Commit Graph

  • 5ac1e908b1 Truly unstable. NeoBrainX 2012-12-24 22:12:33 +01:00
  • 9a9f567f28 ... and back to unstable again NeoBrainX 2012-12-22 13:03:40 +01:00
  • 4798524b75 Dolphin 3.5 release. 3.5 NeoBrainX 2012-12-22 12:51:01 +01:00
  • e3e14af0dd Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p NeoBrainX 2012-12-24 21:27:53 +01:00
  • 2c58385fe2 Revert "Uninitialized usage.. or so it thought." Pierre Bourdon 2012-12-24 21:23:28 +01:00
  • 02acafce52 Merge branch 'translations-update' Glenn Rice 2012-12-24 14:09:43 -06:00
  • 4d868705fd VertexShaderGen: Fix a shader compilation error. NeoBrainX 2012-12-24 19:49:14 +01:00
  • 5a78351033 TextureCacheBase: Fix a potential bug when using custom textures. NeoBrainX 2012-12-19 16:55:44 +01:00
  • 249afa5eac Change copyright year to 2013 in the about dialog. NeoBrainX 2012-12-24 17:33:40 +01:00
  • 2fedab3bad OGL: Make OSD messages fade out properly instead of having them disappear spontaneously. NeoBrainX 2012-12-22 00:03:58 +01:00
  • 2dd570c880 Should completely fix game list sorting. rog 2012-12-24 13:29:19 -05:00
  • 53398ca5d8 Remove GLSL option from video options Ryan Houdek 2012-12-24 12:22:02 -06:00
  • da5e61b45b Fix another sorting bug. rog 2012-12-24 13:04:57 -05:00
  • 14a31d9b3a Fix sorting bug. rog 2012-12-24 12:48:14 -05:00
  • 9209253e0d Initial removal of Nvidia CG. Still some more cleanup to go Ryan Houdek 2012-12-24 11:09:52 -06:00
  • 09b05c0f6c Add header guards to InterfaceBase.h Ryan Houdek 2012-12-24 09:46:37 -06:00
  • 296b9b1c16 Small bit of clean up in GLES-software. Ryan Houdek 2012-12-24 09:37:12 -06:00
  • 78ff8a769c Merge branch 'osx-savegame-fix' degasus 2012-12-24 13:30:59 +01:00
  • 6d61a54ef1 Update Greek language. kostamarino@hotmail.com 2012-12-24 11:52:20 +02:00
  • f6418bd093 Merge branch 'master' into wii-usb Matthew Parlane 2012-12-24 12:58:15 +13:00
  • d9dd94ac8b Add Libusb to cmake and HID files. Matthew Parlane 2012-12-24 12:58:11 +13:00
  • c626d5aae3 Move to 1.0 libusb. Matthew Parlane 2012-12-24 08:31:50 +13:00
  • eedca57270 Revert "support retina display" Matthew Parlane 2012-12-24 08:01:44 +13:00
  • 59ec1fe180 Fix some random warnings. Matthew Parlane 2012-12-24 07:37:50 +13:00
  • bd0abb3d2f revert last commit, add CheckInvalidState to VideoBackend degasus 2012-12-23 13:32:23 +01:00
  • f865450b5a Changed to non conflicting overload. Matthew Parlane 2012-12-24 00:00:45 +13:00
  • a8ddc3e069 Function definition was not updated. Matthew Parlane 2012-12-24 00:00:25 +13:00
  • 7839676c87 Uninitialized usage.. or so it thought. Matthew Parlane 2012-12-24 00:00:04 +13:00
  • 4dbd2ed7fb Unused variable. Matthew Parlane 2012-12-23 23:59:44 +13:00
  • 589222857f Someone changed this to a u32... it's definitely a s32 :) Matthew Parlane 2012-12-23 23:59:10 +13:00
  • 3aa9901618 support retina display Grant Paul 2012-12-23 21:33:52 +13:00
  • e3eebdf591 Fixes swprintf_s issues hopefully. Also fixed an include not using correct caps. Matthew Parlane 2012-12-23 20:25:11 +13:00
  • 089434b719 Apply same force to float fix as has already been done for DX11. Matthew Parlane 2012-12-23 20:01:58 +13:00
  • 3a2c0b778a Fixed stupid bool to int conversion warnings. Matthew Parlane 2012-12-23 19:53:15 +13:00
  • a76059377d Warning free SOIL lib. Matthew Parlane 2012-12-23 19:24:57 +13:00
  • 1c01fd9c9d Remove warning about ambigious if/else. Matthew Parlane 2012-12-23 19:24:30 +13:00
