a0 Add a MSVC 2010 solution file for DolphinQt so it can be tested on Windows. Use full relative path to Util headers (this was inconsistent). Sacha 2012-03-29 00:46:56 +10:00
  • 2ee5e5cebc Merge branch 'scons-removal' Shawn Hoffman 2012-03-28 00:02:04 -07:00
  • 48d8d71391 Fix for my last commit, this must fix the problem in the algorithm pointed by neobrain. thanks rodolfoosvaldobogado 2012-03-27 23:14:59 -03:00
  • bdf54edc87 Merge branch 'master' of https://code.google.com/p/dolphin-emu rodolfoosvaldobogado 2012-03-27 15:46:23 -03:00
  • 450dcc9d2c As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible. please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev. please as soon as yo find a bug let me know. rodolfoosvaldobogado 2012-03-27 15:44:58 -03:00
  • d5ae3e90a8 cmake elif() -> elseif() godisgovernment 2012-03-26 03:27:18 +00:00
  • c82d88302a Gameini database cleanup. Remove the lines below since they are no longer necessary: SafeTextureCache = True SafeTextureCacheColorSamples = 128 kostamarino@hotmail.com 2012-03-26 03:56:54 +03:00
  • 48eb791a4e Merge remote-tracking branch 'timowiren/master' Shawn Hoffman 2012-03-25 13:21:25 -07:00
  • 48bfca3c86 Merge remote-tracking branch 'adlr/macwiimote' Shawn Hoffman 2012-03-25 13:15:38 -07:00
  • cb92805445 Spaces to tabs. Removed a comment. Timo Wiren 2012-03-25 13:01:26 +03:00
  • 11959a3781 Matching new and delete. Timo Wiren 2012-03-24 19:41:13 +02:00
  • d3361494ce WiiremoteReal for Mac: Find Wiimotes by name. Andrew de los Reyes 2012-03-22 20:55:41 -07:00
  • 93b78d7139 WiimoteReal for Mac: Send commands on interrupt channel. Andrew de los Reyes 2012-03-22 20:15:47 -07:00
  • af8690a7d8 Revert "Add Support for Wii Motion Plus INSIDE Wii Remotes on Mac OS X." Andrew de los Reyes 2012-02-28 21:02:49 -08:00
  • 36f3962551 small fix for last commit - didn't notice that was an #elif instead of #if Shawn Hoffman 2012-03-22 18:57:30 -07:00
  • 56b1373baf Remove scons-related files Shawn Hoffman 2012-03-25 12:55:02 -07:00
  • e25d29bf67 Remove old version of wxWidgets from Externals Shawn Hoffman 2012-03-25 12:45:34 -07:00
  • d15740daf1 Merge branch 'wxw3-update' Shawn Hoffman 2012-03-25 12:27:38 -07:00
  • 54801d93c4 Gameini database update, mostly minor changes reflecting the latest commits made to the repository. kostamarino@hotmail.com 2012-03-25 21:46:04 +03:00
  • f30aebf8d7 Added a check for TMEM overflows while preloading textures. Thanks to NeoBrainX for the tip. skidau 2012-03-25 21:35:57 +11:00
  • fa2b4cd8fc Quick fix for minimum number of cheat codes needed to activate Gecko. skidau 2012-03-25 04:13:41 +00:00
  • 9ed83765e6 long time no commits :) a little code cleaning to avoid duplicated execution of AlphaPreTest and a little correction to some comments from the previous commits. this change must behave exactly like last revision, if something is broken please let me know rodolfoosvaldobogado 2012-03-25 00:01:47 -03:00
  • 0f2d31e727 Merge branch 'zcomploc-support' Pierre Bourdon 2012-03-24 20:49:39 +01:00
  • c662b8ee2f Bump the shader cache version Pierre Bourdon 2012-03-24 20:46:40 +01:00
  • b5ba2eb030 Merge branch 'master' into zcomploc-support Pierre Bourdon 2012-03-24 18:41:51 +01:00
  • 7a1744575d D3D9: Fix texel to pixel mapping when sampling textures properly. NeoBrainX 2012-03-24 16:30:00 +01:00
  • fee98b426b Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong). NeoBrainX 2012-03-24 04:47:28 +01:00
  • 2afe605069 D3D11: Disable mipmapping when no mipmap filter is selected. NeoBrainX 2012-03-24 06:04:00 +01:00
