Commit Graph

  • 80f4475e76 Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build. skidau 2013-01-11 14:03:09 +11:00
  • f21f097e7a Redundant line of code in VertexShaderManager::Dirty() Lioncash 2013-01-10 21:44:12 -05:00
  • 7fdfd1ef65 Make all flags 2 pixels taller. Aspect-ratio is now correct for nearly all flags. Jordan Woyak 2013-01-10 19:20:47 -06:00
  • 34a8273801 we don't need PNGs of the flags Jordan Woyak 2013-01-10 19:11:03 -06:00
  • 561b09457c Fix warnings. Forgot to add Sdk flags. Jordan Woyak 2013-01-10 19:01:58 -06:00
  • a167bccb03 Apparently the order here was important, cached somewhere I guess. Jordan Woyak 2013-01-10 18:59:15 -06:00
  • 6a13ae280d Updated flag images to not have ugly gradient. All images stolen from wikipedia. Added "SDK" flag to separate it from "Unknown" flag. Jordan Woyak 2013-01-10 18:55:53 -06:00
  • 58cbfdcbd3 Merge branch 'german-flag' into flat-flags Jordan Woyak 2013-01-10 18:21:59 -06:00
  • 51a1d4cde7 Revert "Very tiny cleanup of ChunkFile.h." int/size_t change without updating the rev# caused crash on Dolphin start Jordan Woyak 2013-01-10 17:39:07 -06:00
  • 240ea0f116 Merge branch 'linux-wiimote-crash-fix' Jordan Woyak 2013-01-10 16:55:03 -06:00
  • cf942450e0 Very tiny cleanup of ChunkFile.h. lioncash 2013-01-10 17:38:38 -05:00
  • a693b847f0 buildfix! Jordan Woyak 2013-01-10 16:29:16 -06:00
  • cc0226254d Windows/OS X buildfix Jordan Woyak 2013-01-10 16:23:47 -06:00
  • 1c10d3a1bb better fix for linux wiimote disconnect crash Jordan Woyak 2013-01-10 16:16:49 -06:00
  • e1c8bea2f6 fix crash, but now 100% cpu usage on disconnect Jordan Woyak 2013-01-10 15:23:42 -06:00
  • d6b53af115 Automatically set focus on game list window. Rachel Bryk 2013-01-10 14:29:48 -05:00
  • 202c005e61 Remove commented code. No longer supporting setting volume with PulseAudio. Jordan Woyak 2013-01-10 13:00:50 -06:00
  • 99246e1d26 Game ini updates for de Blob. NeoBrainX 2013-01-10 19:50:45 +01:00
  • ab24149b1b Retain scroll position after refreshing game list. Rachel Bryk 2013-01-10 13:35:32 -05:00
  • 2c1c538fda Disable the OpenAL and Pulseaudio audio backends Pierre Bourdon 2013-01-10 18:43:15 +01:00
  • 198d60c569 FifoPlayer: Support recording texture preloads NeoBrainX 2013-01-09 11:16:35 +01:00
  • e7c883d6be VideoCommon: Implement proper RGBA8 texture loading from tmem. NeoBrainX 2013-01-10 15:12:21 +01:00
  • 304814e7cc Video_Software: Implement proper RGBA8 texture loading from tmem. NeoBrainX 2013-01-09 10:19:18 +01:00
  • 7bf72a6c84 Fixed the random static audio that would sometimes occur in DSP HLE and DSP LLE. skidau 2013-01-11 01:03:18 +11:00
  • 3ebe0718b8 Change theme selection to wxChoice. Rachel Bryk 2013-01-10 00:22:28 -05:00
  • 14b8d3f107 Add support for german region flag. Still need to change image. (currently using a copy of europe flag) Jordan Woyak 2013-01-09 22:53:04 -06:00
  • f1489a4e18 Merge branch 'controller-profiles' Rachel Bryk 2013-01-09 22:33:51 -05:00
  • a8a71fdd8c Resize the KDE theme's "Open" icon from 24x24px to 22x22px to match the rest of the icons. Jordan Woyak 2013-01-09 20:57:10 -06:00
  • b9fc26540e Change key names, and put it in section Controls. Rachel Bryk 2013-01-09 21:56:17 -05:00
  • 0de8fbecfa Don't hardcode left-shift to disabe keyboard input on linux. Left-shift can be used for gamepad input now. Fixes issue 4968. Jordan Woyak 2013-01-09 20:26:11 -06:00
  • 6598462aba Display error messages when failing to compress/decompress games. Fixes issue 4681. Jordan Woyak 2013-01-09 19:59:31 -06:00
  • fad2468e30 Make sure profile actually exists. Rachel Bryk 2013-01-09 20:41:14 -05:00