  • 3a0782ff33 Update French and Spanish translations. Glenn Rice 2012-12-22 23:05:02 -06:00
  • d66dd970cd Implement select audio backend CLI option. rog 2012-12-22 18:25:52 -05:00
  • ffddfd8662 do only invalid hashes instead of all textures on loading degasus 2012-12-22 17:30:13 +01:00
  • 65f88567b5 Added Tools/buildbot-try.sh. See http://code.google.com/p/dolphin-emu/wiki/BuildbotTry for documentation about that feature. Pierre Bourdon 2012-12-22 10:51:41 +01:00
  • 2df0c31d13 add invalid flag for BPStructs (fix issue 5790) degasus 2012-12-21 21:04:53 +01:00
  • cb54b822a6 Update Japanese translations. Glenn Rice 2012-12-21 07:41:41 -06:00
  • 9b7eb9cf35 Update Brazilian Portuguese translations. Glenn Rice 2012-12-20 20:42:22 -06:00
  • 05c6d11d48 Update Spanish translations. Glenn Rice 2012-12-20 08:26:27 -06:00
  • cf8f936abb fix efb2ram decoder degasus 2012-12-19 23:43:05 +01:00
  • 85ac76e8e2 fix gcc compilation degasus 2012-12-19 23:42:22 +01:00
  • b0cbac174b Implemented dpop samples support Pierre Bourdon 2012-12-19 08:31:17 +01:00
  • 2db4549174 Fix a memory leak based on Lioncash's patches. Ryan Houdek 2012-12-18 23:35:28 -06:00
  • 071b27f0bb Fix volume mixing in DownloadAndMixWithVolume (same issue with >1.0 volumes) Pierre Bourdon 2012-12-19 05:56:57 +01:00
  • 16ac7803f1 Add support for recording bongos. rog 2012-12-18 23:19:15 -05:00
  • 2c10ca4e46 Rewrite the linear sample rate conversion algorithm to make it less hacky and to support arbitrarly big ratios Pierre Bourdon 2012-12-18 17:38:41 +01:00
  • 9734eaedb1 Update Korean translations. Glenn Rice 2012-12-18 08:30:05 -06:00
  • 1bd42b7acc Merge branch 'rehash-msw-cursor-hide' Glenn Rice 2012-12-18 08:07:47 -06:00
  • 1cecbaedce Fix MixAdd with volume. The previous volume formula completely failed with volumes >= 1.0 (0x8000). Fixes Tomb Raider Legends (GC) music. Pierre Bourdon 2012-12-18 07:01:22 +01:00
  • faaaa97c9e Added a utility function to dump an AX PB for debugging Pierre Bourdon 2012-12-18 07:00:24 +01:00
  • 1abbfd4b15 Remove some useless 'inline' attributes from the AX HLE voice mixing functions Pierre Bourdon 2012-12-18 07:00:04 +01:00
  • 70b3980f46 Fix AX HLE command 12 arguments: takes 4 u16, not 1 Pierre Bourdon 2012-12-18 06:58:47 +01:00
  • ed59f8ff1d Remove UCode_AX_ADPCM.h, now useless (incorporated into UCode_AX_Voice.h) Pierre Bourdon 2012-12-18 05:55:40 +01:00
  • f6ef6fa0d9 I had the wrong header for Windows in GLVideoInterface.h Ryan Houdek 2012-12-17 16:23:02 -06:00
  • f2004b2474 Blindly add WGL.cpp file to the Windows project file. Just for Neo Ryan Houdek 2012-12-17 16:19:55 -06:00
  • 512cae69f8 Add a useful comment to DSP.cpp Ryan Houdek 2012-12-17 15:55:34 -06:00
  • 6099148541 Blind coding fail Ryan Houdek 2012-12-17 15:33:19 -06:00
  • 8082323c44 Should hopefully fix OSX Ryan Houdek 2012-12-17 15:29:38 -06:00
  • 3cb5dffbc9 Missed the video interface files. Ryan Houdek 2012-12-17 15:01:52 -06:00
  • b78f5debe6 Initial push of GLES and GLUtil file breakup. Ryan Houdek 2012-12-17 14:54:20 -06:00
  • 0811311604 TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets. That's what would've been done in the next TCB::Load() call, anyway. Fixes issue 5742. NeoBrainX 2012-12-17 19:31:52 +01:00
  • 98ed34d50b Use wxNullCursor to put the cursor back to its default instead of explicitly setting the cursor to the arrow. Glenn Rice 2012-12-17 11:32:10 -06:00