  • 33e20cf76d Added a check for active Gecko codes before installing the Gecko code handler. skidau 2012-03-23 23:36:23 +11:00
  • 41bcf657f8 Adjusted the DX9 offset of the Sampling address to more closely match what we are seeing in games. skidau 2012-03-23 23:20:19 +11:00
  • c4fbb6e377 Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used. skidau 2012-03-23 22:10:48 +11:00
  • fab037446c Forward "raw" reads of GC discs to the normal read function, since they are not encrypted in the first place. Shawn Hoffman 2012-03-22 23:04:13 -07:00
  • 5bf99f461b Add some padding to the GameList column sizes on non-MSW. These underlying controls seem to insert 8px of divider between each column. Shawn Hoffman 2012-03-22 18:45:11 -07:00
  • 7d57b925e6 Disable wxHAS_MSW_TASKDIALOG because as of wxW svn r70933, Shawn Hoffman 2012-03-24 20:59:20 -07:00
  • e0941828f5 Fix uglies on gcpad/wiimote config pages. Shawn Hoffman 2012-03-23 00:27:54 -07:00
  • 4130116a85 fix building on OS X when no OSX SDK is installed. (i.e. just commandline tools) Shawn Hoffman 2012-03-22 18:11:45 -07:00
  • f7423a0a4f Merge branch 'master' into wxw3-update Shawn Hoffman 2012-03-22 17:57:38 -07:00
  • 5242f09104 Fix Linux build: search for gthread-2.0 and pangocairo, then add both these libs to wx dependencies Pierre Bourdon 2012-03-23 01:06:45 +01:00
  • 9c9e593479 fix crash on windows while changing exi/si devices when interface language is Japanese or Chinese LPFaint99 2012-03-22 14:52:20 -07:00
  • 339ee98e62 Add a comment before the zcomploc test explaining the implementation/hack Pierre Bourdon 2012-03-22 22:10:23 +01:00
  • 0ffc12bbfd Merge branch 'master' into zcomploc-support Pierre Bourdon 2012-03-22 15:21:52 +01:00
  • d95e31af3f Fixes issue 4932 AGAIN :D Matthew Parlane 2012-03-22 22:52:12 +13:00
  • 006923e871 Disabled zcomploc while update_enable has been set in zmode. Fixes zcomploc in F-Zero GX. skidau 2012-03-22 20:36:41 +11:00
  • 2d75d7a8be Fixes issue 5278. Thanks to megazig for finding the bug :) Matthew Parlane 2012-03-22 21:15:05 +13:00
  • dc1cde4581 Re-enabled stfs, was caused by fast fp, thanks delroth! Matthew Parlane 2012-03-22 17:25:43 +13:00
  • 15db05d7ab I am very picky about my VS files... :D Shawn Hoffman 2012-03-21 14:53:50 -07:00
  • 70b6c4280f Compile with /fp:precise instead of /fp:fast in release mode on Windows Pierre Bourdon 2012-03-21 22:43:44 +01:00
  • 6202714efd Fix some regressions from r3b38295cbd08. NeoBrainX 2012-03-20 22:36:21 +01:00
  • 0861f524d4 Gameini database update. About 142 files updated or added to the database. kostamarino@hotmail.com 2012-03-20 20:41:55 +02:00
  • 5e2fd45203 Merge fix skidau 2012-03-20 21:01:15 +11:00
  • a60a0825a3 Merged 'FifoBusy' branch. Thanks to marcosvitali. skidau 2012-03-20 19:37:25 +11:00
  • 14ea442382 srawx fixed thanks to boo toe. Matthew Parlane 2012-03-20 19:51:42 +13:00
  • c0992cc73e Build fix: Don't use isascii() - just do it ourselves Bump required wxw version (for shared libs) There still seems to be linking issues on some linux distros, I can't reproduce it though... Shawn Hoffman 2012-03-19 23:16:01 -07:00
  • dd5df17688 forgot to save my buffer :( Shawn Hoffman 2012-03-19 12:07:47 -07:00
  • cf52029b51 Check if the game's ID is valid before accessing it to set the ntsc u/j register. Prevents discs without a real ID from crashing dolphin. Shawn Hoffman 2012-03-19 11:12:40 -07:00
  • ff6023df27 Change wxString(<string>, wxConvUTF8) method of creating unicode from filenames to wxSafeConvertMB2WX() Shawn Hoffman 2012-03-19 10:37:15 -07:00
  • 4a1e8ba30a sigh...fix #ifdefs in last commit... Shawn Hoffman 2012-03-19 07:46:23 -07:00