  • 5c371549d3 fix cmake hacks Jordan Woyak 2013-01-09 18:39:28 -06:00
  • 488a679ca7 use pulseaudio "simple" api Jordan Woyak 2013-01-09 17:39:19 -06:00
  • c7ccf7e5c6 Removed the system timing hack which was activated when the Accurate VBeam option was enabled. skidau 2013-01-10 09:11:37 +11:00
  • ad28986d51 Fixed the include directories in Audio Common for the Windows 32bit build. skidau 2013-01-10 07:55:13 +11:00
  • d34c847edd Fixed the include directories in Audio Common for the Windows build. skidau 2013-01-10 07:43:59 +11:00
  • e32b1526b3 Allow setting different profiles for different controllers, and automatically use the appropriate profile directory. Rachel Bryk 2013-01-09 15:03:43 -05:00
  • 092a99cbd2 glsl shaders for showEfbCopyRegions degasus 2013-01-09 20:08:55 +01:00
  • 6b29918ea3 Messed up the static include line Ryan Houdek 2013-01-09 10:42:05 -06:00
  • 01f4d9f386 Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. Ryan Houdek 2013-01-09 10:26:12 -06:00
  • 7600cf106b OSX: typedef signed char BOOL skidau 2013-01-10 00:24:42 +11:00
  • 8494a439c7 OSX build fix skidau 2013-01-10 00:06:35 +11:00
  • 91fe5cc821 Build fix skidau 2013-01-09 23:45:13 +11:00
  • 63b38be97c Added audio time stretching by using the SoundTouch library. skidau 2013-01-09 22:57:32 +11:00
  • bff02b3b73 Merge branch 'arb_framebuffer' into GLSL-master degasus 2013-01-09 11:00:26 +01:00
  • 32855a289c Actually export 0-sized files. Fixes issue 5177. Jordan Woyak 2013-01-09 01:16:23 -06:00
  • d9ea718559 Fix an issue where an iterator would become invalidated in TextureCache::ClearRenderTargets() Lioncash 2013-01-08 23:46:30 -05:00
  • 84debc17d5 fix msaa degasus 2013-01-09 01:50:52 +01:00
  • b8691df723 Allow loading controller profiles from game ini. Rachel Bryk 2013-01-08 19:15:11 -05:00
  • 4f4aa4860d Fix a currently unused unique_lock function. Thanks to Lioncash. Jordan Woyak 2013-01-08 16:50:09 -06:00
  • baa29f571c Fix incorrect iterator usage in BreakPoints::Clear Jordan Woyak 2013-01-08 15:02:50 -06:00
  • b4717ca802 Merge branch 'master' of https://code.google.com/p/dolphin-emu Jordan Woyak 2013-01-08 14:44:56 -06:00
  • 00d303eead clean up FifoPlayerDlg::OnBeginSearch a bit Jordan Woyak 2013-01-08 14:41:58 -06:00
  • 2844708c2d Fix reference to deleted object bug. This should fix channels not loading from sysmenu anymore. Matthew Parlane 2013-01-09 09:22:36 +13:00
  • 815fd197d3 Fix a potential memleak in FifoPlayerDlg NeoBrainX 2013-01-08 21:27:04 +01:00
  • 9af785532e Fix reference to deleted object bug. This should fix channels not loading from sysmenu anymore. Matthew Parlane 2013-01-09 09:22:36 +13:00
  • e204a6e015 Add some TODOs. NeoBrainX 2013-01-08 18:33:58 +01:00
  • d3882771aa Fix an assert that had been wrong for ages, apparently. NeoBrainX 2013-01-08 18:27:31 +01:00
  • 4925a28f94 PixelShaderGen: Shader uid maintainance NeoBrainX 2013-01-08 17:29:16 +01:00
  • be706a3977 Disable color writing when alpha test always fails. NeoBrainX 2013-01-08 17:23:01 +01:00
  • d26bcb0847 Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff NeoBrainX 2013-01-08 17:18:45 +01:00
  • c80f6e8b84 Reword a comment about early_ztest a bit. NeoBrainX 2013-01-08 16:51:01 +01:00
  • b06f30f845 Remove the per pixel depth option. NeoBrainX 2013-01-08 16:40:15 +01:00
  • 876eee5e60 PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing). NeoBrainX 2013-01-08 16:01:15 +01:00
  • e979b2d4a2 DX11: Fix a small mistake. NeoBrainX 2012-12-31 16:27:22 +01:00
  • 09197e0ffc X11: Disable OSD hotkeys when the corresponding option is disabled. NeoBrainX 2012-12-31 16:21:23 +01:00