  • 98bb0f1885 Oops. Forgot to sanitize these files. Glenn Rice 2012-12-17 09:39:01 -06:00
  • 42acee04aa Add updated translations for Polish, Farsi/Parsi/Persian??, and Czech languages. Glenn Rice 2012-12-17 09:32:25 -06:00
  • f1cc5c2ff9 Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not. Glenn Rice 2012-12-17 08:33:42 -06:00
  • 4c7b63cf0e Save secondary list sorting. rog 2012-12-17 06:08:45 -05:00
  • 0a918782cf Reorder the inclusions to hopefully fix the icon issue. Glenn Rice 2012-12-17 00:11:59 -06:00
  • ff7041804c Make sure that the wxWidgets manifest does not override the dolphin one. Glenn Rice 2012-12-16 23:55:22 -06:00
  • 832a5a0b26 Add the resource include in only one place for all builds. Glenn Rice 2012-12-16 23:39:05 -06:00
  • d34fb84734 Add the resource inclusion to the other builds. Glenn Rice 2012-12-16 23:21:11 -06:00
  • a581c75a37 Make the resource include path relative. Glenn Rice 2012-12-16 22:52:29 -06:00
  • d1a812231e Rework the way that windows mouse cursor hiding is done to use the built in wxWidgets methods. Glenn Rice 2012-12-16 21:32:14 -06:00
  • 351979795c revert changes to banner background color LPFaint99 2012-12-16 15:29:25 -08:00
  • 1919a458e8 only use one buffer, orphaning should do the rest degasus 2012-12-15 17:28:58 +01:00
  • ba8264c2ac use VAO in VertexManager degasus 2012-12-15 14:43:01 +01:00
  • 8838944cd3 Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956." Ryan Houdek 2012-12-15 00:04:10 -06:00
  • 884006e4c8 Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956. Ryan Houdek 2012-12-14 15:19:22 -06:00
  • 88b890824b (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. Ryan Houdek 2012-12-14 12:15:01 -06:00
  • 3b559d89ec If the HOME environment variable isn't set, fall back on to PWD. Closes 5584. Ryan Houdek 2012-12-14 11:47:12 -06:00
  • 532fdada96 Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e2c. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642. Ryan Houdek 2012-12-14 11:37:26 -06:00
  • 79a7ce4827 move glBindBuffer and glBindVertexArray out of VertexManager degasus 2012-12-13 15:48:42 +01:00
  • 09274e2483 Check texture params before updateing them degasus 2012-12-12 16:57:00 +01:00
  • 61836f8c51 helper for compiling glsl degasus 2012-12-12 10:40:03 +01:00
  • 48812f7bf7 update the rasterfont shader to GLSL3.3 - so OGL 3.3 is needed degasus 2012-12-11 22:46:02 +01:00
  • 1bd21f44b2 custom shader for RasterFont, fix color support degasus 2012-12-11 22:08:53 +01:00
  • 23a3336f9a increase hash size to u64 degasus 2012-12-11 17:25:53 +01:00
  • 75dd48247f initial release of new RasterFont without color support degasus 2012-12-11 12:37:08 +01:00
  • c207422987 using of vao, warning: ARB_vertex_array_object is needed degasus 2012-12-09 22:49:58 +01:00
  • 5c8800968a also check for vbo updates in EncodeToRamUsingShader degasus 2012-12-09 20:56:58 +01:00
  • 1f1b32b663 only update vbo on changes in XFBSource::Draw degasus 2012-12-09 20:44:13 +01:00
  • 34b1451fbe cache vbos in TextureCache::TCacheEntry::FromRenderTarget degasus 2012-12-09 20:30:29 +01:00
  • d0c4332d99 don't update vbo, if there are no changes in Renderer::Swap degasus 2012-12-09 19:22:21 +01:00
  • bbcb442983 in the end, also Renderer::Swap in vbo degasus 2012-12-08 02:01:35 +01:00
  • b41c06a9ac EncodeToRamUsingShader in vbo degasus 2012-12-08 01:48:15 +01:00
  • 8ea2ddbc50 XFBSource::Draw in vbo degasus 2012-12-08 01:32:58 +01:00