  • 446d9279b1 Fix clearing of render targets. We were skipping every other one. Ryan Houdek 2013-01-08 11:14:53 -06:00
  • 47108c9a80 Tell gdb we have stopped when we hit pause. origin/gdbstub Matthew Parlane 2013-01-08 23:58:33 +13:00
  • e8624cc0f2 Merge branch 'gdbstub' into wii-network Matthew Parlane 2013-01-08 21:21:05 +13:00
  • 5b96fb766f Merge branch 'master' into wii-network Matthew Parlane 2013-01-08 21:18:48 +13:00
  • 936b047b12 Fixed bug on entry that caused first step to trigger two stops at start. Matthew Parlane 2013-01-08 20:56:26 +13:00
  • 1211a67191 Missed an ifdef. Matthew Parlane 2013-01-08 20:32:10 +13:00
  • 0ec7ef4b99 Merge branch 'master' into gdbstub Matthew Parlane 2013-01-08 20:27:34 +13:00
  • 9f13e69be4 GDB Stub now works with ida and gdb. Implemented stepping correctly. TODO: Peek incoming data to socket for an interrupt. Memory breakpoints. Fix bug with initial step from entry point. Tidy up code. Wishlist: Implement some common query packets. Jit support. Matthew Parlane 2013-01-08 20:26:07 +13:00
  • 1d44d3baf5 Merge branch 'linux-desktop-file' Glenn Rice 2013-01-07 17:07:23 -06:00
  • 6bd8474d05 Change the application name to "Dolphin Emulator" (from "Dolphin-emu"). Glenn Rice 2013-01-07 17:05:51 -06:00
  • 8cfceb1186 Disable swapping cmp with instructions potentially raising interrupts Pierre Bourdon 2013-01-08 00:00:30 +01:00
  • bb7c262539 Add a linux .desktop file to add dolphin-emu to the menu, and install it when running 'make install'. Glenn Rice 2013-01-07 16:50:48 -06:00
  • d0301ca89d Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae Ryan Houdek 2013-01-07 13:47:34 -06:00
  • b7906b49c9 fix byte order in osd rasterfont degasus 2013-01-07 20:11:26 +01:00
  • 948c53d300 async interrupts origin/async_readback degasus 2013-01-07 17:16:42 +01:00
  • c8c78e0aa9 Implemented correct audio timing. skidau 2013-01-07 15:37:08 +11:00
  • 5240e75be2 Fixed the infinite rumble problem caused by r4d6056f14625. skidau 2013-01-07 12:25:18 +11:00
  • 6df1dacca8 OpenAL for Windows initial commit skidau 2013-01-07 12:16:04 +11:00
  • b7fd1225ba Started gdb stub support. Matthew Parlane 2013-01-06 23:28:27 +13:00
  • 7a95713496 Fix some warnings. Changes suggested by nerzhultheking. Jordan Woyak 2013-01-05 22:45:32 -06:00
  • 1d691d7de4 Fixed SSBB from starting at the mini-games screen. skidau 2013-01-06 14:36:38 +11:00
  • c61b0c7fba Build fix skidau 2013-01-05 12:56:35 +11:00
  • 1c9c6052d5 Corrected a state bug where newly loaded dols did not have their patches applied. skidau 2013-01-05 12:32:47 +11:00
  • 0c0d0cc179 flush on correct BP degasus 2013-01-04 14:32:16 +01:00
  • edfd98c415 readback efb2ram by pbo degasus 2013-01-04 13:10:44 +01:00
  • 67d0e66af4 Add generate id support. Add hollywood id to config file. SSL and WC24 have their own logs now. Matthew Parlane 2013-01-04 22:35:48 +13:00
  • 5e4e2ef852 It should be signed. Matthew Parlane 2013-01-02 18:26:22 +13:00
  • 4d6056f146 Added GC Steering Wheel emulation. skidau 2013-01-04 14:08:09 +11:00
  • 9b51c99c6b Make sure the null character is not included in the string. Glenn Rice 2013-01-03 19:49:19 -06:00
  • 12a606501c Fix the name and description truncation issue in a cleaner way. Glenn Rice 2013-01-03 19:21:20 -06:00
  • 4f531fe122 Remove unused progressive scan option from iso properties, and disable audio settings while a game is running. Rachel Bryk 2013-01-03 16:40:18 -05:00
  • ef32231431 fix screenshots degasus 2013-01-03 21:40:54 +01:00
  • fc02427d54 xfb draw by blit - disable postprocessing degasus 2013-01-03 20:44:47 +01:00